Mutiara Madina
Universitas Islam Negeri Sunan Ampel Surabaya

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Pemilihan Media Pembelajaran Digital Berbasis AI: Kolaborasi Penggunaan Kahoot dan Quizizz dalam Menumbuhkan Motivasi Belajar Siswa pada Materi Akidah Akhlak Moh Syaiful Anam; Mutiara Madina; Moh. Rofiqi Afnan; Zaini Tamim AR
SOSMANIORA: Jurnal Ilmu Sosial dan Humaniora Vol. 5 No. 3 (2026): September 2026
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/sosmaniora.v5i3.8446

Abstract

Modern digital technology has transformed education, especially Islamic Religious Education. Lectures and memorization dominate the learning of Aqidah Akhlak, reducing student engagement and motivation. Therefore, learning innovations are needed that make learning more active, interesting, and enjoyable. This article explains how Kahoot and Quizizz choose AI-Supported Learning to motivate students to learn Aqidah Akhlak. This literature research review reviews journal publications, scientific papers, and related references on gamification-based digital learning media. The Fun Learning Strategy of Kahoot and Quizizz creates student-centered learning, motivation, active engagement, critical thinking, and a fun learning experience. Kahoot is effective in building an interactive and competitive learning atmosphere, while Quizizz helps the learning evaluation process through automatic feedback and systematic analysis of learning outcomes. The use of Project-Based Learning (PjBL) with these two media can help students learn and apply the ideals of Aqidah and Akhlak in their daily lives. In the digital era, gamification-based digital learning media can encourage the learning of Islamic Religious Education (PAI).