Teknik: Jurnal Teknik Mesin, Elektro dan Ilmu Komputer
Vol. 5 No. 3 (2025): November : Jurnal Teknik Mesin, Elektro dan Ilmu Komputer

Pengaruh Media Pembelajaran Berbasis Game Edukasi Blooket Terhadap Minat Belajar Peserta Didik

Nur Aida (STKIP PGRI Situbondo)
Arico Ayani Suparto (STKIP PGRI Situbondo)
Siti Seituni (STKIP PGRI Situbondo)



Article Info

Publish Date
21 Nov 2025

Abstract

Abstract.  This study aims to determine the effect of Blooket-based educational game media on students' learning interest in Informatics subjects. The background of this research stems from the low level of student interest due to the use of conventional and less interactive learning methods. A quantitative approach was used with a pre-experimental research type and a One Group Pretest-Posttest design. The research subjects were 30 students of class XI Informatics B at SMA Negeri 1 Panji. Data collection techniques included observation, documentation, and a Likert scale questionnaire to measure students' learning interest. The data analysis results showed that all research instruments were valid and reliable, and the data were normally distributed. Hypothesis testing indicated a significant difference between students' learning interest before and after using the Blooket media. These findings suggest that the use of Blooket-based educational game media has a significant positive effect on increasing students' learning interest. The implication is that this media can serve as an effective alternative to create a fun, interactive learning environment and encourage active student engagement in the learning process.

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Journal Info

Abbrev

teknik

Publisher

Subject

Description

Teknik: Jurnal Teknik Mesin, Elektro dan Ilmu Komputer diterbitkan Pusat Riset dan Inovasi Nasional, terbit setahun Tiga kali (Maret, Juli dan November) menerapkan proses peer-review dalam memilih artikel berkualitas berdasarkan penelitian ilmiah dan teoritis. Ruang lingkup Jurnal Teknik meliputi ...