Abstract. The low learning motivation of students in Informatics subjects at grade X of MA Raudhatut Tholibin is evident from the lack of active participation, interest in assignments, and difficulty in understanding abstract material. Learning that is still dominated by conventional methods is considered less engaging, thus requiring innovation through the use of interactive technology. One alternative is the use of Augmented Reality (AR)-based learning media, which can present three-dimensional virtual objects to clarify concepts and capture students’ attention. This study aims to determine the effect of AR media implementation on students’ learning motivation. The method used was quantitative with a One Group Pretest-Posttest Design, involving 15 students. Data were collected through a motivation questionnaire administered before and after the use of AR media developed with the Assemblr EDU application. The results showed that the average motivation score increased from 32.2 to 53.2, with a difference of 21 points. These findings indicate that AR media is effective in enhancing student engagement, interest, and understanding of Informatics material interactively.
Copyrights © 2025