Augmented Reality (AR) is the latest technology that can be a solution for educators to present learning that is innovative, informative, interesting, and can present virtual 3D objects in real form and presented in real time, so as to be able to present abstract concepts become more real. This study aims to develop Biology learning applications using Android-based AR technology on the concept of a proper and effective nervous system used in Biology learning. The development research method used in this stu dy is the development model according to Akker with four stages, namely the preliminary research stage, the prototype stage, the summative evaluation stage and the systematic reflection and documentation. The research instrument used consisted of tests (ma stery of concepts) and non-tests (expert assessment sheets, questionnaires, and interviews). Data were then analyzed qualitatively and quantitatively. The results showed that AR-based Biology learning media developed according to expert judgment are considered valid with excellent categories for media aspects, good categories for content aspects, and very good categories for pedagogical aspects. Based on the results of implementation in learning the Biology of AR media developed is quite effective and can increase the achievement of students' mastery learning by 76%.
Copyrights © 2019