Al-Ilmiya: Jurnal Pendidikan Islam
Vol. 1 No. 1 (2025): Al-Ilmiya: Jurnal Pendidikan Islam (Juli)

Efektivitas Penerapan Strategi Gamifikasi terhadap Motivasi Belajar Peserta Didik SMP

Ahmad Gazali (STAIN Majene)
Siti Khumairah Fiqrilah (Sekolah Tinggi Agama Islam Negeri Majene)
Nurul Izza (STAIN Majene)
Nur Fadia (STAIN Majene)
Anwar Nur Wahid (STAIN Majene)
Ansar (STAIN Majene)
Nur Ainun (STAIN Majene)



Article Info

Publish Date
28 Jul 2025

Abstract

This study aims to determine the effectiveness of the gamification learning strategy in increasing the learning motivation of eighth-grade students in Islamic Religious Education at SMP Negeri 1 Tinambung. This study used a classroom action approach with a pretest-posttest design implemented in two cycles. Data were obtained through a learning motivation questionnaire filled out before and after the implementation of the gamification model. The results showed a significant increase in learning motivation. In the pretest stage, 6 students (66.05–79.35%) were in the high motivation category. After the implementation of gamification, this number increased to 7 students (73.65–86.95%) in Cycle 1 and remained at 7 students (74.15–87.45%) in Cycle 2. Students who were previously in the medium category successfully improved. These findings indicate that gamification through a reward system, healthy competition, and direct feedback can increase learning motivation effectively and sustainably.

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Journal Info

Abbrev

al-ilmiya

Publisher

Subject

Description

jurnal ilmiah yang mempublikasikan hasil penelitian dan kajian ilmiah dalam bidang Pendidikan Islam. Jurnal ini menjadi wadah bagi para akademisi, peneliti, praktisi pendidikan, dan mahasiswa dalam menyebarluaskan gagasan, temuan, serta inovasi yang relevan dengan pengembangan pendidikan Islam di ...