Al-Ilmiya: Jurnal Pendidikan Islam
Vol. 1 No. 6 (2026): Al-Ilmiya: Jurnal Pendidikan Islam (Mei)

Efektivitas Penerapan Model Game Based Learning Untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Pada Mata Pelajaran Fiqih

Imas Jamilah Faoziah (Pendididkan Agama Islam, Universitas Garut, Garut, Indonesia)
Anton (Pendididkan Agama Islam, Universitas Garut, Garut, Indonesia)
Fiqra Muhamad Nazib (Pendididkan Agama Islam, Universitas Garut, Garut, Indonesia)



Article Info

Publish Date
14 Jun 2026

Abstract

This study was motivated by the low cognitive learning outcomes of fifth-grade students in Fiqh subjects at MIN 4 Garut. Many students had not achieved the Minimum Mastery Criteria (KKM) due to low learning interest, limited interaction, and the use of traditional teaching methods. To address this issue, the Game-Based Learning model was implemented to improve cognitive learning outcomes. The research employed a quantitative approach with a One Group Pretest-Posttest Design involving 30 students. The instruments used were tests and observation sheets. The observation results showed teacher engagement at 91.11% and student engagement at 84.44%, both categorized as very good. The average score increased from 49.92 to 78.75. The Paired Samples T-Test showed a significance value of 0.00 < 0.05, and the N-Gain score of 0.60 was categorized as moderate. Thus, the model proved effective in improving cognitive learning outcomes and fostering active and enjoyable learning.

Copyrights © 2026






Journal Info

Abbrev

al-ilmiya

Publisher

Subject

Description

jurnal ilmiah yang mempublikasikan hasil penelitian dan kajian ilmiah dalam bidang Pendidikan Islam. Jurnal ini menjadi wadah bagi para akademisi, peneliti, praktisi pendidikan, dan mahasiswa dalam menyebarluaskan gagasan, temuan, serta inovasi yang relevan dengan pengembangan pendidikan Islam di ...