Jurnal Informatika dan Rekayasa Perangkat Lunak
Vol. 7 No. 1 (2025): Maret

Perancangan Platform E-Commerce Berbasis Website menggunakan Metode Waterfall sebagai Media Pembelajaran Generasi Z

Rizal Furqan Ramadhan (Universitas Islam Negeri Sayyid Ali Rahmatullah Tulunggaung)
Kunti Eliyen (Politeknik Negeri Malang PSDKU Politeknik Kediri)
Halimahtus Mukminna (Universitas Islam Kadiri)



Article Info

Publish Date
13 Jun 2025

Abstract

Nowadays, online buying and selling transactions have become a habit and lifestyle for Indonesian people. Online-based buying and selling transaction activities make it easier and faster for people in terms of service and convenience. One of the services in question is the practicality of sending goods and not requiring buyers to go to the seller's location. Generation Z is one of the generations born with the advancement of information technology. Therefore, it is necessary to develop a learning module that explains the design or development of a Website-based E-Commerce platform using the Waterfall method. The Waterfall method is used as a guide for researchers in developing an E-Commerce website design consisting of several stages. While the final result of the website design will be presented in the form of a module accompanied by an installation process to facilitate understanding of Generation Z in implementing an E-Commerce website. This study involved 2 experts, including academics and practitioners who know about the digital economy and informatics. The involvement of experts in the validation session by applying the Likert scale as a measurement scale. The results of the E-Commerce design validation can be said to be good so that it needs to be developed in a further stage. Testing on the E-commerce design made using the Black Box Testing technique to measure the suitability of the features contained in the E-Commerce design.

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Journal Info

Abbrev

JINRPL

Publisher

Subject

Computer Science & IT

Description

Journal of Informatics and Software Engineering accepts scientific articles in the focus of Informatics. The scope can be: Software Engineering, Information Systems, Artificial Intelligence, Computer Based Learning, Computer Networking and Data Communication, and ...