caXra: Jurnal Pendidikan Sekolah Dasar
Vol. 6 No. 3 (2026): September 2026

Penerapan Permainan Mencari Harta Karun untuk Meningkatkan Keaktifan Belajar Peserta Didik pada Pelajaran IPAS di Kelas V Sekolah Dasar

Alifa Aliyah Nurjamin (Universitas Perjuangan Tasikmalaya)
Fajar Nugraha (Universitas Perjuangan Tasikmalaya)
Hatma Heris Mahendra (Universitas Perjuangan Tasikmalaya)



Article Info

Publish Date
28 Sep 2026

Abstract

This study aims to increase students’ learning engagement in the IPAS subject by using a treasure hunt game as a teaching medium. This study is a Classroom Action Research (CAR) conducted in two cycles using the Kemmis and McTaggart model, which consists of planning, action, observation, and reflection. The subjects of this study were 23 students at SDN 1 Mangkubumi. Data collection techniques included observation using a learning engagement observation sheet, interviews with teachers and students to obtain supporting information, and documentation in the form of photos of activities and learning materials. The results showed improvements across all observed indicators, including participation in discussions, confidence in expressing opinions, ability to answer questions, cooperation in group activities, and engagement in learning activities.

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Journal Info

Abbrev

caxra

Publisher

Subject

Education Environmental Science Mathematics Social Sciences Other

Description

Artikel di caXra: Jurnal Pendidikan Sekolah Dasar IPI Garut harus mengikuti fokus dan ruang lingkup jurnal ini. Fokus dan ruang lingkup jurnal ini dimaksudkan agar artikel tersaji sesuai bidang keahliannya. Adapuan fokus dan ruang lingkup tersebut diantaranya adalah: Penelitian Pendidikan Dasar ...