Journal of Management and Creative Business
Vol. 4 No. 4 (2026): Oktober : Journal of Management and Creative Business

Pengaruh Mekanisme Gamifikasi Duolingo terhadap Student Engagement dengan Motivasi Intrinsik sebagai Variabel Mediasi (Menggunakan Metode Kuantitatif PLS-SEM)

Muhammad Athaya Aryasatya (Universitas Negeri Surabaya)
Muhammad Fajar Wahyudi Rahman (Universitas Negeri Surabaya)



Article Info

Publish Date
01 Oct 2026

Abstract

This study aims to examine the effect of Duolingo gamification mechanisms on student engagement and investigate the mediating role of intrinsic motivation among language-major students who use Duolingo to improve their language proficiency. A quantitative approach was employed through an online survey using purposive sampling. Data were collected from 152 eligible respondents and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) with SmartPLS 3. The results indicate that Duolingo gamification mechanisms have a positive and significant effect on student engagement (β = 0.363; p = 0.019) and intrinsic motivation (β = 0.989; p < 0.001). Intrinsic motivation also has a positive and significant effect on student engagement (β = 0.630; p < 0.001). Furthermore, intrinsic motivation significantly mediates the relationship between gamification and student engagement (β = 0.623; p < 0.001). These findings strengthen the integration of Gamification Theory and Self-Determination Theory in digital language learning and highlight intrinsic motivation as an important psychological mechanism underlying engagement.

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Journal Info

Abbrev

jmcbus

Publisher

Subject

Decision Sciences, Operations Research & Management

Description

Promote the results of recent research on management and or informatics. Publish only research on management (such as information management, marketing management, financial management, management of resources, operation/production, business management, ...