" Student interest in learning is a crucial factor in determining the overall success of the educational process. This study aims to examine the extent to which the innovative Teams Games Tournament (TGT) learning model, combined with digital Snakes and Ladders game media, influences the learning interest of third-grade elementary school students. A quantitative approach was employed using a quasi-experimental design—specifically, a posttest-only non-equivalent control group design. The sample was selected using a probability sampling method, specifically cluster random sampling. Data were collected via a learning interest questionnaire—validated prior to use—and administered to two groups: an experimental class and a control class, each consisting of 31 students. The results indicate that implementing the TGT model supported by the digital Snakes and Ladders game significantly influenced learning interest regarding multiplication operations with whole numbers up to 100; the experimental class achieved a higher average posttest score (70.58) compared to the control class (60.97). These findings demonstrate that the TGT model supported by the digital Snakes and Ladders game is effective in boosting third-grade students' interest in learning mathematics. The study implies that this model serves as an innovative and interactive alternative teaching strategy to enhance mathematics learning interest among elementary school students.
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