Curricula: Journal of Curriculum Development
Vol. 5 No. 3 (2026): Curricula: Journal of Curriculum Development

Usability and user experience evaluation of Wayground for self-regulated learning

Nadia Eka Oktaviani (Universitas Pendidikan Indonesia)
Suprih Widodo (Universitas Pendidikan Indonesia)



Article Info

Publish Date
25 Sep 2026

Abstract

The increasing use of digital learning applications in Indonesian high schools raises questions about whether these applications truly support students' independence in learning. This study aims to evaluate the usability and user experience of the Wayground application among high school students, and to examine the relationship between usability and user experience and their self-regulated learning. This evaluation is important because previous studies generally evaluate usability and user experience separately, leaving little research on their role together in supporting learning independence. This study is descriptive and evaluative, using a quantitative approach; data were collected from 55 active Wayground users at Al-Muhajirin Fullday High School via a questionnaire that combined the System Usability Scale and the HEART Framework, covering happiness, engagement, adoption, retention, and task success. The results showed a marginally low SUS score, a D grade, and 12.18 points below the industry average. The user experience score was considered good but at the lower end, with engagement and task success the lowest. This pattern indicates that usability constraints have the greatest impact on self-regulated use, potentially hindering students' independence in learning. This study recommends incremental improvements to Wayground's navigation, system feedback, gamification, and onboarding process.    Abstrak Meningkatnya penggunaan aplikasi pembelajaran digital di sekolah menengah atas di Indonesia memunculkan pertanyaan tentang apakah aplikasi tersebut benar-benar mendukung kemandirian belajar murid. Penelitian ini bertujuan untuk mengevaluasi usability dan menganalisis user experience aplikasi Wayground pada murid SMA, serta mengkaji keterkaitan keduanya dengan self-regulated learning murid. Evaluasi ini penting dilakukan karena kajian terdahulu umumnya mengevaluasi usability dan user experience secara terpisah, sehingga peran keduanya secara bersama-sama dalam mendukung kemandirian belajar belum banyak dikaji. Penelitian ini bersifat deskriptif evaluatif dengan pendekatan kuantitatif; data dikumpulkan dari 55 murid pengguna aktif Wayground di SMA Fullday Al-Muhajirin melalui kuesioner yang menggabungkan System Usability Scale dan HEART Framework, meliputi happiness, engagement, adoption, retention, dan task success. Hasil menunjukkan skor SUS termasuk kategori marginal low dengan grade D, yang berada 12,18 poin di bawah ambang rata-rata industri. Skor user experience tergolong baik, namun berada pada batas bawah, dengan engagement dan task success sebagai capaian terendah. Pola tersebut menunjukkan bahwa kendala usability paling memengaruhi penggunaan mandiri, yang berpotensi menghambat kemandirian belajar murid. Penelitian ini merekomendasikan perbaikan bertahap pada navigasi, umpan balik sistem, gamifikasi, serta proses onboarding Wayground. Kata Kunci: kerangka HEART; pengalaman pengguna; self-regulated learning; system usability scale

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Journal Info

Abbrev

curricula

Publisher

Subject

Description

Curricula: Journal of Curriculum Development is an open access and peer-reviewed journal published by Curriculum Development Study Program, Faculty of Education, Universitas Pendidikan Indonesia in collaboration with Himpunan Pengembang Kurikulum Indonesia (HIPKIN) MoU file. The journal includes ...