Jurnal Ilmu Komunikasi, Administrasi Publik dan Kebijakan Negara
Vol. 3 No. 4 (2026): Oktober : Jurnal Ilmu Komunikasi, Administrasi Publik dan Kebijakan Negara

Pengaruh In-Game Advertising Gopay pada Game Roblox terhadap Brand Awareness Pengguna Remaja Kota Bekasi

Esa Prawira Herdadi (Universitas Esa Unggul)
Safiani A. Faaroek (Universitas Esa Unggul)
Ballian Siregar (Universitas Esa Unggul)
Paundra Jhalugilang (Universitas Esa Unggul)



Article Info

Publish Date
24 Sep 2026

Abstract

The development of digital media has encouraged changes in marketing communication strategies, one of which is the use of in-game advertising as a medium for delivering brand messages within digital gaming environments. Roblox, as a user-generated content gaming platform, has interactive and immersive characteristics that provide opportunities for companies to reach young audiences. One example of this practice is GoPay's in-game advertising on the Roblox platform. This study aims to determine whether GoPay's in-game advertising on Roblox influences brand awareness among teenage users in Bekasi City and to determine the magnitude of the influence. This study employed a quantitative approach with an explanatory research method. The research population consisted of teenage Roblox users in Bekasi City who had been exposed to GoPay's in-game advertising, with a total sample of 100 respondents. Data were collected through a questionnaire using a Likert scale, while data analysis was conducted using simple linear regression with the assistance of IBM SPSS. The results indicate that GoPay's in-game advertising on Roblox has a positive and significant influence on brand awareness among teenage users in Bekasi City. This is indicated by a calculated t-value of 5.239, which is greater than the t-table value of 1.984, and a significance value of 0.000 < 0.05. The coefficient of determination (R Square) of 0.219 indicates that GoPay's in-game advertising contributes 21.9% to brand awareness, while the remaining 78.1% is influenced by other factors outside the scope of this study. Therefore, the more effective the implementation of GoPay's in-game advertising on the Roblox platform, the higher the brand awareness among teenage users in Bekasi City.

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Journal Info

Abbrev

Komunikasi

Publisher

Subject

Social Sciences

Description

Jurnal Ilmu Komunikasi, Administrasi Publik dan Kebijakan Negara, Jurnal ini ditujukan untuk publikasi artikel ilmiah yang diterbitkan oleh Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia, Jurnal ini adalah platform interdisipliner yang memadukan pemahaman tentang ilmu komunikasi, administrasi ...