Jurnal Pendidikan Madrasah
Vol. 11 No. 2 (2026): Jurnal Pendidikan Madrasah

Implementing Quizizz-Based Gamification in Senior High School English Classes: A Qualitative Study of Student Engagement and Vocabulary Learning

Lestari, Puji (Unknown)
Rozelin, Diana (Unknown)
Fitria, Wahyuni (Unknown)



Article Info

Publish Date
09 Oct 2026

Abstract

This study examines the implementation of Quizizz-based gamification in English vocabulary learning at SMA Negeri 9 Batanghari. Using a qualitative case study approach, data were collected through observations, interviews, and documentation, and analyzed using thematic analysis. The findings reveal that Quizizz based gamification improved students’ behavioral, emotional, and cognitive engagement through active participation, enthusiasm, and motivation during the learning process. Students also showed positive perceptions toward the use of Quizizz because it helped them understand and remember vocabulary more effectively through interactive activities and immediate feedback. However, some challenges remained, particularly students’ tendency to focus more on speed and competition during learning activities. The study concludes that Quizizz-based gamification functions as an effective and engaging learning strategy to support English vocabulary learning and student engagement.

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Journal Info

Abbrev

JPM

Publisher

Subject

Education

Description

Jurnal Pendidikan Madrasah invites scholars, researchers, and students to contribute the result of their studies and researches in the areas related to Islamic Education and madrasah education, which covers textual and fieldwork investigation with various perspectives of Education Curriculum, ...