Physical Education, Sports, and Health (PJOK) learning in elementary schools has predominantly relied on teacher-centered instructional approaches, resulting in low student engagement and sub-optimal motor learning outcomes. This gap indicates the scarce empirical exploration of interactive simulation-based models within elementary physical education settings. This study aims to examine the implementation of the role playing method, evaluate students' learning outcomes following the intervention, and analyze the significant effect of the role playing method on fourth-grade PJOK learning outcomes at UPT SD Negeri 060886 Medan Baru in the 2025/2026 academic year. This quantitative study utilized a pre-experimental approach with a one-group pretest-posttest design. The target population comprised 46 fourth-grade students, from which 23 students from class IV-A were selected using a purposive sampling technique. Data were gathered through cognitive tests, questionnaires, classroom observations, and documentation that met instrument feasibility criteria. Inferential data analysis demonstrated that the initial mean pre-test score of 50.86 advanced significantly to 77.60 in the post-test after implementing the role playing method. The correlation test yielded r_"count" =0.717>r_"table" =0.413, while the paired t-test confirmed t_"count" =4.712>t_"table" =1.714 at a significance level of 0.000<0.05. Consequently, the role playing method exerts a positive and significant effect on basic locomotor learning outcomes and serves as an effective active learning alternative. ABSTRAK Pembelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) di tingkat sekolah dasar selama ini kerap didominasi oleh metode konvensional berpusat pada guru yang memicu rendahnya partisipasi aktif serta pemahaman motorik siswa. Kesenjangan tersebut menunjukkan masih terbatasnya penerapan model pembelajaran interaktif berbasis simulasi dalam ranah keolahragaan sekolah dasar. Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan metode role playing, menganalisis capaian hasil belajar PJOK siswa setelah intervensi, serta menguji signifikansi pengaruh metode role playing terhadap hasil belajar PJOK siswa kelas IV UPT SD Negeri 060886 Medan Baru Tahun Pembelajaran 2025/2026. Penelitian kuantitatif ini menerapkan desain pre-experimental dengan bentuk one-group pretest-posttest design. Populasi penelitian mencakup seluruh peserta didik kelas IV sebanyak 46 siswa, sedangkan sampel penelitian dipilih menggunakan teknik purposive sampling sehingga diperoleh 23 siswa kelas IV-A. Pengumpulan data dilakukan melalui tes hasil belajar, angket respons siswa, observasi partisipatif, dan dokumentasi yang telah melalui uji kelayakan. Analisis data inferensial menunjukkan bahwa nilai rata-rata pre-test sebesar 50,86 meningkat menjadi 77,60 pada post-test setelah diterapkannya metode role playing. Hasil korelasi menunjukkan nilai r_"hitung" =0,717 lebih besar daripada r_"tabel" =0,413, disertai uji-t yang menghasilkan t_"hitung" =4,712 melebihi t_"tabel" =1,714 dengan signifikansi 0,000<0,05. Dengan demikian, metode role playing terbukti memberikan pengaruh positif dan signifikan terhadap hasil belajar gerak lokomotor serta layak dijadikan alternatif strategi pembelajaran aktif.
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