Gameology and Multimedia Expert
Vol. 3 No. 4 (2026): Gameology and Multimedia Expert - October 2026

From Shared Tasting to Teaming Up: A Design Case Study of a Food-Based Icebreaker Game

Zimu Li (chiba university)
Hisa Maria Martinez Nimi (Unknown)
Juan Carlos Chacon (Unknown)
Algirdas Paskevicius (Unknown)
Kenta Ono (Unknown)



Article Info

Publish Date
01 Oct 2026

Abstract

When strangers interact as a team for the first time, they may lack natural topics for conversation. Moreover, traditional icebreaker games centered on self-introduction can also create pressure to speak about oneself. This study developed a prototype food-based icebreaker game that used shared tasting and food guessing and examined participants’ emotional experiences, perceived communication, perceived usefulness for team building, and willingness to team up. A total of 38 participants joined the game and completed the questionnaire measures and open-ended feedback questions. The results showed participants generally had positive emotional experiences and high ratings for game liking, communication, usefulness for team building, and willingness to team up. Open-ended feedback indicated that shared food provided natural topics for conversation and facilitated exchanges about taste, culture, and personal experience. This study argues that in icebreaker games, shared food can support low-pressure initial interaction. With appropriate task difficulty and a structured participation process, shared food can provide meaningful opportunities for participants to exchange their views.

Copyrights © 2026






Journal Info

Abbrev

game

Publisher

Subject

Computer Science & IT

Description

Gameology and Multimedia Expert is a scientific journal published by the Department of Informatics, Faculty of Engineering Universitas Malikussaleh, Aceh. This journal contains scientific papers from Academics, Researchers, Practitioners, and Students about research on Game Development and ...