Kenta Ono
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From Shared Tasting to Teaming Up: A Design Case Study of a Food-Based Icebreaker Game Zimu Li; Hisa Maria Martinez Nimi; Juan Carlos Chacon; Algirdas Paskevicius; Kenta Ono
Gameology and Multimedia Expert Vol. 3 No. 4 (2026): Gameology and Multimedia Expert - October 2026
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v3i4.29501

Abstract

When strangers interact as a team for the first time, they may lack natural topics for conversation. Moreover, traditional icebreaker games centered on self-introduction can also create pressure to speak about oneself. This study developed a prototype food-based icebreaker game that used shared tasting and food guessing and examined participants’ emotional experiences, perceived communication, perceived usefulness for team building, and willingness to team up. A total of 38 participants joined the game and completed the questionnaire measures and open-ended feedback questions. The results showed participants generally had positive emotional experiences and high ratings for game liking, communication, usefulness for team building, and willingness to team up. Open-ended feedback indicated that shared food provided natural topics for conversation and facilitated exchanges about taste, culture, and personal experience. This study argues that in icebreaker games, shared food can support low-pressure initial interaction. With appropriate task difficulty and a structured participation process, shared food can provide meaningful opportunities for participants to exchange their views.