Tarbiyatuna : Jurnal Pendidikan Ilmiah
Vol 6 No 2 (2021): Juli-Desember

Gamifikasi Bahasa Arab Dengan Model Blended Learning

Eka Lutfiyatun (STAI Nurul Iman Bogor, Indonesia)



Article Info

Publish Date
31 Dec 2021

Abstract

Learning Arabic in Indonesia is entering a new phase in line with the ongoing pandemic. Schools are allowed to hold limited face-to-face meetings with reduced class hours. In response to this, a blended learning model is applied by combining face-to-face learning models in class and at other times conducting online learning outside the classroom or at home. To help students achieve the objectives of learning Arabic, there are alternative technology-based learning methods, namely in the form of gamification by utilizing online or android-based games. The purpose of this study is to describe how educators apply gamification in blended learning. The method used in writing this article is a literature review that produces descriptive data from various research results on teacher experiences in gamification in blended learning. The results of the study show that various types of Arabic learning games have been developed and used by educators. The game allows students to practice language with a fun experience. This provides convenience and increases interest for students, so that learning objectives can be more effectively realized.

Copyrights © 2021






Journal Info

Abbrev

tarbiyatuna

Publisher

Subject

Description

The journal publishes the results of original studies based upon theoretical ideas; literature studies and research. Publication include the following topics: Islamic Education Teaching Arabic Language Teaching Islamic Education Management Learning ...