This study aimed to develop an interactive video-based learning medium to improve the mastery of kihon techniques in karate. The research employed the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The study was conducted from March to June 2026 at Dojo Imandi, involving 12 trainees as research subjects. Data were collected using material expert validation questionnaires, media expert validation questionnaires, and user response questionnaires. The data were analyzed descriptively using percentage scores. The results showed that material expert validation reached 92% (very feasible), media expert validation 89% (very feasible), and user responses 91.25% (very practical). These findings indicate that the developed interactive video media meets feasibility and practicality criteria and can effectively support the learning process of kihon techniques in a more structured and engaging manner.
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