Creative thinking skills are a skill that students must have in the 21st century. However, in reality, the creative thinking skills of students in Indonesia are still low. The aims of this study are (1) to test the quality of mathematics learning with CBL-STEM assisted by RPG to improve creative thinking skills in terms of math anxiety; (2) to test the effect of math anxiety on creative thinking skills; (3) to describe creative thinking skills in terms of math anxiety. This study is a mixed-method study with a sequential explanatory design. The population of this study was class VIII of SMPN 11 Semarang, with samples of class VIII A and VIII B. The subjects of this study were two students from each category of math anxiety. The results of this study indicate that (1) mathematics learning with CBL-STEM assisted by RPG is of quality to improve creative thinking skills in terms of math anxiety; (2) the effect of math anxiety on creative thinking skills is 30.8%; (3) students with low math anxiety meet the indicators of fluency, flexibility, and novelty; students with moderate math anxiety meet the indicators of fluency; and students with high math anxiety cannot meet the fluency, flexibility, and novelty indicators.
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