This research aims to develop an interactive educational game themed Catch Rabbit using Android-based MIT App Inventor as an alternative learning media for early childhood. The method used is Research and Development (R&D) with stages: Needs analysis, Initial media development, Media validation and revision, Field trial and revision, and Final product. Data was collected through questionnaires/questionnaires. Media validation was carried out by two material experts and two media experts, while the trial was carried out on eight PAUD students aged 3-4 years in one of the early childhood education institutions in Sidoarjo. The assessment of media feasibility by material experts and media experts used a Guttman scale, while the assessment of children was obtained through observations and observation sheets arranged on a simple Likert scale (values 1-5) with the help of accompanying teachers. The validation results showed that the media obtained an average score of 90.27% from media experts and 87.5% from material experts, both of which were in the ‘feasible’ category. Meanwhile, the results of the field trial showed an average score of 93.02% from PAUD students, reflecting high enthusiasm and active engagement, with the category ‘very feasible’. These findings indicate that the Catch Rabbit game is feasible to use as an Android-based interactive learning media for early childhood in Sidoarjo.
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