Journal of Animation & Games Studies
Vol 12, No 2 (2026): Oktober 2026

Development Of An Interactive Educational Game Using Mit App Inventor: (A Case Study Of The Catch Rabbit Game)

Putri Ariatna Alia (Politeknik Elektronika Negeri Surabaya)
Agung Teguh Setyadi (Politeknik Elektronika Negeri Surabaya)
Firnanda Pristiana Nurmaida (Politeknik Elektronika Negeri Surabaya)
Ahmad Ramadhani (Politeknik Elektronika Negeri Surabaya)
Rizki Dwi Irianti (Politeknik Elektronika Negeri Surabaya)



Article Info

Publish Date
14 Oct 2026

Abstract

        This research aims to develop an interactive educational game themed Catch Rabbit using Android-based MIT App Inventor as an alternative learning media for early childhood. The method used is Research and Development (R&D) with stages: Needs analysis, Initial media development, Media validation and revision, Field trial and revision, and Final product. Data was collected through questionnaires/questionnaires. Media validation was carried out by two material experts and two media experts, while the trial was carried out on eight PAUD students aged 3-4 years in one of the early childhood education institutions in Sidoarjo. The assessment of media feasibility by material experts and media experts used a Guttman scale, while the assessment of children was obtained through observations and observation sheets arranged on a simple Likert scale (values 1-5) with the help of accompanying teachers. The validation results showed that the media obtained an average score of 90.27% from media experts and 87.5% from material experts, both of which were in the ‘feasible’ category. Meanwhile, the results of the field trial showed an average score of 93.02% from PAUD students, reflecting high enthusiasm and active engagement, with the category ‘very feasible’. These findings indicate that the Catch Rabbit game is feasible to use as an Android-based interactive learning media for early childhood in Sidoarjo.

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Journal Info

Abbrev

jags

Publisher

Subject

Arts Humanities Computer Science & IT Languange, Linguistic, Communication & Media

Description

Journal of Animation & Games Studies (JAGS) merupakan jurnal interdisipliner mengenai perkembangan riset, rekayasa cipta, studi pustaka maupun kajian di bidang animasi dan game yang termasuk dalam ranah seni terapan media ...