This study examines the effect of Wayground learning media on students’ learning outcomes in the banking element at a vocational high school. A quasi-experimental design with a nonequivalent control group pretest–posttest was applied to 72 grade X AKL students at SMK Negeri 13 Medan. Data were collected through multiple-choice tests and analyzed using descriptive statistics and the Mann–Whitney test. The results show that the experimental class achieved significantly higher improvement than the control class, with an average gain of 9.42 compared to 0.75. Statistical analysis indicates a significant difference (p < 0.001). These findings suggest that Wayground effectively improves learning outcomes by enhancing student engagement and participation through gamification features such as interactive quizzes and real-time feedback. This study provides empirical evidence that Wayground is an effective digital learning medium in vocational accounting education.
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