Journal of Education and Teaching Learning
Vol.4 No.2 October (2026)

PAI perception strategy through gamification-based digital warm-up to build learning readiness and early involvement of Arrahmat Junior High School students: Studi kasus pada pembelajaran PAI di SMP Ar-Rahmat

Sukron Ma'mun (Universitas Islam Negeri Siber Syekh Nurjati Cirebon)
Septi Gumiandari (Universitas Islam Negeri Siber Syekh Nurjati Cirebon)
Rofik Hijazi (Universitas Islam Negeri Siber Syekh Nurjati Cirebon)



Article Info

Publish Date
21 Oct 2026

Abstract

Apperception strategies in learning have an important role in building students' learning readiness and early involvement. However, in practice, they are often still carried out conventionally, so they do not attract students' attention. Therefore, innovation is needed through the use of gamification-based technology in the form of digital warm-ups. This study aims to: (1) describe the design and implementation of digital warm-ups in PAI learning apperception; (2) analyze their contribution to students' learning readiness; (3) identify forms of students' early involvement; and (4) analyze the supporting and inhibiting factors in their implementation. The method used is a descriptive qualitative approach with a case study research type. Data were collected through observation, interviews with one PAI teacher and three students of Ar-Rahmat Junior High School, as well as documentation. The results of the study show that: (1) gamification-based digital warm-ups through platforms such as Quizizz are designed interactively by containing triggering questions relevant to the material; (2) this strategy is able to increase students' learning readiness, characterized by increased focus, attention, and cognitive readiness from the beginning of learning; (3) students' early involvement can be seen from active participation, enthusiasm, and more dynamic interaction during apperception activities; and (4) supporting factors include the availability of technology, stable internet access, and teacher creativity, while inhibiting factors include network limitations and variations in students' digital abilities. Thus, gamification-based digital warm-ups have proven effective as an apperception strategy in improving the quality of PAI learning.

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Journal Info

Abbrev

MJPJETL

Publisher

Subject

Other

Description

Journal of Education and Teaching Learning: is an open-access, double-blind peer-reviewed journal published by PT Media Jurnal dan Pendidikan. (MJPJETL) aims to promote excellence through dissemination of high-quality research findings, specialist knowledge, and discussion of professional issues ...