Didactum
Vol. 1 No. 1 (2026): Maret 2026

Development Of Augmented Reality Baset Learning Media For Local Kemidevelopment Of Augmented Reality Baset Learning Media For Local Keminangkabauan Subjects At SMKN 4 Payakumbuh Nangkabauan Subjects At SMKN 4 Payakumbuh

Rahma Azizah (Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi)
Hari Antoni Musril (Universitas Islam Negeri Sjech M.Djamil Djambek Bukittinggi)
Supratman Zakir (Universitas Islam Negeri Sjech M.Djamil Djambek Bukittinggi)
Gusnita Darmawati Darmawati (Universitas Islam Negeri Sjech M.Djamil Djambek Bukittinggi)



Article Info

Publish Date
04 Jun 2026

Abstract

Proses pembelajaran muatan lokal Keminangkabauan di SMKN 4 Payakumbuh masih menggunakan media pembelajaran konvensional seperti buku teks, gambar dua dimensi, dan video singkat sehingga menyebabkan interaksi siswa dan keterlibatan dalam kegiatan pembelajaran masih rendah. Selain itu, proses pembelajaran belum memiliki visualisasi interaktif yang dapat mendukung pemahaman siswa terhadap materi budaya Minangkabau. Oleh karena itu, diperlukan media pembelajaran inovatif yang mengintegrasikan teknologi interaktif untuk mendukung pengalaman belajar yang lebih bermakna. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Augmented Reality (AR) pada mata pelajaran Keminangkabauan untuk siswa kelas X di SMKN 4 Payakumbuh. Kebaruan penelitian ini terletak pada integrasi teknologi AR ke dalam materi pembelajaran Keminangkabauan melalui visualisasi interaktif objek budaya tiga dimensi yang dirancang untuk pembelajaran selama satu tahun ajaran. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ASSURE yang terdiri dari Analyze Learners, State Standards and Objectives, Select Strategies, Technology, Media, and Materials, Utilize Technology, Media, and Materials, Require Learner Participation, serta Evaluate and Revise. Media yang dikembangkan dievaluasi melalui uji validitas, praktikalitas, dan efektivitas dengan memperoleh skor masing-masing sebesar 0,85, 0,95, dan 0,83. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis AR memenuhi kriteria valid, praktis, dan efektif serta berkontribusi dalam meningkatkan pemahaman dan keterlibatan siswa dalam mempelajari budaya Minangkabau.   Abstract The learning process of Keminangkabauan local content at SMKN 4 Payakumbuh still utilized conventional instructional media such as textbooks, two-dimensional images, and short videos, resulting in limited student interaction and low engagement in learning activities. In addition, the learning process lacked interactive visualization that could support students’ understanding of Minangkabau cultural materials. Therefore, innovative learning media integrating interactive technology were needed to support more meaningful learning experiences.This study aimed to develop Augmented Reality (AR)-based learning media for the Keminangkabauan subject for tenth-grade students at SMKN 4 Payakumbuh. The novelty of this research lies in the integration of AR technology into Keminangkabauan learning materials through interactive three-dimensional cultural object visualization designed for one academic year of learning. The study employed the Research and Development (R&D) method using the ASSURE model, consisting of Analyze Learners, State Standards and Objectives, Select Strategies, Technology, Media, and Materials, Utilize Technology, Media, and Materials, Require Learner Participation, and Evaluate and Revise. The developed media were evaluated through validity, practicality, and effectiveness tests, obtaining scores of 0.85, 0.95, and 0.83, respectively. The findings indicate that the AR-based learning media met the criteria of validity, practicality, and effectiveness and contributed to improving students’ understanding and engagement in learning Minangkabau culture.

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Journal Info

Abbrev

didactum

Publisher

Subject

Religion Computer Science & IT Education Languange, Linguistic, Communication & Media Library & Information Science Mathematics Other

Description

Didactum: Journal of Educational Innovation and Learning Studies publishes peer-reviewed articles on teaching and learning innovation. It welcomes original research that advances educational theory and practice in Islamic and general education. The scope of the journal includes, but is not limited ...