Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Vol 3 No 1 (2019): Januari 2019

Klon Perilaku Menggunakan Jaringan Saraf Tiruan Konvolusional Dalam Game SuperTuxKart

Arrizal Amin (Fakultas Ilmu Komputer, Universitas Brawijaya)
Yuita Arum Sari (Fakultas Ilmu Komputer, Universitas Brawijaya)
Sigit Adinugroho (Fakultas Ilmu Komputer, Universitas Brawijaya)



Article Info

Publish Date
31 Aug 2018

Abstract

One of the important component of the video game is an artificial intelligence to make the game more competitive. Artificial intelligence used to decide action to reach goal in the game and challenge game player. In the process of developing artificial intelligence, developer needs to program an aritficial intelligence to make a decision for action for each states possible in the game. In this research, artifical neural network will be used as an artificial intelligence inside video game. Neural network will simplify process of developing artificial intelligence because developer does not have to program an algorithm to decide each action for each possible states in the game. Furthermore, neural network can learn or clone gamer's behavior while playing the game. In this research, SuperTuxKart will be used for an example to develop artificial intelligence inside video game. Artificial Intelligence with learning rate 0.0001, momentum 0.3 and epoch 100 reaches accuracy 86.72% for cloning game's behavior while playing video game. So this research concluded that neural network can be used as an artificial intelligence inside game.

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Journal Info

Abbrev

j-ptiik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Electrical & Electronics Engineering Engineering

Description

Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian ...