Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Vol 3 No 2 (2019): Februari 2019

Pengembangan Aplikasi E-Learning Dengan Menerapkan Metode Gamification

Irwan Suprianto (Fakultas Ilmu Komputer, Universitas Brawijaya)
Fajar Pradana (Fakultas Ilmu Komputer, Universitas Brawijaya)
Fitra Abdurrachman Bachtiar (Fakultas Ilmu Komputer, Universitas Brawijaya)



Article Info

Publish Date
04 Jan 2019

Abstract

Online learning platform, also known as e-learning is a very popular media for education these days. the lack of interest from the students to the media used by the school are the main cause for the ineffective of the e-learning. interest and student satisfaction are influenced by some factor such as the feature and content does not help the student finishes their assignment so they decided not to use the application again. in order to combat these problems, a new e-learning app are developed implementing game method for the feature and content. This method are called Gamification. interest is the main target for gamification

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Journal Info

Abbrev

j-ptiik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Electrical & Electronics Engineering Engineering

Description

Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian ...