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JOIV : International Journal on Informatics Visualization
ISSN : 25499610     EISSN : 25499904     DOI : -
Core Subject : Science,
JOIV : International Journal on Informatics Visualization is an international peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of Computer Science, Computer Engineering, Information Technology and Visualization. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion and concise conclusion. As our commitment to the advancement of science and technology, the JOIV follows the open access policy that allows the published articles freely available online without any subscription.
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Articles 20 Documents
Search results for , issue "Vol 5, No 4 (2021)" : 20 Documents clear
Early Dropout Prediction in Online Learning of University using Machine Learning Hee Sun Park; Seong Joon Yoo
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.732

Abstract

Recently, most universities plan to open or open online learning courses, but the problem of  dropout of online learning  is still a problem for universities. Online learning has the advantage of being able to receive education anytime, anywhere, but it is true that the dropout rate is higher than offline classes because you have to manage and control your own study time without the help of a professor or manager. Therefore, it is very important for professors and managers to support students in a timely act to avoid the risk of dropout of university online classes. This study used the access log data recorded in the Learning Management System (LMS) and the learner's statistical information and calculated data, and aims to present predictive algorithms suitable for online learning dropout early prediction systems at universities. This study features a 7-year online learning history log data recorded in the Cyber University LMS system to overcome the data count limitations of existing studies and predict the risk of drop-out during the learning period.  The characteristics of the data you utilized were used to validate the availability of predictive models by applying learner statistical information, number of system connections, number of lectures, previous semester grade data, machine learning based decision tree, arbitrary forest (RF), support vector machine (SVM) and deep learning (DNN). Studies show that random forest (RF) algorithms have the best prediction and performance, and deep learning algorithms also apply to learning management (LMS) systems.
Neural Collaborative with Sentence BERT for News Recommender System Budi Juarto; Abba Suganda Girsang
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.678

Abstract

The number of news produced every day is as much as 3 million per day, making readers have many choices in choosing news according to each reader's topic and category preferences. The recommendation system can make it easier for users to choose the news to read. The method that can be used in providing recommendations from the same user is collaborative filtering. Neural collaborative filtering is usually being used for recommendation systems by combining collaborative filtering with neural networks. However, this method has the disadvantage of recommending the similarity of news content such as news titles and content to users. This research wants to develop neural collaborative filtering using sentences BERT. Sentence BERT is applied to news titles and news contents that are converted into sentence embedding. The results of this sentence embedding are used in neural collaboration with item id, user id, and news category. We use a Microsoft news dataset of 50,000 users and 51,282 news, with 5,475,542 interactions between users and news. The evaluation carried out in this study uses precision, recall, and ROC curves to predict news clicks by the user. Another evaluation uses a hit ratio with the leave one out method. The evaluation results obtained a precision value of 99.14%, recall of 92.48%, f1-score of 95.69%, and ROC score of 98%. Evaluation measurement using the hit ratio@10 produces a hit ratio of 74% at fiftieth epochs for neural collaborative with sentence BERT which is better than neural collaborative filtering (NCF) and NCF with news category.
Combining Deep Learning Models for Enhancing the Detection of Botnet Attacks in Multiple Sensors Internet of Things Networks Hezam, Abdulkareem A.; Mostafa, Salama A.; Baharum, Zirawani; Alanda, Alde; Salikon, Mohd Zaki
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.733

Abstract

Distributed-Denial-of-Service impacts are undeniably significant, and because of the development of IoT devices, they are expected to continue to rise in the future. Even though many solutions have been developed to identify and prevent this assault, which is mainly targeted at IoT devices, the danger continues to exist and is now larger than ever. It is common practice to launch denial of service attacks in order to prevent legitimate requests from being completed. This is accomplished by swamping the targeted machines or resources with false requests in an attempt to overpower systems and prevent many or all legitimate requests from being completed. There have been many efforts to use machine learning to tackle puzzle-like middle-box problems and other Artificial Intelligence (AI) problems in the last few years. The modern botnets are so sophisticated that they may evolve daily, as in the case of the Mirai botnet, for example. This research presents a deep learning method based on a real-world dataset gathered by infecting nine Internet of Things devices with two of the most destructive DDoS botnets, Mirai and Bashlite, and then analyzing the results. This paper proposes the BiLSTM-CNN model that combines Bidirectional Long-Short Term Memory Recurrent Neural Network and Convolutional Neural Network (CNN). This model employs CNN for data processing and feature optimization, and the BiLSTM is used for classification. This model is evaluated by comparing its results with three standard deep learning models of CNN, Recurrent Neural Network (RNN), and long-Short Term Memory Recurrent Neural Network (LSTM–RNN). There is a huge need for more realistic datasets to fully test such models' capabilities, and where N-BaIoT comes, it also includes multi-device IoT data. The N-BaIoT dataset contains DDoS attacks with the two of the most used types of botnets: Bashlite and Mirai. The 10-fold cross-validation technique tests the four models. The obtained results show that the BiLSTM-CNN outperforms all other individual classifiers in every aspect in which it achieves an accuracy of 89.79% and an error rate of 0.1546 with a very high precision of 93.92% with an f1-score and recall of 85.73% and 89.11%, respectively. The RNN achieves the highest accuracy among the three individual models, with an accuracy of 89.77%, followed by LSTM, which achieves the second-highest accuracy of 89.71%. CNN, on the other hand, achieves the lowest accuracy among all classifiers of 89.50%.
Blockchain in Supermarkets: Mitigating the Problem of Organic Waste Generation Egatz Wozniak, Marcos; Valdés-González, Héctor; Reyes-Bozo, Lorenzo
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.652

Abstract

This work presents a proposal for a solution to the specific problem of organic waste generated by supermarkets and understood as t merchandise of organic and perishable composition that could not be marketed during its validity period. The goal of this research is to propose a solution based on Blockchain technology in Chile, which would allow an immutable, decentralized, and validated transaction record to be kept. Such a record would enable supermarkets to trace the life cycle of those products that make up organic and perishable merchandise in a transparent, reliable, and scalable way. To this end, the problem is modeled using the Blockchain Hyperledger Fabric platform (an open-source platform started by the Linux Foundation), which is fed with relevant information and data on the status of a representative set of organic merchandise products. At the same time, a qualitative approach is proposed to gather the opinions of executives and logistics operators through semi-structured interviews, and considering a convenience sample. With a sample of 6 executives, it is understood how the proposal is perceived and its applicability in supermarkets and distributors. The data show that both obtaining information and making decisions about it are achieved in a distributed and collaborative way, allowing for reliable and agile traceability, thereby mitigating the low quality of the information provided by the actors that make up the supply chain. This service is perceived as desirable by both customers and operators.  The model enables not only horizontal communications between suppliers, distributors, and consumers, but also vertical ones, and thus, ultimately, makes the company's income statement more efficient.
Feature-reduction Fuzzy c-means Clustering for Basketball Players Positioning Nataliani, Yessica
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.651

Abstract

One of the best-known clustering methods is the fuzzy c-means clustering algorithm, besides k-means and hierarchical clustering. Since FCM treats all data features as equally important, it may obtain a poor clustering result. To solve the problem, feature selection with feature weighting is needed. Besides feature selection by assigning feature weights, there is also feature selection by assigning feature weights and eliminating the unrelated feature(s). THE Feature-reduction FCM (FRFCM) clustering algorithm can improve the FCM clustering result by weighting the features and discarding the unrelated feature(s) during the clustering process. Basketball is one of the famous sports, both international and national. There are five players in basketball, each with a different position. A player can generally be in guard, forward, or center position. Those three general positions need different characteristics of players’ physical conditions. In this paper, FRFCM is used to select the related physical feature(s) for basketball players, consisting of height, weight, age, and body mass index. to determine the basketball players’ position. The result shows that FRFCM can be applied to determine the basketball players’ position, where the most related physical feature is the player’s height. FRFCM gets one incorrect player’s position, so the error rate is 0.0435. As a comparison, FCM gets five incorrect player’s positions, with an error rate of 0.2174. This method can help the coach decide the basketball new player’s position.
The Effectiveness of a Virtual Reality Marketing Video on the People Desire to Buy a Product Wijayanto, Sigit; Pratama Putra, Jouvan Chandra
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.483

Abstract

Virtual Reality technology can provide new experiences and different points of view of activities, events, or products for the users. In line with advances from VR technology, YouTube initiates to support the spread of VR videos by creating a VR feature on their platform. A hundred videos about a dangerous activity, Horror activity, and Marketing video of software or a movie product are found on the YouTube platform. Meanwhile, it is still not yet known how the effectiveness of an advertisement using VR video via the YouTube platform on the people desires to buy a product, especially in Indonesia, which then became the purpose of this study. In carrying out this study, a quantitative study was used by creating a digital questionnaire and distributed it with Google Forms. Then the data obtained will be processed by the respondent demographics and the 4 types of analysis, such as the Validity analysis, the Reliability analysis, the Ranking of VR applications on product promotions, and the Correlation analysis. Afterward, the study found that the B1 and B2 variables refer to Advertising, making it easy for us to understand the product has the most correlation coefficient. Moreover, 80% of the respondents stated that they like the VR advertisement product. It means that people are interested in trying and feel something new in the way VR technology is given to them. Ultimately, the respondents agree that VR advertising has informed them well about the product.
A Review on Big Data Stream Processing Applications: Contributions, Benefits, and Limitations Alwaisi, Shaimaa Safaa Ahmed; Abbood, Maan Nawaf; Jalil, Luma Fayeq; Kasim, Shahreen; Mohd Fudzee, Mohd Farhan; Hadi, Ronal; Ismail, Mohd Arfian
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.737

Abstract

The amount of data in our world has been rapidly keep growing from time to time.  In the era of big data, the efficient processing and analysis of big data using machine learning algorithm is highly required, especially when the data comes in form of streams. There is no doubt that big data has become an important source of information and knowledge in making decision process. Nevertheless, dealing with this kind of data comes with great difficulties; thus, several techniques have been used in analyzing the data in the form of streams. Many techniques have been proposed and studied to handle big data and give decisions based on off-line batch analysis. Today, we need to make a constructive decision based on online streaming data analysis. Many researchers in recent years proposed some different kind of frameworks for processing the big data streaming. In this work, we explore and present in detail some of the recent achievements in big data streaming in term of contributions, benefits, and limitations. As well as some of recent platforms suitable to be used for big data streaming analytics. Moreover, we also highlight several issues that will be faced in big data stream processing. In conclusion, it is hoped that this study will assist the researchers in choosing the best and suitable framework for big data streaming projects.
Mobile Application for Incident Reporting Ignaco, Mary Ann E.
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.741

Abstract

In the Philippines, reporting an incident always depends on self-reporting to the nearest law enforcer's office or calling a channel using a mobile phone. 911 is the National Emergency hotline to get assistance when an emergency occurs. However, the emergency hotline operated by the Emergency Network Philippines (ENP), cannot retrieve the reporter's location details immediately. Only when the reporters describe the exact location clearly. Yet, many circumstances that the reporters do not know when they are, or sometimes they have imprecise position information. Then, the law enforcers team may not be able to come to the right place efficiently on time.  The incident reporting application incorporates the three types of incidents, classified as public disturbance, ordinance violation, and crime incident. To report an incident the application will automatically get the latitude and longitude of the mobile user or an option to manually pinned the location on the google map include also the incident type, description, and photos will be sent to the nearest barangay responder officer. The barangay responder officer able to request a backup officer, the rescue emergency unit such as a hospital ambulance or firefighters, or transfer a report to the nearest police station. The system also manages web admin for responder locations and generates statistical reports including charts and graphs.  The positive feedback of the participants during the evaluation stage signifies that the application was accepted as tested and verified by the evaluation results.
A Portable Device of Air Pollution Measurement Due to Highway Exhaust Emissions Using LabVIEW Programming - Andrizal; - Lifwarda; Anna Yudanur; Rivanol Chadry; - Hendrick
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.697

Abstract

A multisensory gas device integrated with myRIO module to measure air pollution has been established. This device is programmed using the LabVIEW programming language and can measure CO2, CO, NOX, and HC pollution on roads due to motor vehicle exhaust emissions. The device and the display system are made separately using wireless network communication to make this tool portable. Exhaust Gas Analyzer (EGA) was chosen for device calibration, obtaining 3.62% on the average error after performing 30 tests. The tests for measuring CO, CO2, NOX, and HC gas levels were conducted in several locations in Padang City and performed in the morning, afternoon, and evening. The result showed that the system properly measured CO2, CO, NOX and HC pollution in parks and highways in real-time in parts per million (ppm). It also displayed varied gas measurement results in terms of time and test location with a range of CO gas values at 0.034 – 0.15 ppm, CO2 151.3 – 815.2 ppm, NOX 0.0001 – 0.004 ppm, and HC 0.04 – 0.65 ppm. In addition, the system could perform well in providing warnings by automatically activating the air indicator alert at several measurement places when the gas content on one of the gas elements and compounds at a particular location has exceeded the threshold for the clean air category. Thus, this device can be used as initial research to build a real-time air pollution measurement system using the Internet of Things (IoT).
Virtual Campus Tour Application through Markerless Augmented Reality Approach Liang, Ang Wei; Wahid, Noorhaniza; Gusman, Taufik
JOIV : International Journal on Informatics Visualization Vol 5, No 4 (2021)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/joiv.5.4.743

Abstract

Augmented Reality (AR) technology has been widely used on campus tours by universities all around the world. However, the students that stay very far away do not have a chance to visit around the campus. Also, the information that is available on the official website is static, resulting in the visitors feeling less engaged with the information. Hence, the virtual campus tour application using the markerless AR technology, namely AR-UTHM Tour is proposed to be developed on the Android mobile-based platform to visualize the buildings and facilities that are available in the university, specifically Universiti Tun Hussein Onn Malaysia (UTHM). This approach allows the users to visualize the 3D models by pointing the camera at any flat surface. Then, the feature point will be generated to generate a virtual plane. The information about the facilities was obtained from the UTHM official website and the 3D models of the buildings were referred to the floor plan and the actual images. The user acceptance test has been conducted on 30 students of UTHM using Technology Acceptance Model (TAM). The result shows that more than 50% of the respondents have successfully executed the AR session without any error. Overall results show that the users are satisfied with the AR-UTHM Tour application. In conclusion, this application is suitable to be used as a medium to introduce and promote UTHM virtually. Future improvements in terms of detailing the aesthetic of the 3D model will be taken into consideration.

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