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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 125 Documents
Search results for , issue "Vol 3 No 4 (2019): April 2019" : 125 Documents clear
Pengembangan Permainan Edukasi Pengenalan Chord Gitar Berbasis Virtual Reality Dengan Menggunakan Myo Armband Aditya Yudha Agung N; Tri Afirianto; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In learning the guitar, it is necessary to know the basic chords that can be learned through books or the internet. However, the use of print media does not provide real experience to students. Therefore we need an interactive learning media that can provide real experiences to students. By using virtual reality and Myo Armband this research combines the two technologies into interactive learning games so they can provide real experiences to their students. The system built using the MDA Framework, describing the mechanics, dynamics and aesthetics that exist in the game system. The system is tested using the System Usability Scale (SUS) and Task Completion Rate to test User Experience (UX) of the system, Black Box testing to validate functions in the system and pre-test - post-test testing to test the influence of the game on increasing understanding of material. The results showed that the value of the SUS test was 67.5%, which number did not meet the SUS standard of 68%. The black box testing test results get a 100% valid result which indicates that the functional system of the game has been running correctly. The results of task completion testing give an average yield of 91.43% with a standard task completion of 78% which indicates that this system is good in terms of its effectiveness. The pre-test and post-test tests get an average result for the pre-test of 70 and a post-test of 90. From the two values, there are 20 equalizations which indicate that there is an increase in player understanding in other words the game has succeeded as an interactive learning media.
Analisis Kinerja Protokol 6LoWPAN pada Jaringan Sensor Nirkabel dengan Topologi Jaringan Grid dan Topologi Jaringan Random Menggunakan Cooja Simulator Andre Hadi Saputra; Primantara Hari Trisnawan; Fariz Andri Bakhtiar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

IPv6 over Low Power Wireless Personal Area Network (6LoWPAN), is an IPv6-based protocol that allows devices with small power consumption such as sensors to remain connected and participate in Internet of Things (IoT) with greater scalability. The presence of 6LoWPAN as an Internet protocol for wireless sensor networks that offers extensive scalability and interoperability. In this study a simulation of the use of the 6LoWPAN protocol on the Wireless Sensor Network (WSN) using Cooja simulator. After that, the analysis was carried out using the Wireshark application and the results of the Mote Output were calculated manually by reviewing the Quality of Service (QoS) parameters, such as throughput, delay and jitter to determine the performance of 6LoWPAN. Cooja Simulator is used because building a genuine propagation network is time consuming and costly. From the simulation results using grid topology and random toology that have different number of nodes and Routing Protocol for Low Power and Lossy Network (RPL). The acquisition of delay and jitter is calculated manually except throughput using the Wireshark application. The highest throughput, as well as the lowest delay and jitter, are obtained by grid network topology with the number of nodes 10 in a row which are 435 bps, 174 ms and 1,795 ms. It can be concluded that the performance of the 6LoWPAN protocol on wireless sensor networks with grid topology is better than random topologies.
Analisis Kinerja Algoritme Speck Pada Keamanan File Teks Karmila Dewi Sulistyowati; Ari Kusyanti; Mahendra Data
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SPECK published by NSA in 2013 as a new block cipher algorithm. This cipher has 10 variations based on block and key sizes, which it has its own characteristics for its encryption and decryption process. This research aimed to analyze the performance of SPECK to secure text file by performing encryption and decryption processes. There were two experiments conducted, first is to analyzed performance of 3 variations of SPECK, such as SPECK128/128, SPECK128/192 and SPECK128/256. These variations was chosen because of previous research that utilized the AES algorithm to secure data where AES has 3 variations based on key lengths, such as AES-128, AES-192 and AES-256. The results obtained from this experiment were the longer the key used, the faster the encryption and decryption process on the system. Second experiment is to analyzed variations of file sizes, such as 50 KB, 100 KB, 150 KB, 200 KB, 250 KB and 300 KB. The results obtained were the larger the file size used will took longer time to process. Afterwards, the results were put in Kruskal-Wallis and Post Hoc tests to be analyzed and concluded with each change of 50 KB in file size will produce a significant time difference.
Implementasi Algoritme BLAKE2S pada Protokol MQTT Sandy Ramadhan Wijaya; Ari Kusyanti; Widhi Yahya
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Message Queue Telemetry Transport (MQTT) is a protocol with a publish-subscribe architecture for Internet of Things (IoT) that designed to be a lightweight protocol when applied. MQTT also a protocol with low bandwidth usage because of the small size transmitted data. To secure the integrity of transmitted data from alteration, substitution, and insertion, an integrity checking mechanism of the received data is required. Because the received data could affect the results of data processing like storing data to the database and decision making by the control unit. Although MQTT can be applied using Secure Sockets Layer (SSL), but SSL requires a lot of resources. As an alternative to the SSL's implementation, Message Authentication Code (MAC) is used in this study for an integrity checking mechanism. There is a MAC algorithm that has been widely used, such as the HMAC-MD5 and HMAC-SHA1 algorithms. However, the MD5 and SHA1 algorithms are insecure because they are vulnerable to second preimage and collision attacks. So as an alternative BLAKE2S algorithm is used because it is resistant to second preimage and collision attack attacks. Based on the test result of the implemented BLAKE2S algorithm to systems with the MQTT protocol, the system knows if there is an alteration, substitution, and insertion of the received data with an average of memory usage overhead only 0.0041 MB in the publisher side and 0.0044 MB in the subscriber side.
Pemanfaatan Metode Texture-Based Region Growing Untuk Segmentasi Buah Jeruk Keprok (Citrus Reticulata Blanco) Rr Dea Annisayanti Putri; Agus Wahyu Widodo; Muhammad Arif Rahman
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Indonesia is a producer of “Keprok” and the largest harvest area in ASEAN. In market competition, the most important thing for oranges is quality. The visual technology method can be used to replace the quality determination process that is still manual. One process of determining automatic quality is segmentation. Segmentation is the process of separating objects studied from less important parts. The segmentation process is an important process in determining quality, the results of segmentation must be precise, no under segmentation or no over segmentation. This study uses the region growing method with texture value parameters obtained from contrast, homogeneity, entropy, and energy features in the gray level co-occurrence matrix (GLCM) method. First, the image of oranges is taken. In the image of oranges, pre-processing takes the form of changing the color and size of the image. Then the image of the orange is divided into a collection of pixels called windows, with sizes 10, 20, 50, and 100 pixels. From the window group, one window will be selected which becomes the starting point for region growing. In the initial window and 8 neighbor windows, feature values are taken. The neighboring window is considered to be the orange part if it has a feature value according to the boundary. This study resulted in the best level of segmentation accuracy of 84.7% with a window size of 50x50 pixels, an entropy feature, and a limit value of 5.
Evaluasi Tata Kelola Teknologi Informasi Menggunakan Framework COBIT 5 Domain Evaluate, Direct and Monitor (Studi Pada Dinas Komunikasi dan Informatika Provinsi Jawa Timur) Kasitha Wibriyanti Anindita; Suprapto Suprapto; Yusi Tyroni Mursityo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dinas Komunikasi dan Informatika Provinsi Jawa Timur (Diskominfo) is a government institution that has the task to prepare materials for implementing government affairs which are under the authority of the Provincial Government of communication and information. In implementing the system on Diskominfo, there are still several deficiencies such as the absence of risk management and lack of human resources in carrying out IT management so that the good information technology governance has not been able to run optimally. From the existence of these constraints, we need an evaluation of information technology governance in Diskominfo East Java using the EDM domain of COBIT 5 framework. The research was conducted to determine the capability level on Diskominfo's information technology governance. The results showed that the capability level subdomain process in, EDM02, EDM04 at level 2 while the capability level value obtained at the EDM03 and EDM05 process is located at level 0 and each sub domain has a Gap value that is 1. In order to the organization reach the expected target level, recommendations are given to monitor IT governance, it is necessary to have written documentation, or named as SOP for risk management and documentation for measurement of information technology performance.
Pengembangan Sistem Informasi Review Smartphone Studi Pada TNT Cell Bojonegoro Aulia Septi Pertiwi; Fajar Pradana; Fitra Abdurrachman Bachtiar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

88% smartphone users read reviews about smartphone. Smartphone reviews can be found on various websites. TNT Cell is one of the mobile counter that sells various brands of smartphone. One of business process at TNT Cell is the consultation process about smartphone, some of the customers can't understand well about the advantages and disadvantages of smartphone, although it has been explained by the officer. That case will affects the process of customer decision making. Based on these problems an information system about smartphone review was developed. This system will give the customer information about smartphones by review from several websites and conducting sentiment analysis on reviews. Web scraping methods are used in this system to extract reviews from sites priceprice.com, pricebook.co.id, and iprice.co.id. In the process of sentiment analysis, one of the classification methods that used was Support Vector Machine. The software development method that used in this research is the waterfall model method. The testing technique that used on this research are validation testing, compatibility testing, and usability testing. The result of validation testing is all of the given test case are valid, that mean the system has been built appropriate with the user requirement.
Perancangan Bot Pada Discord Untuk Pengendali Aktuator di Raspberry Pi Tatit Kisyaprakasa; Rizal Maulana; Hurriyatul Fitriyah
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Internet of things (IoT) is a relationship between machines, one of the well-known IoT is bot. In this research, a bot is designed that can be used with Raspberry Pi. Discord application is used and user can give a number of commands to the chat column so that the bot can run. In its implementation, 3 actuators used on bot and has performed all technical functions and every case thats can be done properly and successfully. In time measurement test using Stepper Motor 28BYJ-48, resulted average tambah command execution time is 334,14ms, the gerak command is 0,35ms and the hapus command is 1,04ms. When migrating using the Servo SG-90, it has an average tambah command execution time of 385,55ms, 0,33ms of gerak command, and 1,28ms in hapus command. In testing time using DC Motor the average execution time of the tambah command is 344,49ms, the gerak command is 0,33ms, and the hapus command is 1,22ms. The results of the average movement percentage error using the Stepper Motor 28BYJ-48 are 0,154%, the SG-90 Servo movement has a percentage of 0,991%, and the DC Motor rotation has a percentage of 28,02%.
Evaluasi Tingkat Kesiapan Pemerintah Kota Batu Dalam Menerapkan Pemerintahan Berbasis Elektronik (E-Government) Dengan Menggunakan ICT Readiness Ratna Dwi Anjani; Suprapto Suprapto; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Advances in the development of e-government systems in Indonesia is the result of Instruction of the President of the Republic of Indonesia Number 3 in 2003. One of the agencies implementing e-government is the Government of Batu City. As one of the governments that will implement several electronic systems to support services, the Government of Batu City needs to evaluate the level of readiness in implementing e-government. This research uses model of ICT Readiness Assessment. The model focuses on ICT infrastructure factors, organizations, ICT availability and security and the legal environment. This research takes objects from seven Struktur Perangkat Daerah (SOPD) namely Badan Perencanaan Pembangunan, Penelitian dan Pengembangan Daerah (Bappelitbangda), Badan Keuangan Daerah (BKD), Bagian Administrasi Perekonomian dan Pembangunan (Ekbang), Bagian Pelayanan Pengadaan (ULP), Inspektorat, Badan Kepegawaian dan Pengembangan Sumber Daya Manusia (BKPSDM) dan Dinas Komunikasi dan Informatika (Kominfo). The research methodology used is qualitative by collecting data using interviews, questionnaires, and observations. The results of the analysis shows that the readiness to implement e-government in the seven SOPDs, BKD, Dinas kominfo and BKPSDM are at level 3, while Bappelitbangda, Ekbang, Inspektorat, and ULP are at level 2. From the result of research then prepared to improve e-government implementation readiness.
Rekomendasi Perbaikan Rumah Tidak Layak Huni Menggunakan Metode TOPSIS Studi Kasus Badan Keswadayaan Masyarakat Di Kelurahan Bekasi Jaya Muhammad Fakhri Mubarak; Nurul Hidayat; Marji Marji
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Houses that are habitable, clean and have good infrastructure are the hopes of every human being. Conversely, non-habitable homes can cause discomfort for residents, and can also be a source of disease that should be avoided by residents. To avoid this, residents of the house must spend not a little money to improve the infrastructure for their place of residence. The problem is that there are still families who do not have excessive financial resources to repair their homes, which makes them have to survive in places that are not suitable for habitation. To overcome this, the governments of each region prepared a variety of programs to help disadvantaged communities, one of which was responsible to the Badan Keswadayaan Masyarakat. Unfortunately, these funds cannot be given to all applicants for repairing unfit for housing. Due to the imbalance in the number of applicants for repairs to improper housing, with funds owned by the Community Self-Help Agency. So the Badan Keswadayaan Masyarakat needs a system that is used to help provide recommendations for homes that are preferred to be repaired. The application of the TOPSIS (Technique for Order Preference by Similarity to Ideal Solution) method will be used to get home improvement recommendations that will be repaired. This system uses data as much as 50 data which form the basis of calculations and 8 home recommendation data which become test data. The application of the TOPSIS method in determining recommendations for repairing uninhabitable homes uses several factors, namely: the status of the house, the walls of the house, the floor of the house, the roof of the house and family income. From this study, it was obtained an accuracy of 75% obtained from testing of decision-making data in the Community Empowerment Agency and ranking using the TOPSIS method.

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