cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. sidoarjo,
Jawa timur
INDONESIA
JICTE (Journal of Information and Computer Technology Education)
ISSN : 25415107     EISSN : -     DOI : -
Core Subject : Science,
The article essentially contains topics on Teaching Material in information technology, vocational education in information technology, media development, and pure information technology field. JICTE is published twice a year in April and October
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 1, No 2 (2017): October" : 5 Documents clear
Aplikasi Pengolahan Data Berbasis Web Menggunakan Framework Codeigniter Aunul Farickin
JICTE (Journal of Information and Computer Technology Education) Vol 1, No 2 (2017): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jicte.v1i2.1356

Abstract

Bengkel Sahabat was established in January 2005, in Sidoarjo with the previous name of "Bengkel Sahabat" serving magic turret, body repair, chassis repair, collision car repair, and painting. The process of improvement is the same as the other magic ketok that is synonymous with the culture of workmanship that is done in a closed, and in improving service "Bengkel Sahabat" has been equipped with facilities paint oven room, paint equipment, polish, or other equipment equivalent to workshop equipment body repair in general.CodeIgniter is an open source web application framework used to build dynamic php applications. The main purpose of Codeigniter development is to help developers to work on applications faster than writing all the code from scratch. Codeigniter provides a variety of libraries that can simplify the developmentThe results of this research produced a web-based data processing application on body repair shops and car paint three brothers to facilitate the users in running applications.  
Penerapan Explicit Instruction pada Mata Kuliah Desain Grafis dan Animasi Rachmawati Rachma
JICTE (Journal of Information and Computer Technology Education) Vol 1, No 2 (2017): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.049 KB) | DOI: 10.21070/jicte.v1i2.1517

Abstract

In maximizing learning objectives before learning a teacher must recognize aspects or characteristics of learners. Thus the educator must be able to prepare adequate resources and learning media and learning model in accordance with the level of intellectual development of learners. In the preliminary study the obstacles encountered were the fourth semester students who took the course of Graphic Design and Animation Offering B as much as 40% had not been able to use the computer, then used the Explicit Instruction learning model. Explicit Instruction (EI) method is designed to support student learning process with declarative and procedural knowledge which is structured with gradual, step by step activity pattern. Model EI is demonstrated and practicum. This research is aimed to apply Explicit Instruction learning in Graphic Design and Animation course. In addition to know the interaction of the application of learning methods to learning achievement. This type of research is Classroom Action Research (PTK) which is implemented in two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of the study were four semester students who took the course of Graphic Design and Animation Off B for 45 students. The results showed that the application of EI learning model can improve learning outcomes. From the results of the action cycle I obtained data with an average value of 66. While in the second cycle mengingkat obtained mask with an average value of 80. From the results showed that the application of EI learning model in the course Graphic Design and Animation can improve learning outcomes.
Minat Belajar Pemrograman pada Mahasiswa Lulusan SMK dan Non SMK di Prodi PTIK Rista Rusdianawati
JICTE (Journal of Information and Computer Technology Education) Vol 1, No 2 (2017): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (383.602 KB) | DOI: 10.21070/jicte.v1i2.1518

Abstract

This research aims to describe the student interest in learning programming at two different educational background, vocational high school and non-vocational high school graduates. The sample are all students of the Education of Information and Communication Technology Study Program in Universitas Muhammadiyah Sidoarjo (UMSIDA) academic year 2014/2015 up to 2016/2017 which involved 41 people. The data are collected by distributing questionnaires to the respondents. The collected data are analyzed by using descriptive statistical techniques with the norm percentage. The results showed that (1) the learning interest of vocational high school graduates has an average percentage of 73.04% with medium/enough category; and (2) the learning interest of non-vocational high school graduates has an average of 74.34% with medium/enough category. There are four results if it is observed from each dimension shaping the learning interest of students graduated from vocational high school, namely: (1) the dimensions of interest has a mean of 75.57% with medium category; (2) the dimensions of attention by 73.58%; (3) the dimensions of consciousness by 73.86%; and (4) the dimensions of the curiosity of 68.41%. While the average in each dimension obtained from non-vocational high school graduate are (1) the dimensions of interest of 76.53%; (2) the dimensions of attention by 78.62%; (3) the dimensions of awareness by 75%; and (4) the dimensions of the curiosity of 66.84%.
Pembelajaran Ikatan Molekul Dalam Pelajaran Kimia Menggunakan Augmented Reality Honoris Setiahadi; Endang Setyati; Esther Irawati Setiawan
JICTE (Journal of Information and Computer Technology Education) Vol 1, No 2 (2017): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (588.749 KB) | DOI: 10.21070/jicte.v1i2.2086

Abstract

Merging two atoms that have valence electrons around them can be described but it is not an easy thing for high school students in the Natural Sciences (IPA) class. This study analyzes the effectiveness of Android-based Augmented Reality (SMARt) System Molecules technology on understanding molecular bonding material in chemistry lessons. The SMARt technology is able to provide a better understanding of molecular bonding material because there are 3D animation of elements and molecules with valence electrons surrounding it. The post test average value for the control class was 68.57 without using SMARt technology while the experimental class average value was 79.71 after using SMARt.
Sistem Pendukung Keputusan Menentukan Indukan Bandeng Menggunakan Metode SAW Rudi Hariyanto
JICTE (Journal of Information and Computer Technology Education) Vol 1, No 2 (2017): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.968 KB) | DOI: 10.21070/jicte.v1i2.1264

Abstract

Abstract Breeding fish diseases are undesirable for fish farmers, because it can cause not maximal harvest in fish. To overcome these obstacles then the farmers need a knowledge of disease information, symptoms, and handling for the disease to be a good parent. But the availability of information about fish diseases this causes difficulties in the handling and the way of treatment. Implementation of expert system with SAW method in determining the quality of milkfish to become one of solution / alternative.

Page 1 of 1 | Total Record : 5