cover
Contact Name
Clara Hetty Primasari
Contact Email
clara.hetty@uajy.ac.id
Phone
-
Journal Mail Official
clara.hetty@uajy.ac.id
Editorial Address
-
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Indonesian Journal of Information System
ISSN : 26230119     EISSN : 26232308     DOI : -
Core Subject : Science,
Arjuna Subject : -
Articles 2 Documents
Search results for , issue "Vol. 5 No. 2 (2023): February 2023" : 2 Documents clear
Meranti Island E-Government Master Plan: A Root Cause and SWOT Analysis Tenia Wahyuningrum; Gita Fadila Fitriana; Arief Rais Bahtiar; Aina Azalea Ardani; Imelda Imelda; Teotino Gomes Soares
Indonesian Journal of Information Systems Vol. 5 No. 2 (2023): February 2023
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v5i2.6086

Abstract

The government has established a development program for the development of Information and Communication Technology with the term e-government. The implementation of e-government in government governance and public services certainly requires the use of information and communication technology (ICT) along with reliable human resources to manage it. There is still a reasonably high gap between the EBGS maturity level of the central agency and the index, and the local government is a challenge for the Meranti Islands Regency. To realize its vision and mission, the Meranti Islands Regency has made various efforts for transparency, accountability, good governance, and efficiency of government administration supported through ICT. The purpose of this research is the mapping of ICT utilization data in Meranti Islands Regency and the results of the identification of the obstacles that occur using GAP Analysis. GAP analysis uses Root Cause Analysis (RCA) and SWOT analysis for its analysis. The GAP analysis results show that based on the SWOT analysis, 18 strengths, 19 weaknesses, 12 opportunities, and 12 thread ats in the application of ICT are obtained, which are divided into 6 components. Based on the Root Cause Analysis, it was found that the main problem was caused by the low capacity of human resources in the application of ICT, as well as insufficient hardware/software requirements. For the study results study, it can be concluded that a SWOT analysis equipped with Root Cause Analysis can be used for strategic planning for implementing EBGS in the next fiveyears.
Applying the Think-Aloud Method for Usability Analysis in the Peking Metagamelan Virtual Reality Learning Application Patricia Meta Pudya Astari; Clara Hetty Primasari; Djoko Budiyanto Setyohadi; Yohanes Priadi Wibisono; Mutiara Cininta
Indonesian Journal of Information Systems Vol. 5 No. 2 (2023): February 2023
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v5i2.6605

Abstract

The rapid development of technology affects people’s lives, including education, and virtual reality is one of many digital learning media that can be useful for learning. Virtual reality allows users to interact with the environment through a virtual world. With this concept in mind, an application to support gamelan learning based on Virtual Reality was developed called Peking Metagamelan Virtual Reality. Peking is a gamelan instrument made of bronze with rectangular blades. This application needs to know the user’s opinion regarding its performance and usability in its development. Therefore, the Think-aloud method assisted in the usability analysis process in the VR Metagamelan Peking application. The Think-aloud approach helps to express what the user feels and thinks when using the application. The research process involved five respondents from various educational backgrounds and different experiences. Respondents were asked to work on several task scenarios that were ordered. During the task scenario, respondents were asked to convey their thoughts regarding the application they were trying. The results were then analyzed and produced some recommendations for further improvements to the VR Metagamelan Peking application. The recommendations included improving the application interface, adding several features, and reducing the character’s speed.

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