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Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 14 Documents
Search results for , issue "Vol 9, No 1 (2026)" : 14 Documents clear
Perancangan alat permainan maze berbasis Lean UX untuk menstimulasi kognitif anak PAUD Kurikulum Merdeka Junaedi, Kaffa Refiansya; Jayanti, Ghia Tri; Insani, Handayani Madania; Hafiyan, R. Moch. Rizal
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.16105

Abstract

Cognitive development stimulation is very important in early childhood education because it affects thinking skills and learning readiness. At the age of 4–5 years, learning tools must be adapted to the way children learn. This study aims to create an educational maze game with User Experience (UX) guidelines to help the cognitive development of children aged 4–5 years in the context of the Merdeka Curriculum Early Childhood Education. The research used the Lean UX method, which included reading literature, observing how children learn, compiling design requirements, creating prototypes, and testing users. Based on the results of observations and evaluations, it was found that children responded positively to interactive and visually appealing media and that the application of UX principles in maze games increased children's engagement during learning, especially in their ability to focus, recognize patterns, and solve simple problems. In addition, the interaction between teachers and children also increased during learning activities. The novelty of this research is the application of the Lean UX approach as a framework for designing PAUD educational games that prioritize user experience in design decision-making. The findings of this study have implications for the development of learning media that is more participatory, contextual, and supports active learning in early childhood education
Perancangan ulang produk mixer dengan Metode Quality Function Deployment Harahap, Akbar Gading Alfadli; Ginting, Rosnani; Ishak, Aulia
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.17546

Abstract

The need for electronic devices has become essential for many people. Nearly all households have adopted their use in various functions and forms, which has consequently led to several issues. One such case involves mixer, an appliance specifically used in the culinary field for mixing dough. The research problem focuses on the weakening of the screw joint on the body cover due to strong vibrations and high-frequency usage. Additionally, the screw holes are too deep, making the assembly process difficult. Therefore, product design improvement is required using the Quality Function Deployment (QFD) Phase I and Phase II methods. This study aims to identify the priority of technical characteristics and critical parts in the mixer product using QFD Phase I and QFD Phase II. Technical characteristics refer to the distinctive features of the product that enable it to perform optimally, such as ease of assembly and the number of components relative to their level of complexity. The product’s critical part refers to the most essential and crucial component, namely, the body cover, which has the highest level of assembly difficulty and thus requires immediate improvement. The improvement proposed for the mixer involves changing the type of joint from the current bolt-based design to a snap-fit design, thereby reducing the number of components and assembly time for 2 units and 17,19 seconds respectively,  and enhancing ease of assembly based on the efficiency design calculation by 0,56%.
Optimalisasi proses rapid prototyping dan user experience testing dalam pengembangan produk keyboard mechanical modular MEYKE A.01 V2 Setiawan, Alvian Fajar; Chalik, Chris; Pambudi, Terbit Setya; Safruddin, Jaisy Muzaffar
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.18482

Abstract

This study discusses the integration of rapid prototyping and user experience testing in the development of the MEYKE A.01 modular mechanical keyboard. Rapid prototyping is applied to produce prototypes quickly and iteratively through 3D modeling and additive manufacturing, enabling early evaluation of the physical design, casing structure, and modular system. User experience testing is then conducted to assess typing comfort, switch responsiveness, keycap stability, and overall ergonomics. This research employs a qualitative approach involving concept development, prototype fabrication, user testing, and evaluation analysis. The results indicate that integrating these methods enhances the alignment of the design with user needs and accelerates the identification and refinement of design issues. Thus, this approach is effective in producing a modular keyboard that is functional, ergonomic, and user-experience oriented.
Perancangan port charging terintegrasi untuk motor konversi: Studi kasus Yamaha Xeon 2010 Hanif, Muhammad; Herlambang, Yanuar
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.15746

Abstract

The Indonesian electric vehicle market is rapidly expanding alongside technological advancements and increased environmental awareness. However, in practice, many converted electric motorcycles still employ battery charging systems that are not ergonomically designed, making them impractical and sometimes hazardous for users. Ergonomic principles emphasize the importance of designs that are effective, efficient, safe, and comfortable. For example, some designs place the battery charging port beneath the motorcycle seat to protect it from rain, but this location often proves ineffective during charging. This study aims to redesign the charging system on converted electric motorcycles to make it more practical, safe, and user-friendly. The research methods include field studies to identify user needs, ergonomic analyses to evaluate existing designs, development and iteration of a new charging port design, prototyping, and iterative user testing. The primary contribution of this work is the development of an integrated charging port design based on user experience. A user-centered design approach has been acknowledged for producing the best solutions, and the user’s experience during the charging process plays a crucial role in electric vehicle adoption. Therefore, a charging port integrated into the motorcycle body and tailored to user needs is expected to advance the design of converted electric vehicles.

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