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Contact Name
Andree E. Widjaja
Contact Email
andree.widjaja@uph.edu
Phone
+6261-80511117
Journal Mail Official
ji.uphmedan@uph.edu
Editorial Address
Lippo Plaza Medan 5th - 7th Floors, Jl. Imam Bonjol No. 6 Medan - 20112, North Sumatra, Indonesia
Location
Kota tangerang,
Banten
INDONESIA
Journal Information System Development
ISSN : 2477863X     EISSN : 25285114     DOI : https://dx.doi.org/10.19166/isd
Jurnal Information System Development (ISD) hadir sebagai wadah bagi para Akademisi, Developer, Peneliti, dan Ilmuwan yang hendak menyumbangkan karya ilmiahnya bagi dunia ilmu pengetahuan di bidang Sistem Informasi. Jurnal yang diterbitkan oleh Prodi Sistem Informasi Universitas Pelita Harapan ini menerima publikasi hasil pengembangan atau penelitian terbaru di bidang Sistem Informasi. Topik-topik meliputi pengembangan software desktop, web, mobile, database system, artificial intelligence, data warehouse, data mining, UI/UX programming, IT infrastructure, Internet of Things, Game Development, Cyber Security, dan topik-topik lainnya. Setiap tahunnya, Jurnal ISD terbit dalam dua (2) periode yaitu pada Bulan Januari dan Juli
Articles 10 Documents
Search results for , issue "Vol 5 No 2 (2020): Journal Information System Development (ISD)" : 10 Documents clear
Game Edukasi Pengenalan Peta Buta Benua Asia Berbasis Android Yohanes Leo; Anggia Dasa Putri
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Abstract-- Learning maps are very useful for studying positions, images of regions, countries and capitals. The learning media used in the teaching and learning process of blind maps only contain printed books. While the atlas and globe books belong to the class with a limited amount, and can only be lent when classes will begin. So students have difficulty if they want to repeat the learning outside the classroom. The process of learning a very large map starts from reading a printed book, then the teacher explains about the geographical location of a country, using the globe in front of the class. This makes students only able to discuss the teacher in front of the class, while the interaction happens only in one direction. The learning process method used by SDS Charitas Batam related to the big map, looks very large has shortcomings and limitations that make it difficult for students to improve the big map material. The method used in designing educational games for introducing Android-based Asian continent maps uses the GDLC method or Game Life Cyle Development and UML or Unified Modeling Language and using Construct 2 software, web 2 apk builder, Adobe Photoshop, and UML strars. The results of this study consist of an educational game for introducing Android-based Asian continents. From the results of the study, it can be concluded that the educational game of introducing a very large Asia-based Android map becomes an interesting and easy-to-understand learning media for 6th grade students of Charitas Batam SDS, increasing knowledge for students in very large Asian map problems, and learning helps learning optimally to students.Keywords: Game Education,Blind Map, GDLC, Android
Analisis Sentimen Masyarakat Terhadap Pembatasan Sosial Berksala Besar Menggunakan Algoritma Support Vector Machine Hennie Tuhuteru
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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The spread of COVID-19 has become a pandemic throughout the world, including Indonesia. As the main door in Maluku, Ambon has become a new epicenter of the spread of coronavirus. This condition requires local governments to implement Large Scale Social Restrictions (LSSR) after being permitted by the Ministry of Health. This has become a polemic for some Ambonese people especially those who don't have a steady income. Many posts from social media discussing the LSSR that was implemented in Ambon. This study aims to find out how people's sentiment towards the LSSR implementation plan in Ambon through tweets and comments on social media platforms using sentiment analysis. The data obtained amounted to 1075 tweets and comments and separated between 350 training data and testing data of 725. The data classified using the Support Vector Machine (SVM) algorithm. The results of the study showed positive sentiment of 28%, a negative sentiment of 27%, and a neutral sentiment of 45%. It can be concluded that public sentiment towards the implementation of LSSR in Ambon based on posts on social media platforms is quite balanced between positive and negative sentiments and also dominated by neutral sentiments posts.
SISTEM INFORMASI ADMINISRASI DAN DATA REKAM MEDIS PASIEN PADA KLINIK SOLEH ALI BERBASIS WEB Aluisius Dwiki Adhi Putra; Arif Hidayatulloh; Andhika Setyawardhana; Tri Ika Jaya Kusumawati
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Abstract-- Soleh Ali Clinic is an institution engaged in the field of public health. In the Soleh Ali Clinic in patient data collection, drugs, prescriptions, and reports still use the manual way still using paper as a storage medium that can save time in searching patient data related to medical records as well as in patient reports or reports in the clinic. Information System Development Method created by us using SDLC with tools such as DFD in accordance with the database design proposed by ERD. While the data collection techniques used interview, observation and literature study methods. The implementation program carried out on this information system uses the PHP programming language with the CodeIgniter framework and also uses the MySql database. The information system created can overcome the problems that exist in the Soleh Ali Clinic in storing patient data, medical record data and also drug data making the process of public health services can be done quickly, efficiently and also avoid problems that are done manually. Keywords: Information System, Php, Sholeh Ali, Web, Administration
Penerapan Algoritma Safe-Level-SMOTE Untuk Peningkatan Nilai G-Mean Dalam Klasifikasi Data Tidak Seimbang Resianta Perangin-angin
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Klasifikasi data yang tidak seimbang merupakan masalah yang krusial pada bidang machine learning dan data mining. Ketidakseimbangan data memberikan dampak yang buruk pada hasil klasifikasi dimana kelas minoritas sering disalah klasifikasikan sebagai kelas mayoritas. Dimana kelompok kelas minoritas (minority) adalah kelompok kelas yang memiliki data lebih sedikit, dan kelompok kelas mayoritas (mayority) adalah kelompok kelas yang memilik jumlah data lebih banyak. Data tidak seimbang adalah suatu kondisi dimana jumlah contoh dari salah satu kelas jauh lebih banyak dari kelas yang lain. Alasan buruknya kinerja metode klasifikasi biasa yang digunakan pada data tidak seimbang adalah bahwa tujuan metode klasifikasi dalam meminimumkan galat secara keseluruhan tidak dapat tercapai karena kelas minoritas hanya sedikit memberikan kontribusi, selain itu keputusan akhir yang dihasilkan tidak tepat karena terjadinya bias. Hal ini disebabkan oleh salah satu kelas mendominasi dalam hal jumlah. Dalam penelitian ini akan berfokus pada peningkatan nilai G-Mean dari dataset yang digunakan, dengan menerapkan algoritma Safe-Level-SMOTE. Dari hasil ujicoba yang dilakukan terhadap dua dataset yakni Abalon dan Vowel, untuk skema Smote + k-NN nilai G-Mean yang didapat yakni 0,47 untuk dataset Abalon dan 0.94 untuk dataset Vowel. Seletah dilakukan ujicoba terhadap dataset yang sama menggunakan skema Safe-Level-Smote menggunakan algoritma klasifikasi k-NN didapat hasil G-Mean 0,59  untuk dataset Abalon dan 1.00 Untuk dataset Vowel, rerata dari kenaikan nilai G-Mean terhadap algoritma SMOTE sebesar 12,68%. Hal ini membuktikan bahwasanya algoritma Safe-Level-Smote dapat meningkatkan nilai G-Mean pada klasifikasi data tidak seimbang menggunakan algoritma klasifikasi k-Nearst Neighbors.
Aplikasi Game Edukasi Pembelajaran Hukum Tajwid Pada Anak Usia Dini Berbasis Android Wahyu Febrianto; Yusli Yenni
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Abstract-- The knowledge of recitation is one of the conditions for how to read the Qur'an properly and correctly so that the meaning does not change or is wrong. In Tajweed the entry and exit of letters, correct pronunciation, and the relationship between one letter to another. There are problems faced in Al Fauzan TPQ where children are reciting lazy to learn to read books, lazy learning to recite, difficult to understand the lessons that have been received so it will be very difficult to understand or understand the lessons that have been given to teachers. even the teaching process is still traditional and monotonous. The design of the game uses the construct2 assistance application, as a helper design process using the Start UML application, Adobe Photo Shop, and uses the waterfall design method for the flow in its completion. The results of this study are in the form of an educational learning application application of Tajweed Law in early childhood based on Android. Keywords: Tajweed, Waterfall, Educational Game, Android
Aplikasi Pembelajaran Hukum Pidana Umum Untuk Generasi Muda Berbasis Android Irwandi Irwandi; Sestri Novia Rizki
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Law is a rule that is a norm made by aiming to regulate every human behavior for example keeping order, fairness, and preventing chaos. Today's young generation is very lack of science about the law, legal learning is a fairly elusive and boring lesson and also the science of law is considered low and many are violating or defying the law, younger generations nowadays smore often play smartphones than on reading books about the law that is so thick. So they are more interested in learning the law with Android based learning media. Game application also aims to fill free time or rest time. In addition to entertainment or pleasure games also serve as learning media and can hone skills, intelligence in overcoming a problem found in a game. Besides because this game combines the learning and playing side, this game can also be used to attract the attention of the younger generation to continue to learn about the law, especially in the case of theft game application created and designed with the aim that the generation of easily more pleased to learn law on the case of theft with learning media games.  The preparation of this research in making games with waterfall method (Reqriutment, Design, Implementation, Verification and Maintenance) and to analyze using Unified Modeling Language (UML) including Use Case Diagram, Activity Diagram, Sequence Diagram, Class Diagram. The learning games themselves will be developed based on Android or intended for mobile/Smartphone users. Method used in the creation of game applications using waterfall method. This game is played by one person in this game there are several Theory and quiz. Based on the test results of the general criminal law Learning games for Android based youth using CONSTRUCT2 software that this Game application can be inserted on smartphones with the minimum operating system Android.Keywords: android, hukum, pidana, game, kuis
Sistem Pakar Mendiagnosis Hama Dan Penyakit Tanaman Terong Berbasis Web Ebitwan Famati Saro Ndruru; Yusli Yenni
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Abstract-- Eggplant is one type of fruit plants that can be processed into vegetables to be consumed as supporting energy in the human body, although this type of plant is not a basic necessity but always in demand by household consumers as a feeding menu enhancer. The eggplant does not necessarily grow and thrive. Based on observations in this season, many farmers suffer damage to the eggplant until the eggplant dies and cause crop failure. Facts show that eggplant plants have a wide range of distractions for survival and development. In recent seasons farmers have detected natural disruption of plants with the facts that occur in plants and also conduct preventive techniques naturally, because there is no system to be a consulting container for farmers who can help in detecting pests and diseases especially in eggplant plants. In this issue researchers do a study by designing a system based to diagnose the problem of crop disorders. The method used in this system is forward chaining method with best-first search technique. This web base system can be used to find solutions for farmers in controlling pest and disease problems. In the design of this system researchers use the programming language Unified Modeling Language (UML) such as Use Case Diagram, Activity Diagram, Sequence Diagram, Class Diagram in Model groove on the system. PHP programming language, MySql, PhpmyAdmin. This web-based system is presented to the farmer community in order to use the most reliable control in crop interference. Based on the results of a system test it can be proved that this web-based pest and disease system is running properly and deserves to be used. Keywords: Expert system, forward chaining, eggplant, diagnosis
Rancang Bangun Prototipe Dan Aplikasi Android Qrcode Mobile Parking Berbasis Arduino Dicky Prayoga; Pastima Simanjuntak
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Abstract-- With the progress of the development of the technological world in the present Android-based application now has its own attraction to its features and is a choice for its users as a medium of information or for communication, by gaining personal benefits and mutual benefits in the creation of applications that help human activity For example, in online sales or applications that can connect with other people that are located far enough away so that by using applications such as Whatsapp, Messenger, BlackBerry Messenger, we can interact directly with looking at the face by utilizing the videocall feature provided by the application. With the QRcode mobile parking application that has been made by researchers this time with the market needs to facilitate human work in daily activities by utilizing technology that has been growing rapidly, with this application so as to minimize the occurrence of losses or unwanted events, such as saving the use of paper in transactions in and out of vehicles that will enter or exit the parking area, or the occurrence of jams that occur at certain hours such as if the usual used parking paper runs out, so it requires time to replace or add to the finished paper, and Not a few drivers who are provoked to see the congestion that occurs, the increasingly chaotic conditions can make motorists cancel their visit to tourist attractions or shopping centers that still use parking tickets, so that there can be losses for the tour management a or building manager with a reduced number of visitors who come.Keywords: Arduino Uno, Android Studio, MIT App Inventor, Qrcode
Perancangan Website Penjualan Dan Promosi Pada Sentra Kerajinan Rotan Asmidar Padang Romi Wijaya; Masriadi Masriadi; Muhammad Ikhlas
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Abstract-- Internet technology has proven to be one of the effective and efficient information media in the dissemination of information that can be accessed by anyone, anytime and anywhere. The rapid development of web applications since the advent of internet technology has greatly helped in the ease and speed of sending, delivering and receiving information. During this time, Sentra Kerajinan Rotan Asmidar Padang which is engaged in selling various kinds of rattan handicrafts such as swings, sand baskets, parcel, motorcycle baskets, rattan chairs, bags and many other handicrafts, promotions are still using paper facilities, brochures, and other similar facilities. These constraints make product promotion less effective, besides, customers who want to see product information available at the Sentra Kerajinan Rotan Asmidar Padang need to visit the store. Therefore, the authors and researchers are interested in designing a web application for sales and promotion. So that it can fulfill customers’ need of information that they want. It will also safe their time with the efficient system. The information system created is expected to run well, as well as providing solutions to the lack of time efficiency in sales and promotion.Keywords: Website, Information, Sales, Promotion
Self Embedding Watermarking pada Citra Digital Leonardo Petra Refialy
Journal Information System Development (ISD) Vol 5 No 2 (2020): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Digital watermark is a sign embedded in the digital media, such as images, audio, or video. Digital watermarks typically used to identify ownership of the copyright  of digital media. Digital watermarks may be used to verify the authenticity or integrity of the carrier media. Self-embedding means insert a duplicate of a digital image, into itself. Self-embedding can be implemented as watermarking. This modification will provide the advantage that the introduction of area changes / media damage if it fails to verify the authenticity of the digital media. Duplicates of the digital image is made, by choosing 2 MSB, using selective Bitplane, then pasted on the LSB digital image itself. In this study produced a self-embedding application, which can detect changes in the digital image. The results show that the technique of self-embedding and selective bitplane can be used to verify authentication or integrity, and also the detection of the location of the damage on a 24-bit color digital image.

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