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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 15 Documents
Search results for , issue "Vol 4, No 2 (2020)" : 15 Documents clear
Motivation for Learning English Early Childhood Through Storytelling Method Using e-Big Book media Diantari, Ni Made Eva; Tirtayani, Luh Ayu
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25155

Abstract

English learning motivation is a condition that arises in a person to carry out learning activities, especially English, to increase vocabulary and achieve learning goals, but the learning process was still focused on the teacher and used lecturing method. Therefore, this research aimed to analyze the use of storytelling methods based on e-big book media. This research was a quasi-experimental research with nonequivalent control group design. The population of this research was group B which was consisted of 546 children. The samples were taken by a cluster random sampling technique. The sample consisted of 25 students in the experimental group and 22 students in the control group. Data collection was done by using a non-test with an observation method. The data were analyzed by using t-test. The results of data analysis were t-count = 10,73 at the 5 % significance level and dk = 45, t-table = 2,003 t-count = 10,73> t-table = 2,003. So, the use of storytelling methods based on e-big book media would have an impact on English learning motivation. This research helps teachers to add references to learning media that can be used.
Topics of Animal and Human Respiratory System of the Fifth Grade Elementary Schools Developed Through Pop-Up Book Media Putra, Komang Triana Tantra; Parmiti, Desak Putu
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.24970

Abstract

The implementation of this research was based on the problems encountered because the material in students’ books was still less extensive in the limitation of examples and explanations on the students’ books in one subject matter on the topic of animal and human respiratory system. This research aimed to develop Pop-Up book media on the topic of animal and human respiratory system. In addition, the results of the interviews showed that the use of media in learning was deficient. This research was carried out by using ADDIE model which was consisted of five phases, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. However, in this research the implementation and evaluation phases were not carried out due to time limitations, costs, and resources. The subject of this research was the Pop-Up book media. The object of this research was the validity of the Pop-Up book media. The data collection method was a questionnaire. The rating scale instrument was used in the form of validation assessment sheets to measure the validity of Pop-Up book. Data validity was analysed by using the mean formula to find out the average score of media validity. This research produced a Pop-Up book on the topic of animal and human respiratory systems with an average score of 4.56 which was categorized into very good category. It meant that Pop-Up book media was suitable to be used. It was a solution to the problem and could be used by teachers in delivering some materials.
Mobile Assisted Language Learning in Intensive English Course for Freshmen Year Students Mandala Putra, Made Agus; Santosa, Made Hery
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25097

Abstract

Learning on twenty first century has influenced the use of technology especially as contextual learning media in the classroom. Moreover, digital generation students have already known the role of technology and have adapted it successfully. Therefore, it was very important to introduce attractive and active learning by using authentic activities and one of these activities was called Mobile Assisted Language Learning (MALL). This learning brought the world’s information only to the students’ smart phone. In contrast to traditional learning in the classroom, the students did not fully gain knowledge in the classroom. In fact, the implementation of MALL could give students’ freedom to learn in terms of time and place. The result of this research showed that students had obstacles in learning especially in terms of activities and the used of teaching media. Students needed authentic learning media that could improve their four skills.
Comic Learning Media "Three Friends" in the Akidah Akhlak (Moral Creed) Subject Nasution, Awal Kurnia Putra; Rahmadani, Rina
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25071

Abstract

The purpose of the study was to create a valid and practical learning media comic on moral subject. The type of this research was Research and Development by using the Borg & Gall development model which was consisted of 10 steps. The data analysis technique used in this study was a quantitative descriptive analysis. The instrument used to collect data on the development of the moral comic media was a questionnaire and the trial subjects in this research were media experts, material experts, teachers and the seventh-grade students of MTs (Islamic Junior High School). Based on the validation of material experts and media experts, it showed that the results of the validation of material experts with a percentage value of 81% or very feasible and the results of the validation of media experts with a percentage value of 94.2% or very feasible. The results of trial subjects on the seventh-grade teachers as an expert practitioner got a percentage value of 97% or very feasible and the results of the trial on 10 respondents got the general percentage value of 87.6% or very good. Overall, it showed that comic media was very suitable to be used as learning media. The implication of this research was the existence of comic learning media that could be used by teachers while teaching so that the choice of learning media was varied and the learning quality got better.
Implementasi Andragogi Platform E-learning pada Blended Learning di Universitas Negeri Padang Rahmat, Imran; Ridwan, Ridwan
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.24817

Abstract

The background of this research was blended learning on adult education especially on the design used in the online platform because blended learning was a learning model that combines face to face learning and online learning activities. This research was a descriptive research by using qualitative method; the data was collected by observation and interview methods. The subject of this research was the history of modern thinking course, study program on Visual Communication Design, Padang University which has used blended learning in the learning process. Data analysis was performed by using the Bogdan & Biklen model. The results showed that the e-learning used in the history of modern thinking course, study program on Visual Communication Design, Padang University was still not optimal to fulfil the adult learning needs, it wass expected that UNP (Padang University) could add and optimize the e-learning features in the future to make it more optimal.

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