cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 20 Documents
Search results for , issue "Vol. 8 No. 3 (2024): August" : 20 Documents clear
“Bitmoji is Cool!”: Exploring the Secondary English Teachers’ Narratives Using Digital Avatar-based Pedagogical Agent Santosa, Made Hery; Wahyuni, Safitry
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76632

Abstract

In online learning, students are likely to experience boredom, lack of motivation, reluctance, and anxiety. Bitmoji Virtual Classroom (BVC) – a virtual classroom can be one option in implementing interactive learning. This study aims to investigate the experiences of English teachers in designing interesting and interactive English learning using Bitmoji Virtual Classroom (BVC) – a virtual classroom designed as a digital avatar-based learning agent in online learning – to increase students’ interest, engagement, and motivation to learn. Using a narrative inquiry approach, this study explores the experiences of four junior high school English teachers who voluntarily participated. Data were collected through in-depth interviews and analyzed thematically. The findings show that teachers find the process of designing virtual classrooms enjoyable, aided by the attractive features of Bitmoji and Google Slides. They support the creation of effective learning and better student engagement through the help of this interactive learning media. However, they face challenges, such as the need for clearer learning guidelines during the implementation of the interactive media used. This study suggests that the use of avatar-based virtual classrooms can serve as an innovative strategy to develop creativity and increase student motivation in a virtual English learning environment.
Modelling the Transformation of Agricultural Program Teaching and Learning into Technology Integration Sephokgole, Ramongwane Daniel; Makgato, Moses; Khoza, Sammy
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76898

Abstract

The world is currently experiencing transformation in most areas, including in education. The teaching and learning of agricultural programmes ought to be modelled and aligned with transformation. The shift from traditional classroom teaching and learning requires support to train agriculture with technology integration. Therefore, the aim of this study is to analyze the transformation of the teaching and learning of agricultural programmes using technology. This study utilised a qualitative research method. There were 20 lecturers from three Technical and Vocational Education and Training (TVET) college campuses that were involved in this study. The findings revealed that transforming agricultural programmes to fully integrate technology is hampered by a lack of resources, equipment, and infrastructure. Teaching and learning support with resources and tools to acclimate to learning agriculture with technology integration is required. The study underscored the need for and the importance of providing support to institutions that are struggling to acquire teaching and learning resources, equipment, and infrastructure to implement the integration of technology. These findings emphasise the need to provide support for technical resources, equipment, and infrastructure to enhance the integration of technology. The research findings led to the development of a conceptual model for technology integration in TVET agricultural education. The key interrelated features that can be used to improve the support of technology integration in TVET colleges are clearly stipulated in the model.
Portable Multi Capacitor Discharge Ignition Trainer to Enhance Students Critical Thinking Skills in Vocational High School Marwanto, Eko; Safitri, Ria Rochmi; Surjono, Herman Dwi
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.77010

Abstract

The low mastery of critical thinking skills results in students’ inability to interpret, analyze, and apply acquired knowledge. This condition adversely affects the mastery of competencies and decreases the competitiveness of vocational high school graduates. This study aims to develop the portable multi-CDI (Capacitor Discharge Ignition) system practice tool and test its effectiveness in improving students critical thinking skills in the competence of maintaining motorcycle ignition systems. To address the research questions, the study employs the ADDIE model for development research, which commences with needs analysis, solution design, product development, implementation, and evaluation. The discussion in this article is confined to the implementation of the developed trainer to improve students critical thinking abilities. Implementation in learning utilizes a quasi-experimental non-equivalent group pretest-post-test design with control and experimental classes, involving 64 respondents from motorcycle engineering vocational high schools selected by purposive sampling. Paired t-test analysis is utilized to ascertain the effectiveness of the trainer in enhancing critical thinking skills. We conclude that the use of appropriate media and teaching methods can foster unique interaction patterns in cognitive dimension formation. Beginning with identifying disturbances and damages, explaining their causes, implementing repair procedures, analyzing repair outcomes, and evaluating the results of disturbances and damages in the motorcycle ignition system.
Improving the Use of Learning Media through the Development of E-Storybooks for Fifth-Grade Students Pitaloka, Ni Putu Riza Clarita; Suprianti, G.A.P; Wahyuni, Luh Gede Eka
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.81100

Abstract

The availability of supplementary materials in learning needs to be improved. Due to the change in curriculum, it was difficult for teachers to prepared materials so that they only rely on textbooks. Therefore, this research was conducted on the development of e-storybooks integrated with the Merdeka Curriculum for fifth-grade students. This research aimed to produced e-storybooks that were interactive, innovative, interested and integrated with the Curriculum. Design and Development (D&D) model used in this research which included four stages namely Analysis, Design, Development, and Evaluation, which combined with qualitative and quantitative methods. First, learning problems, teacher and students’ interviews, and document were analyzed. Second, it continued with the development of blueprints related to the developed topics and then the creation of product layouts. The third stage, the e-storybooks were developed by Canva and Book Creator, then revised according to the experts’ feedback and judged by experts. The last stage, conducted product trial, interviews, and product quality judgment which involved teacher and students. This research resulted e-storybooks that were maximally beneficial, being useful as good alternative learning media for language learning, vocabulary development and interested learning experienced for students. Through the results of this study, e-storybooks can be a new alternative as supplementary materials to support learning so that teachers should maximize the use of supplementary materials that are integrated with the curriculum and technology.
Transformative Multicultural Educational Games: Enhancing Literacy and Critical Thinking Skills in Elementary Schools Maharani, Ni Luh Gede Putri; Widiana, I Wayan
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.90653

Abstract

This study is motivated by the low literacy and critical thinking skills observed among students in the classroom. The purpose of this research is to develop an educational game media with a transformative multicultural approach that aligns with Indonesia's multicultural society. The study focuses on analyzing the content validity of the media, students' responses to the media, and its effectiveness in enhancing literacy and critical thinking skills. The research employs the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subject of the research is an educational game media with a transformative multicultural approach, while the objects include the validity, practicality, and effectiveness of the media. Data were collected through questionnaires, tests, and interviews with homeroom teachers. Data analysis was conducted using both quantitative and qualitative descriptive methods. The findings indicate that the educational game media exhibits a high level of content validity. Students' responses to the practicality of the media were highly positive, and the media was proven to significantly enhance students' literacy and critical thinking skills. The conclusion of this study is that the transformative multicultural educational game media can serve as an effective and relevant learning tool to support the development of students' competencies in elementary schools.
Transforming Language Learning and Reading Engagement with Metacognitive-Based Trilingual Smartcards Sari, Ni Ketut Novita; Bayu, Gede Wira
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.90654

Abstract

This study started from the problem of low language skills and reading engagement of elementary school students. This study aims to test the effectiveness of developing e-booklet-based trilingual smartcards media in metacognitive learning to improve students' language skills and reading engagement. This study uses the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model as a systematic approach. Data were collected through interviews with teachers and questionnaires to students, while the validity, practicality, and effectiveness of the media were analyzed through statistical tests. The results showed that e-booklet-based trilingual smartcards media has a high level of validity based on expert evaluations of material, media, and instructional design. In addition, student responses showed that this media is very practical to use in learning. Effectiveness testing with statistical analysis showed a significant increase in students' language skills and reading engagement with a significance value of p <0.001 (criterion Sig. <0.05). These results indicate that the developed media can be an innovative alternative in improving the quality of language learning. The implications of this study indicate that the integration of e-booklet-based trilingual smartcards in metacognitive learning can optimize students' literacy strategies and increase their engagement in reading activities.
Enhancing Learning Creativity and Computational Thinking through Coding-Based Flipbook Media in Elementary Education Listyana, I Gusti Agung Ayu Putu; Suarjana, I Made; Antara, Putu Aditya
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v1i1.91520

Abstract

This study addresses the issue of low learning motivation, limited student understanding of science concepts, and the lack of diverse instructional media in fifth-grade elementary classrooms. These conditions necessitate solutions through interactive and innovative learning approaches. The research aims to design, evaluate the validity, practicality, and effectiveness of coding-based flipbook learning media to enhance students’ learning creativity and computational thinking skills. This study employs a quantitative design using a pretest-posttest control group model. The research subjects consist of 36 fifth-grade students. Data were collected through a learning creativity questionnaire and a computational thinking test. Data analysis was conducted using inferential t-tests to determine significant differences between experimental and control groups. The findings reveal that coding-based flipbook media exhibit high validity and practicality levels and are significantly effective in improving students’ learning creativity and computational thinking skills. These findings provide a relevant solution to the issues of low learning motivation, limited concept understanding, and inadequate instructional media in the classroom. In conclusion, coding-based flipbook media represent an effective and innovative approach to supporting science education in elementary schools.
Empowering Elementary Students Through Metacognitive-Based Digital Pop-Up Books: A Study on Independence and Learning Mindset Wulandari, Katarina Ni Made Sonia Putri
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v1i1.91531

Abstract

The lack of adequate IPAS learning media in elementary schools has negatively impacted students’ independence and learning mindset during the learning process. This study aims to analyze the effectiveness of a metacognitive-based digital Pop-Up Book in enhancing the independence and learning mindset of fourth-grade elementary students. This developmental research utilized the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The subjects of the study were 13 fourth-grade students. Data collection methods and instruments involved questionnaires. The findings indicate that the developed product demonstrates high validity and practicality, as evidenced by a student response score averaging 90%, categorized as excellent. The results of the correlated t-test showed a significance value (2-tailed) of 0.001 or p < 0.05. Therefore, it can be concluded that the metacognitive-based digital Pop-Up Book on the topic of photosynthesis is effective in improving students' learning independence and mindset. Based on the findings, recommendations include enhancing the quality of learning media by deeply integrating technology, designing more interactive and child-friendly features, and developing learning activities that encourage greater student independence while fostering their learning mindset.
Optimizing Feedback for Elementary Students through Structured SMART-Based Assessment Tools Lestari, Kadek Intan Dwi; Sari, Ni Made Dainivitri Sinta
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v1i1.91532

Abstract

The provision of optimal feedback to elementary school students often lacks effectiveness due to the absence of structured assessment instruments. This study aims to develop a SMART-based (Specific, Measurable, Achievable, Relevant, Time-bound) non-test assessment instrument that is valid, practical, and effective in supporting feedback optimization. The research employed a descriptive quantitative method with a Research and Development (R&D) approach. The trial subjects included fourth-grade homeroom teachers and fourth-grade elementary students. Instrument validity was assessed using Gregory's calculation theory, while practicality was evaluated based on field implementation. The instrument integrates SMART principles to ensure its measurability in providing feedback that is specific, relevant, and aligned with students' needs. The findings indicate that the instrument has linguistic, content, and design validity, categorized as "Highly Valid." It was also deemed practical by teachers in its application, proving effective for use in the learning process. In conclusion, the SMART-based non-test assessment instrument can assist teachers in delivering optimal feedback, supporting the achievement of learning objectives, and is suitable for sustainable implementation.
Coding-Based Energy Transformation Chain: Advancing Computational and Critical Thinking Skills Through Augmented Reality Krisnadewi, Ni Kadek
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v1i1.91534

Abstract

Critical reasoning and computational thinking skills among elementary school students remain low, particularly in understanding the concept of energy transfer between living organisms. This study aims to develop coding-based Augmented Reality (AR) learning media, the Energy Transformation Chain, which is valid, practical, and effective in improving these skills. The research adopts the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). Data collection utilized essay test instruments and expert validation for media and material. Practicality data were gathered through student responses, while effectiveness was evaluated using a pre-experimental method with a one-group pretest-posttest design. The findings reveal that: the developed media exhibited high validity with an average score of 0.95 for media and 0.94 for materials, qualifying it as highly appropriate; the media was rated highly practical, achieving 93% in student responses; and the correlated t-test indicated a significance value (2-tailed) of 0.001 (p < 0.05), confirming the media's effectiveness in enhancing students' critical reasoning and computational thinking skills. In conclusion, the coding-based Augmented Reality learning media for the Energy Transformation Chain is valid, practical, and effective for educational use, making it a sustainable innovation to support students' skill development.

Page 2 of 2 | Total Record : 20


Filter by Year

2024 2024


Filter By Issues
All Issue Vol. 9 No. 2 (2025): May Vol. 9 No. 1 (2025): February Vol. 8 No. 4 (2024): November Vol. 8 No. 3 (2024): August Vol. 8 No. 2 (2024): May Vol. 8 No. 1 (2024): February Vol. 7 No. 4 (2023): November Vol. 7 No. 3 (2023): August Vol. 7 No. 2 (2023): May Vol. 7 No. 1 (2023): February Vol. 6 No. 4 (2022): November Vol. 6 No. 3 (2022): August Vol. 6 No. 2 (2022): May Vol 6, No 1 (2022): February Vol. 6 No. 1 (2022): February Vol. 5 No. 4 (2021): November Vol 5, No 3 (2021): August Vol 5, No 3 (2021): Augustus Vol. 5 No. 3 (2021): August Vol 5, No 2 (2021): May Vol. 5 No. 2 (2021): May Vol 5, No 2 (2021) Vol 5, No 1 (2021) Vol. 5 No. 1 (2021): February Vol. 4 No. 4 (2020): November Vol 4, No 4 (2020) Vol 4, No 3 (2020) Vol. 4 No. 3 (2020): August Vol 4, No 2 (2020) Vol. 4 No. 2 (2020): May Vol. 4 No. 1 (2020): February Vol 4, No 1 (2020) Vol 4, No 1 (2020): February Vol. 3 No. 4 (2019): November Vol 3, No 4 (2019) Vol 3, No 3 (2019) Vol. 3 No. 3 (2019): August Vol 3, No 2 (2019) Vol. 3 No. 2 (2019): May Vol 3, No 1 (2019) Vol. 3 No. 1 (2019): February Vol. 2 No. 4 (2018): November Vol 2, No 4 (2018) Vol 2, No 3 (2018) Vol. 2 No. 3 (2018): August Vol 2, No 2 (2018) Vol. 2 No. 2 (2018): May Vol. 2 No. 1 (2018): February Vol 2, No 1 (2018) Vol 1, No 4 (2017) Vol. 1 No. 4 (2017): November Vol 1, No 4 (2017) Vol 1, No 3 (2017) Vol 1, No 3 (2017) Vol. 1 No. 3 (2017): August Vol. 1 No. 2 (2017): May Vol 1, No 2 (2017) Vol 1, No 1 (2017) Vol. 1 No. 1 (2017): February Vol 1, No 1 (2017) More Issue