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INDONESIA
Jurnal Ilmiah Sekolah Dasar
ISSN : 25793276     EISSN : 25496174     DOI : -
Core Subject : Education,
Jurnal Ilmiah Sekolah Dasar (JISD) adalah jurnal ilmiah yang diterbitkan oleh jurusan Pendidikan Guru Sekolah Dasar Fakultas Ilmu Pendidikan Universitas Pendidikan ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran di Sekolah Dasar. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan dasar bagi masyarakat akademik. Jurnal ini terbit 4 kali setahun (Februari, Mei, Agustus, November).
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Articles 20 Documents
Search results for , issue "Vol 7 No 1 (2023): February" : 20 Documents clear
The Use of Game Media Engklek for Introducing The Value of Nationalism in Elementary School Nina Nurhasanah; Iva Sarifah
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.44518

Abstract

Based on the needs analysis, it was found that there still needed to be more variety of media used by teachers and students to form character in Civics learning in elementary schools. The right learning media will make it easier for teachers to shape the character of students in elementary schools. Therefore, this study aims to produce Civics learning media in forming the character of loving the motherland in elementary schools with field and effectiveness tests. The research method uses design and development. This type of research is development. Methods of data collection using observation, interviews, and questionnaires. The research subjects were material, media, and language experts using validation sheets. The test subjects were 18 grade IV students. The instruments used in data collection were questionnaires, interview guides, and documents. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results were that Engklek Karkater (EKA) was effective as a Civics learning medium for introducing the value of nationalism in elementary schools. The output of the research results is in the form of traditional game media that is scientifically feasible and has been tested for its effectiveness, along with a guidebook for using the Engklek Karanter game media to introduce the character values of Nationalism in Elementary Schools. This study implies that teachers can use the character crank game media to introduce the character values of love for the motherland (nationalism) which is the goal of Civics subjects.
Digital Literacy: Perceptions of Primary School Teacher Education Students Nopitasari; Banu Setyo Adi; Sugeng Riyanto; Rahayu Condro Murti
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.48400

Abstract

This research is motivated by the emergence of the Covid-19 pandemic, which resulted in a change in the education system from conventional to online. This condition requires students to adapt to changes in the learning system. This study aims to analyze the perceptions of PGSD students regarding digital literacy in the era of the Covid-19 pandemic. This type of research is quantitative. This research uses a quantitative descriptive approach with a survey method. The population in this study were all 2018 class students, with a sample of 76 students. The data collection method uses a questionnaire with the help of Google Forms. The instrument used to collect data is a questionnaire. The data analysis technique uses descriptive analysis with the help of SPSS and Microsoft Excel. The results of the study show that, in general, the level of perception of PGSD students regarding digital literacy in the era of the Covid-19 pandemic is in the "Medium" category. It implies that the campus must pay more attention to the needs of its students. What can be done is to help increase digital literacy, especially by utilizing online platforms and operating learning applications.
Ethnomathematics in Aceh Coastal Children's Football Game Wahyuni; Siti Habsari Pratiwi
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.49924

Abstract

Each culture has its own mathematics, and mathematics is born of culture. And ethnomathematics exists as a link between mathematics and culture. This study aims to analyze the ethnomathematics contained in the soccer game of Aceh's coastal children. This type of exploratory research uses an ethnographic approach. The subjects in this study were Acehnese coastal children aged five to twelve years who were playing ball in the afternoon, totaling 18 people. The selection of the subject of the study was carried out using the incidental sampling technique. Data collection is carried out through observation, interviews, and documentation. There are four forms of data analysis in this study such as domain, taxonomic, component, and cultural themes. The results of this study show that children, while playing, have used knowledge in mathematics, such as the concepts of line alignment, addition and difference, comparison, the theory of opportunity, numbers and rounding, and measurement, without realizing it. In addition, the mathematical concepts used in football games show that Acehnese coastal children have their own ethnomathematics, as evidenced by their being able to do mathematical modeling, understand the concept of harmony, and argue. So that ethnomathematics in the soccer game of Aceh coastal children is shown in the form of mathematical behavior that reflects children's understanding of problems and how to solve them using mathematics.
Parental Involvement During Online Learning: A Study Among Low-Income Families in Indonesia Risa Fitria; Aulia Putri Pangesti
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.54006

Abstract

Most parents face problems during the pandemic, especially low-income parents face tougher challenges than others. This study aims to analyze how parents with low economic status get involved in their children's learning amidst the pandemic and what the low-income parents’ perspectives on online learning amidst the pandemic were. This research used a survey research method to obtain the data from one of the public schools. Questionnaire consisting of quantitative and qualitative data was used and disseminated via Google Forms to all the parents in one primary state school. This study is involving 132 parents. The data were then analyzed by using descriptive analysis. As a result, the study showed that the parents who were primarily categorized as economically disadvantaged status were involved in their children's learning in various ways, such as explaining, completing, and checking their child's worksheets or assignments. This study also found indication that low-income parents faced difficulties in assisting their children during online learning, making most parents resistant to online learning. Finally, this study suggested several recommendations to policymakers and educators for future consideration.
MCA: It’s Implementation Based on Teachers’ Perspective Agus Supramono; Heri Retnawati
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.54279

Abstract

Minimum Competency Assessment (AKM) is one of Indonesia's newest National Assessment instruments for students' literacy and numeracy competencies. In policy implementation, the teacher is the spearhead in preparing students for AKM. This study aims to analyze the teacher's perspective in dealing with AKM. This phenomenon is studied through phenomenological-type qualitative research. Data collection was carried out through semi-structured interviews. The participants in this study were fifth-grade elementary school teachers. A total of 11 participants were recruited voluntarily. Qualitative data analysis was carried out using the Bodgan and Biklen model, with data reduction, data presentation, and conclusion. The study results show that teachers' confusion in preparing for MCA is caused by; first, teachers' understanding of AKM still needs to be improved and seems partial. Second, the ability of students to show unpreparedness in terms of skills in working on computer-based problems. Third, the condition of facilities and infrastructure in schools needs to be improved. In preparing for the implementation of AKM, teachers are faced with problems originating from aspects of teachers, students and facilities and infrastructure.
Digital Picture Storybooks, Can Increase Students' Self-Efficacy and Interest in Learning? Muhammad Nazimuddin Al Kamil; Rita Eka Izzaty; Nur Patmawati
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.54457

Abstract

There are still many students who need help with self-efficacy. This problem has an impact on the low interest in learning. One way to overcome these problems is to use appropriate learning media. This study aims to produce digital picture storybooks reviewed from the feasibility aspect based on the results of validation by experts and to know the practicality and effectiveness of digital picture storybooks in increasing self-efficacy and learning interest in fourth-grade elementary school students. This research is research and development with the Borg & Gall model. Data collection was carried out through interviews, scales, and questionnaires. Data analysis used the N Gain test, Independent Sample t-Test, Paired Sample t Test, and the MANOVA test. The results showed that digital picture storybooks were feasible to use based on the results of the validation of material experts and the results of validation of media experts and practical use based on the results of the teacher's response questionnaire and the results of student responses. The results of the N Gain test showed an increase in self-efficacy and student learning interest in the experimental group, which was higher than the control class. It was concluded that digital picture storybooks effectively increased the self-efficacy and learning interest of fourth-grade elementary school students.
The Value of Solidarity in Learning Activities Integrated with Traditional Games Puri Minang; Edhy Rustan; Hisbullah Hisbullah
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.54461

Abstract

The role of technology has affected the value of student solidarity, so it is necessary to integrate learning activities with traditional games. The purpose of this study was to formulate cooperative learning activities of the TGT type integrated with traditional fortification games to increase student solidarity's value. This type of research is descriptive qualitative. The subjects of this research were 20 students of class V. Data collection in the study was carried out using observation, interview, and documentation methods with research instruments in the form of interview guides, guidelines for observing the implementation of student solidarity values, and documentation of learning tools. The collected research data were analyzed thematically. The results show that the teacher's learning activities could be more optimal. Indicators of solidarity values,  togetherness, mutual respect, and helping each other have yet to be fulfilled properly. Cooperative learning of the TGT type is integrated with traditional games of fortifications, which should be carried out consisting of opening learning with religiously charged activities, providing apperception and motivation, conveying titles and subject material, dividing groups by suit, discussion, questions overtakes, evaluation of material, awarding, review, as well as providing reflection and motivation. The formulation of the TGT-type cooperative learning activities integrated with traditional fortification games can be a solution to increasing the value of student solidarity.
The “7 Wonders of the World-APP” Augmented Reality-based Media to Improve Elementary School Students’ Conceptual Understanding Ahmad Ipmawan Kharisma; A.F. Suryaning Ati MZ; Eko Handoyo; Wiwid Widiyanti
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.54642

Abstract

Elementary school students cannot visualize virtual objects or images on some social studies materials in a real environment. This study aims to develop 7 Wonders of the World-APP-based Augmented Reality media to improve elementary school student's mastery of concepts. This study used the four-D method and used a pretest-posttest control group design. Methods of data collection using questionnaires and tests. Validity includes the validity of teaching materials, design validity, and learning media validity from two experts. Data analysis techniques using descriptive qualitative analysis, quantitative, and inferential statistics. The results showed that the proportions of the validity test of learning materials, the validity test of the learning media design, and the validity test of the learning media got a very good category. The results of the t-test show significant differences in students' mastery of concepts. Media 7 Wonders of the World-APP, based on Augmented Reality, is very suitable and effective for learning media in elementary schools for social studies.
Implementation of The Education Curriculum For ABK Ringgi Rahmat Fitra; Rochmat Wahab; Hana Andriningrum
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.54968

Abstract

Regulations on inclusive education explain in more detail about inclusive education as an education delivery system that provides opportunities for all students who have disabilities and have potential intelligence and/or special talents to participate in education and learning in an educational environment together with other students. This study aims to analyses the implementation of educational curriculum for students with special needs. Researchers used a qualitative approach with the case study method which was carried out by observation, research, implementation, data analysis and preparation of research reports. This study involves a principal, 2 teachers and 2 guardians of students with special needs. This study uses data collection techniques including observation, interviews and documentation studies. Data analysis in this study was carried out through stages including data collection, data reduction, data classification, and making conclusions. The results showed that the school is still not optimal in implementing the curriculum for students with special needs at school due to a lack of understanding and the high difficulty of controlling the learning process, especially in the delivering material and assessment section.
Integration of 21st Century Skills in Thematic Learning in Elementary School Lailatul Alifah; Sukartono
Jurnal Ilmiah Sekolah Dasar Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i1.55050

Abstract

The challenges of the 21st century require students to be responsive to advances in science and technology. Students need to prepare 21st century skills known as 4C (Critical Thinking, Communication, Collaborative, and Creativity). So that in learning there needs to be integration of 21st century skills combined with thematic learning. This study aims to analyse the integration of 21st century skills in thematic learning in elementary schools. This type of research uses a qualitative descriptive approach. The subjects of this study were teachers and third grade students. Data collection techniques are using observation, interviews, and documentation. Data validity technique used is triangulation. The data obtained will be analysed by reducing data, presenting data, and drawing conclusions. The results of the research on the integration of 21st century skills in thematic learning are shown through the activities carried out during learning. 21st century skills are integrated through discussion activities, solving problems that require high-order thinking skills, conveying arguments, and the ability to think with creative, innovative, and imaginative ideas. Through these learning activities, it can be concluded that the integration of 21st century skills in thematic learning is able to increase student activity in learning, increase potential, develop student skills, develop soft skill and hard skill competencies possessed by students in mastering thematic learning at school.

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