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INDONESIA
Jurnal Ilmiah Pendidikan Profesi Guru
ISSN : 26215713     EISSN : 26215705     DOI : -
Core Subject : Education,
As an international, multi-disciplinary, peer-refereed journal, the scope of this journal is in learning and instruction area which provides a platform for the publication of the most advanced scientific researches in the areas of learning, development, instruction and teaching at Jurnal Ilmiah Pendidikan Profesi Guru Undiksha. The journal welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in review and the selection process concerns the significance of the contribution to the area of learning and instruction. Instruction, learning and teaching, curriculum development, learning environment, teacher education, educational, technology, and educational development at Jurnal Ilmiah Pendidikan Profesi Guru Undiksha.
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Articles 20 Documents
Search results for , issue "Vol. 7 No. 3 (2024): November" : 20 Documents clear
Serial Picture Media Improves Expressive Language Skills and Religious and Moral Values of 4-5 Year Old Children Nurhayati Tine; Sulastya Ningsih; Sri Wahyuni S. Pongoliu
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85058

Abstract

The development of language skills of children aged 4-5 years is still not optimal. This is indicated by children having difficulty expressing ideas, constructing sentences, and using simple language. Based on this, this study aims to analyze the effect of serial images on expressive language skills and instilling values in early childhood ages 4-5 years. The type of research the researcher conducts is quantitative research with a quasi-experimental approach or Quasi-experimental Design. The population of this study was all children in class B aged 4-5 years, totalling 50 people. The sampling technique in this study used purposive sampling of 20 people, and each class was divided into two groups. Data collection techniques include observation techniques, tests, and documentation of learning outcomes. The instrument used to collect data is a questionnaire sheet. The research data analysis technique uses inferential statistical analysis. The study results are as follows. First, there is a relationship between serial images and the expressive language skills of early childhood. Second, there is a relationship between expressive language skills and religious and moral values. Third, there is a relationship between serial images and children's ability to draw series and instil religious and ethical values. It is concluded that serial photos can improve children's ability to draw series and instil religious and moral values.
Interactive Learning Innovation in Archival Material Through the Development of Augmented Reality-Based E-Modules Susan Trinoviorar; Ismet; Syarifuddin
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85085

Abstract

The lack of specific teaching materials and adequate textbooks for archival subjects can hinder the student learning process and optimally achieve the Independent Curriculum's objectives. Based on this, this study aims to develop an AR-based e-module on archival material. This type of research uses the Alessi & Trollip development model, which includes the stages of planning, design, and development. The research subjects are material experts, design experts and media experts. The subjects of the research trial involved students. Data collection methods were carried out through interviews, surveys, and tests. The data collection instrument used a questionnaire sheet. Data analysis techniques used qualitative and quantitative descriptive analysis. The effectiveness test used N-gain. The results showed that the AR-based e-module developed was very valid, with a validity score of 83% based on expert review. Practical with a score of 80.14% on the practicality test. The N-gain result was 0.67, which is included in the moderate category. There was a significant increase in student learning outcomes before and after using the AR-based E-module. It was concluded that the augmented reality-based e-module can significantly improve student learning outcomes. The research implies that the augmented reality-based e-module that was developed can be used in learning activities for vocational high school students.
Open Problem Based Geometry Learning E-Module to Strengthen Creative Thinking Skills I Ketut Suastika; Sri Hariyani; Nurita Primastya
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85173

Abstract

Creative thinking is one of the skills that must be developed in the Industrial Revolution 4.0. Students' creative thinking skills still need to be developed. This study aims to create an e-module for learning geometry based on open problems to strengthen the creative thinking skills of PGSD students. This type of research is development research with a design using the Ploom stages. The subjects of the study were PGSD students. The subjects of the small group trial were 18 PGSD students. The data collection method was a questionnaire to obtain quantitative and qualitative data, a trial to test the practicality of the developed e-module, and a Focus Group Discussion (FGD) to collect views and input from material and media experts. The research instruments were a questionnaire and an open-problem competency test. The study results showed that the e-module was validated by media experts, with a percentage of 87%. Material experts validated the e-module, and it showed a rate of 93%. The results of the e-module trial analysis showed that 55% of students met the originality aspect, 28% met the fluency requirements, 72% were flexible, and 83% were elaborative. Teachers should consider e-modules to help increase student interest and engagement. The study's conclusion shows that the developed e-module for geometry learning based on open problem-solving meets the requirements of validity and practicality. The implications of creating an e-module for geometry learning based on open problems for education in general are pedagogy, accessibility, and professional development.
Non-Cognitive Diagnostic Assessment Instrument of Learning Interest Based on Website for Elementary School Students Hairida; Hartoyo, Agung; Pranata, Rio; Munawar; Fatmadiwi, Anggi
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85253

Abstract

The availability of standard integrated diagnostic assessment tools for measuring students' learning interests with technology for the Entikong border area is not yet available, so an instrument is needed to help educators measure students' initial assessments. This study aimed to analyze non-cognitive diagnostic assessments of website-based learning interests. The Research and Development (R&D) method was used in this study, with three stages of activity, namely Need Analysis & Design, Development, and Evaluation. The subjects of validation were 10 assessment experts and five website graphic experts. A limited trial for practicality testing was carried out during the Evaluation stage. The instruments used were interview guidelines, validity questionnaires, and response questionnaires for practicality testing. Data analysis was quantitative and qualitative, using the Lawshe formula to measure validity. The results showed that the assessment developed had an average CVR value of 0.99 and 1 with a valid category and a practicality test of 93.75% with a convenient category. This study concludes that the non-cognitive diagnostic assessment instrument for website-based learning interests developed meets the requirements for validity and practicality. This research implies that educators can use the website-based non-cognitive diagnostic assessment instrument as a reference in designing learning according to student needs based on the Independent Curriculum.
Improving the Welfare of Honorary Teachers Through the Implementation of Pentahelix in Stakeholders in the Scope of Education Purwandani, Anna; Qomariyatus Sholihah; Mochammad Rozikin
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85316

Abstract

The welfare of honorary teachers in Elementary Schools is still relatively low, mainly because the wages are far below standard. Although BOS funds of 15% of IDR 342,000,000 per year have been allocated, this amount is not enough to meet the needs of honorary teachers. Limited resources worsen the situation and hinder the effectiveness of collaboration in improving their welfare. This study aims to analyze the improvement of honorary teacher welfare through implementing Pentahelix in education sector stakeholders. This study uses a descriptive qualitative method, and data analysis is carried out using the Miles, Huberman, and Saldana methods. Data were collected through observation, interviews, and documentation from 10 informants. The results show that collaboration between the Education Office, principals, school committees, cooperatives, and social media is key, with the most significant contribution from the Education Office (40%). However, coordination and resources need to be improved for the effectiveness of this model. The implications of the results of this study are a deeper understanding of the role of each stakeholder in supporting the welfare of honorary teachers, mainly how policies from the Education Office contribute significantly.
Project-Based Science E-Module to Stimulate the Scientific Attitude of Early Children Deta Mei Sarah; Fitri April Yanti; Melia Eka Daryati; Rendy Wikrama Wardana
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85335

Abstract

The current problem is that science learning is still centered on the teacher, so children's attention needs to be more focused because children are not taught to be directly involved in the science process. This study aims to develop a project-based science e-module to stimulate the scientific attitude of early childhood. The method used in this study is the research and development method with a 4D development model consisting of defining, designing, developing, and disseminating. The study subjects were learning media experts, learning material experts, and language experts. The subjects of the product trial were 4 IT kindergarten teachers. The data collection method was through a questionnaire. The data collection instrument was a questionnaire sheet. The techniques used to analyze the data were qualitative and quantitative descriptive analysis. The results of the study were obtained through expert validation and teacher response questionnaires, with an average result from the material expert validator of 2.94 (Quite Appropriate), an average result from the media expert validator of 3.6 (Appropriate), and an average result from the language validator of 4 (Appropriate). For the results of teacher responses to project-based science e-modules to stimulate scientific attitudes, the average percentage of assessments was 46.528% with the category "Feasible" for use. Based on the feasibility test results, the project-based science e-module to stimulate scientific attitudes of early childhood was declared feasible to be applied as additional teaching materials.
Big Book Media Based on Local Wisdom Batang Regency Material on Making Friends in Diversity setyaningrum, Atika; Witanto, Yuli
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85524

Abstract

Indonesian language in elementary school plays a vital role in developing emotions, but many students still get low learning outcomes. This is because students still have difficulty reading. This study aims to create big book media to improve the reading skills of second-grade elementary school students. The research method used is Research and Development (R&D), which uses the 8-stage development procedure of the Sugiyono model. The subjects of the study were learning media experts and learning material experts. The trial subjects were 30 students. The methods used in collecting data were observation, interviews, questionnaires, documentation and tests. The techniques used to analyze the data were qualitative, quantitative, descriptive analysis, and inferential statistics. The study's results were the assessment given by learning media experts of 93.47% (very good) and learning material experts 81.66% (very good). The results of teacher and student assessments obtained a percentage of 100% (very good). The t-test results showed a significant difference between learning outcomes in the pretest data, namely before and after using the Big Book media. Therefore, the big book media based on Local Wisdow is effective for learning Diversity Material for Grade II Elementary Schools in Batang Regency.
Application of Augmented Reality-Based Learning Media to Improve Understanding of Basic Movements in View of Learning Style Nurkadri; Novita; Asep Suharta; Amansyah; Dian Pujianto
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85540

Abstract

Although AR technology has great potential to improve learning experiences and outcomes, its application in the context of education, especially in PJOK learning, is still limited. Many schools and educational institutions have not optimally utilized this technology to deliver learning materials. This study aims to analyze the application of augmented reality-based learning media to improve understanding of basic movements in terms of student learning styles. This type of research is an experimental study of The One-Group Pretest-Posttest with one-way ANOVA test. The research sample amounted to 20 people consisting of 10 men and 10 women. Data were collected using a test data collection method with an instrument in the form of a test sheet. The results of the visual learning style research have values that fall into the high improvement category, while auditory and kinesthetic learning styles have values that fall into the medium improvement category. The conclusion on the results of the one-way ANOVA test to measure the hypothesis test of the significance value of the interaction of the use of AR-based media. Through AR media, it can be seen that the comprehension ability of students who have kinesthetic and visual learning styles is greater than auditory students.This research has important positive implications for educational development. The research findings can encourage the development of other technology-based learning media that can be applied to various student learning styles.
The Impact of Interactive Learning Media to Increase Interest in Learning Physical Education Indah Verawati; Rahma Dewi; Muhammad Reza Destya
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85542

Abstract

Interest in learning physical education is often less than optimal due to the use of less innovative learning media. Interactive learning media offers the potential to increase learning interest, but its effectiveness needs to be further analyzed. This study aims to analyze the impact of using interactive learning media on increasing interest in learning physical education using inferential analysis. This type of research is an experiment with a one-group pretest-posttest design. The research subjects consisted of 40 students who took the small ball game course. The data collection methods used in this study were tests and questionnaires of interest in learning before and after treatment (interactive learning media) and using instruments in the form of questionnaire sheets. After the data is collected then analyzed using parametric statistical tests. The results showed that interactive learning media significantly increased interest in learning physical education, with differences in pretest and posttest scores supporting the research hypothesis. The conclusion shows that interactive learning media is effective in increasing interest in learning, providing implications for educators to utilize similar media to improve the quality of learning.
AI-Based Learning Media “Toori” (Dance Cartoon) to Increase Elementary School Students’ Interest in Learning Dance Arts Prayoga, Viona Regina; Nurharini, Atip
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 7 No. 3 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v7i3.85603

Abstract

Art education in the digital era faces many issues that need to be addressed to ensure that students continue to benefit from quality and contextually relevant art learning experiences. This study aims to develop AI-based “Toori” (Kartoon Dance) learning media to increase elementary school students' interest in learning dance. The type of research used is Research and Development (R&D). This study uses a model according to Borg and Gall. The subjects of the study were media experts and material experts. The trial subjects in this study were 38 students of grade IV of IMAMA Elementary School. The methods used in collecting data were observation, interviews, questionnaires, documentation, and tests. The data collection instruments used questionnaire sheets and test questions. The techniques used to analyze the data were qualitative, quantitative, descriptive analysis, and inferential statistics. The study's results were the assessment results of learning media experts, namely 91.17% (very good) and learning material experts, namely 95% (very good). The t-test results showed a significant difference between the average pretest score and the average posttest score. The results of the N-gain test showed that the effectiveness was included in the reasonably effective category. It is concluded that the AI-based learning media “Toori” (Dance Cartoon) can increase students' interest in learning art.

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