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INDONESIA
Jurnal EDUTECH Undiksha
ISSN : 26148609     EISSN : 26152908     DOI : -
Core Subject : Education,
Jurnal Edutech Undiksha adalah jurnal ilmiah yang diterbitkan oleh jurusan teknologi pendidikan Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran teknologi. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan bagi masyarakat akademik.
Arjuna Subject : -
Articles 21 Documents
Search results for , issue "Vol. 12 No. 1 (2024): June" : 21 Documents clear
Problem-Based Electronic Module on Thaharah Material for Madrasah Tsanawiyah Students Azizah, Nihlatul; Asrowi; Widyastono, Herry
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.67869

Abstract

Currently, the world is very easily connected with digital devices, including Islamic learning which must follow the development trends of information and communication technology. Therefore, this research aims to develop a digital learning media in formal electronic modules that is integrated with a problem-based approach to learning Islamic religion. The research method is included in the type of research and development (R&D), the subjects involved in this research consisted of 2 Madrasah Tsanawiyah (MTs) teachers and students, as well as 4 experts. The data collection technique used is a non-test technique with the instrument being an expert validation questionnaire and the practicality of learning media. The data analysis technique used is descriptive with percentages to measure the level of feasibility of electronic module products. The research results showed that validation was carried out by 72% of material presentation experts, 73% of language experts, 79% of material experts, and 96% of graphics experts. The results of the practical test by teacher I was 80%, teacher II was 89% and for the practical test students in the individual test got a score of 86.9% and in the small group test it was 81.9. From these two tests, it was decided that the problem-based electronic module developed for Islamic learning at MTs was deemed suitable for use as a medium for learning activities. It is hoped that this research will be able to have a positive impact on the implementation of Fiqh learning at the junior secondary education level.
Improve Concept Understanding and Identifiability Using E-Modul Interactif Microalga Akbar, Shohifa Aulia; Sigit, Diana Vivanti; Komala, Ratna
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.68147

Abstract

Students' difficulties understanding and identifying various forms of microalgae hurt their learning outcomes. As a result, students become increasingly bored with the learning process. This research aims to develop an interactive E-module to improve conceptual understanding and microalgae identification skills. This research uses research and development (R&D) procedures using the ADDIE development model. The subjects of this research were one media expert, material expert, design expert, biology lecturers for needs analysis, nine students for single trials, and eighteen students for small group trials. The methods used to collect data are observation and interviews. The data collection instrument uses a questionnaire. The data analysis technique uses qualitative, quantitative descriptive analysis and the N-gain test. The research results, namely that the interactive E-module obtained very feasible criteria based on the results of expert validation tests with a percentage greater than 80%. Based on the N-Gain test calculation results, the average concept understanding variable is 0.84, while the identification skills variable is 0.70, indicating a gain value greater than 0.7, which means it is very successful. It was concluded that the interactive E-module was practical and effective in improving student's understanding of concepts and identification skills.
Nutrition Education for Overweight Children Through Interactive Learning Media Dinata, Ngurah Mahendra; Laksana, Dek Ngurah Laba; Qondias, Dimas
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.68905

Abstract

Nutrition education interactive multimedia can be an alternative medium to deliver nutrition education material to overweight children. An interactive multimedia tool can provide information interactively by combining text, images, animation, audio, and video. This study aimed to develop interactive multimedia nutrition education that is valid and practical for overcoming the problem of overweight students in junior high schools. This research is research and development using the ADDIE media development model, which consists of five stages: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The data collection instruments used were validity test sheets and questionnaires. The data were then analyzed qualitatively and quantitatively. The data analysis found that the developed interactive multimedia proved valid and practical, with a validity level of 3.50 with a feasible category for use and a practicality level of 3.76 with good criteria. Based on the results of the study, it can be concluded that interactive multimedia nutrition education is useful and practical use in the delivery of nutrition educational material for schoolchildren who are experiencing overweight problems so that multimedia can be used at school as a means of nutritional education while reducing the number of students suffering from overweight and obsessions.
Problem-Based Audio-Visual Animation Media for Indonesian Language Learning in Elementary Schools Suhanda, Faris Deniarrais; Trisna, Gusti Ayu Putu Sukma; Wirabrata, Dewa Gede Firstia
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.69114

Abstract

Learning media that utilizes digital technology has not been fully utilized optimally so that students feel bored and less enthusiastic about using learning media that only relies on books, especially when learning Indonesian. Based on these problems, it is necessary to develop animated learning media that can accommodate students to be more active and enthusiastic in learning. This research aims to develop a learning media in the form of problem-based audio-visual animations on the sub-theme of togetherness in elementary school Indonesian language content houses. The development of problem-based audio-visual animation refers to the procedures contained in the ADDIE model, namely: analysis, design, development, implementation and evaluation. However, the stages carried out in this research only reached the development stage. The subjects in this research were audio-visual animations which were assessed by 2 material experts, 2 media experts, 2 design experts, 1 teacher and 12 students. The object of this research is the validity of audio-visual animation. The data collection process was carried out using a questionnaire method using a Likert scale. Data analysis was carried out using a percentage formula. The percentage results obtained from material expert, media expert, design expert, teacher and student responses were respectively 95.83%, 93.74%, 88.54%, 92.21% and 93.74% with very good qualifications. Thus, it can be concluded that this problem-based audio-visual animation is feasible and valid for use in the learning process.
Edutainment-Based Comic Media to Improve Skills in Writing Historical Narrative Information Zahra, Efeline Nuzula Az; Purwati, Panca Dewi; Trimurtini
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.70499

Abstract

Many students still struggle with low writing skills due to a lack of knowledge about writing. This research aims to develop edutainment-based comic learning media to improve historical narrative writing skills for fifth-grade elementary students. This type of research is development research using the Borg and Gall model and involves one expert in learning materials and one in learning media. The study's test subjects were 6 students from class 5B for a small-scale test and 25 students from class 5A for a large-scale test. Data collection methods included observation, interviews, questionnaires, documentation, and tests. The instruments used were questionnaires and test questions. Data were analyzed using qualitative and quantitative descriptive analysis techniques. The results showed that learning media validation by material experts scored 94% (very feasible) and by media experts scored 82.5% (feasible). The effectiveness of edutainment-based comic learning media was evident with an increase in the average student pretest and posttest scores in the skills aspect by 0.40, categorized as "medium." The questionnaire results and responses from teachers and students indicated that the media were very appropriate. In conclusion, comic media with edutainment innovation significantly improves student learning outcomes in writing skills and is suitable for use in elementary schools. This research has implications for enhancing the quality of teaching services and improving Indonesian language learning outcomes in elementary schools through the development of effective teaching media.
Duet: A Mobile Application to Facilitate Parents in Practicing Coparenting Widhigdo, Jessica Christina; Setiawan, Jenny Lukito; Engel, Mychael Maoeretz; Indriati, Lisa
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.70706

Abstract

Increasing achievement motivation in children, parents need tools to educate them about co-parenting and how to develop achievement motivation in children. Parents also need a means to discuss their parenting patterns and monitor their children. This research aims to develop a coparenting-based mobile application. This type of research is development research that follows the ADDIE development model. The data collection method uses a questionnaire. The data collection instrument uses a questionnaire sheet. The validation sheet is filled in by psychology, technology, and design experts. 92 parents of elementary school students also tested this application in grades 4-6. The data analysis technique uses qualitative and quantitative descriptive analysis. The results of the research, namely expert validation, show that the Duet application has content that is very suitable and useful for helping parents improve co-parenting in order to develop children's achievement motivation (96.30%), is very technologically reliable (83.20%), and has very good design effectiveness (93.33% ). The results of trials on parents showed that this application was very well accepted by parents (81.09%). It was concluded that DUET, a co-parenting-based mobile application, can be used as a tool for parents to develop co-parenting to increase children's achievement motivation. The implication of this research is that the coparenting-based mobile application developed can be used by teachers and parents to improve children's achievement.
Powtoon Learning Media Containing Local Wisdom Improves Elementary School Social Sciences Learning Outcomes Permatasari, Devita Dwi; Setyasto, Novi
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.71983

Abstract

The lack of social studies learning media has an impact on low student learning outcomes. This research aims to develop powtoon learning media containing local wisdom to improve elementary school social studies learning outcomes. This type of research is Research and Development (R&D) using the Borg and Gall development model.  This research involved media experts and material experts. The test subjects for this research were 26 elementary school IV student participants. Data collection were carried out using interviews, observation, documentation, questionnaires and tests. This research uses questionnaire instruments and test questions in data collection. The data collected was analyzed using qualitative, quantitative, and t-test descriptive analysis. The results of the research show that Powtoon learning media containing local wisdom was declared "very feasible" by media experts with a percentage of 96.8% and a percentage of 95% by material experts. The responses given by students received a percentage of 95% which was included in the "very appropriate" category. The t-test results show a significant difference between the learning outcomes of pre-test and post-test data. It can be concluded that the innovation of Powtoon learning media containing local wisdom in social studies learning, especially class IV economic activities, can improve social studies learning outcomes for class IV students. This research has implications for improving student learning outcomes and the effectiveness of learning through Powtoon media containing local wisdom in social studies learning in elementary schools.
Google Sites-Based Teacher Administration in Elementary Schools Susnita, Deka; Jaenudin, Riswan; Syarifuddin; Raharjo, Makmum
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.72928

Abstract

There are still many teachers who have difficulty planning learning activities carefully. The majority of teachers do not complete the administration book because it has to be done manually. Therefore, this research aims to develop Google Sites-based teacher administration in elementary schools. This type of research is development research using the Rowntree model to produce and test products. Meanwhile, at the material evaluation stage, tessmer formative evaluation is used. This research involved material experts, language experts, design experts and practitioner experts. The subjects of this research were class and study teachers in elementary schools with a total of 21 people. Data collection was carried out by observation, interviews, documentation and tests. The instrument used to collect data was a questionnaire sheet. Data were analyzed using qualitative, quantitative and N-gain descriptive analysis. The results of the practicality test at the one to one test stage obtained an average of 90.83% and the small group test obtained an average of 92.75% (very practical). The results of the effectiveness test on the pretest and posttest results with an average N-gain value of 0.74, high category. It can be concluded that teacher administration with Google Sites innovation in elementary schools is very valid and practical for teachers to use. This research has implications for the development of Google Sites-based teacher administration which in the future can improve teacher performance.
E-Worksheet for Students Using Liveworksheet for Digestive System Material Syafar, Syahria Fardinelly; Slamet, Adeng; Susanti, Rahmi; Raharjo, Makmum
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.73022

Abstract

The current problem is that many learning activities still need to utilize media as a learning support tool. This research aims to develop Electronic Student Worksheets (E-LKPD) in junior high school (SMP) science learning in science learning. This type of development research uses the Hannafin and Peck development model, which consists of needs analysis, development, design, implementation stages, and Tessmer evaluation. The population in this study was all Class VIII students, totalling 30 people. The research subjects were experts, including learning material experts, language experts, and learning media experts. The methods used in collecting data in this research were observation, interviews, questionnaires and tests. Data collection instruments include questionnaires and test questions. The techniques used to analyze the data are qualitative and quantitative descriptive analysis and N-gain. The results of the research were that the assessment given by material experts was 86.67 (very valid), linguist experts 88.89 (very valid), and media experts 98.46% (very valid). The results of the practicality test show that the Electronic Student Worksheet (E-LKPD) in science learning is highly qualified. The results of the N-gain test show an increase in learning outcomes, and the medium category is obtained, so it is effective. It was concluded that E-LKPD using live worksheets as teaching materials can increase the value of students' learning outcomes. The implication of this research is that E-LKPD uses the live worksheet that was developed and can be used in learning.
Interactive Learning Media through Nearpod to Increase the Economic Literacy of Students at the High School Level Hasan, Muhammad; Anugrawati, A.; Nurjannah; Ampa, Andi Tenri; Ahmad, Muhammad Ihsan Said
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.76712

Abstract

The learning process in schools is still focused on teachers, and most use conventional learning media, so students are less involved in learning, and students' interest in learning has also decreased. This research aims to develop interactive learning media through Nearpod to increase the economic literacy of participants at the high school level. The research method used is the Research & Development (R&D) method, or developing a product with a comparative and percentage research design. The research stages are based on the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The research subjects were senior high school students, the research sample was 22 students and was selected using a purposive sampling technique. The data collection techniques used were observation, interviews, and administering questionnaires and tests. The results of this research show that the interactive learning media developed through Nearpod, namely "Slide of Cashless,” is very feasible to develop, interesting in using learning media, and effective in increasing the economic literacy of students at the high school level. This research supports and strengthens the findings from previous studies. The results of this research also prove that using Nearpod as an interactive learning medium in the learning process can increase students' economic literacy.

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