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KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) ISSN: 2252-9063
ISSN : 22529063     EISSN : 26857006     DOI : -
Core Subject : Science, Education,
Articles 43 Documents
Search results for , issue "Vol. 1 No. 4 (2012)" : 43 Documents clear
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF DENGAN STRATEGI MODELING THE WAY BERBANTUAN CLASSROOM BLOGGING UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR TIK SISWA KELAS X-5 SMA NEGERI 1 SERIRIT TAHUN AJARAN 2011/2012 Made Agus Janardana
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19592

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan aktivitas dan hasil belajarTIK siswa melalui model pembelajaran kooperatif dengan strategi modeling the wayberbantuan classroom blogging, serta mengetahui respon siswa terhadap penerapanmodel pembelajaran kooperatif dengan strategi modeling the way berbantuan classroomblogging.Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) atauClassroom Action Research pada kelas X-5 di SMA Negeri 1 Seririt tahun ajaran2011/2012 yang berjumlah 34 orang. Instrumen yang digunakan adalah lembarobservasi, praktikum, tugas, tes dan angket.Hasil penelitian menunjukkan bahwa (1) penerapan model pembelajarankooperatif dengan strategi modeling the way berbantuan classroom blogging dapatmeningkatkan aktivitas belajar siswa, yaitu dari 44.12% dengan kategori cukup aktifpada siklus I menjadi 58.82% dengan kategori sangat aktif pada siklus II, (2) penerapanmodel pembelajaran kooperatif dengan strategi modeling the way berbantuan classroomblogging dapat meningkatkan hasil belajar siswa, yaitu pada siklus I rata-rata hasilbelajar siswa diperoleh sebesar 75,48 dengan kategori tidak tuntas meningkat padasiklus II menjadi 88,62 dengan kategori tuntas, daya serap siswa pada siklus I diperolehsebesar 75,48% dengan kategori tidak tuntas meningkat pada siklus II menjadi 88,62%dengan kategori tuntas, dan ketuntasan klasikal pada siklus I diperoleh sebesar 41,18%dengan kategori tidak tuntas kemudian meningkat menjadi 94,12% dengan kategorituntas, (3) penerapan model pembelajaran kooperatif dengan strategi modeling the wayberbantuan classroom blogging mendapatkan respon positif dari siswa denganpersentase 88,24%. Hipotesis tindakan pada penelitian ini diterima, dengan demikianmodel pembelajaran kooperatif dengan strategi modeling the way berbantuan classroomblogging dapat meningkatkan aktivitas dan hasil belajar siswa.
The Implementation of Cooperative Learning of Numbered Head Together (NHT) Efforts to Improve Activity and Learning Results of Class VII A Students on Subjects of ICT (Information and Communication Technology) of SMP Saraswati Singaraja at the Academic Year 2011/2012 Made Suci Ariantini
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19594

Abstract

The classroom action research (CAR) was aimed at 1) improving the students’ activity through The Implementation of Cooperative Learning of Numbered Head Together; 2) improving the students’ learning results through The Implementation of Cooperative Learning of Numbered Head Together; 3) to know students’ responses towards through The Implementation of Cooperative Learning of Numbered Head Together. NHT has four stages, namely: the numbering (numbering), the questioning (questioning), to think together (heads together) and giving the answer (answering).The current research was a CAR in which the subjects of the study were the class VII A students of SMP Saraswati Singaraja at the academic year 2011/2012 with the object of the study being the students’ activity to learn, their learning results and students responses in the standard of competence to practice basic computer skills. Data collection activities using observation sheets, the learning to use the test results of quizzes, worksheets and tests student evaluation, students’ responses using a questionnaire. The learning activity data were collected using observation sheets, student learning outcome data obtained through the tests quizzes, group worksheet and evaluation tests. As for the student response data retrieval using a questionnaire. The results showed that: 1) there was increased activity of student learning outcomes, it can be seen from the average yield earned on learning activity cycle of 12.5 with a category I active enough while in the second cycle of 15.2 with the active category; 2) the average grade has increased by 20% ie from 68 in cycle I to 86 in the second cycle to complete qualifications, while the classical completeness of the cycle I increased by 39% to 86% in cycle II; 3) students’ response to the application of cooperative learning model of NHT on the subjects of ICT, especially in the standard of competence to practice basic computer skills is positive with an average of 44.
The Application Of “IMPROVE’ Learning Model Toward Information And Communication Technology Subject To Improve Critical Thinking Ability And Student Learning Outcomes in Grade VIII B1 Of SMP Negeri 4 Singaraja In Academic Year 2011/2012 Ni Nengah Dwi Apriani
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19595

Abstract

This Classroom Action Research was aimed at: 1) increasing students' critical thinking skills through IMPROVE learning model, 2) improving students’ learning outcomes through IMPROVE learning model, 3) describing the response of students to the IMPROVE learning model. This study was a Class Action Research (PTK), the place of the research was in SMP Negeri 4 Singaraja and was implemented in semester 2 in academic year 2011/2012.  The subjects of research were the students in grade VIII B1 of SMP Negeri 4 Singaraja in Academic Year 2011/2012 with the objects of research were in the form of critical thinking skills and student learning outcomes. Data of the critical thinking skills were collected using observation sheets, for student learning outcomes data were collected through the learning result test, while for the students’ response data retrieved using the enclosed questionnaire. The data collected was analyzed using descriptive analysis.          The result of the research showed that: (1) the increasing in the average students' critical thinking skills in information and communication technology subject from cycle I was 9,66 with a high qualification became 12,41 with a very high qualification in cycle II, (2) The student learning outcomes have increased from cycle I at 73,5 became 89,83 in cycle II. The classical completeness in cycle I at 68,75% increased to 100% cycle II, (3) The response of students to the IMPROVE learning models in ICT subjects were at a very positive qualification with an average of 49.97
PENGEMBANGAN SCHOOL MOBILE LEARNING PADA MATA PELAJARAN KETERAMPILAN KOMPUTER DAN PENGELOLAAN INFORMASI DI SMK NEGERI 1 SUKASADA Raden Ayu Kristi Kurniawati
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19596

Abstract

This research was aimed to : (1) designing application of school mobile learning of KKPI subject in SMK Negeri 1 Sukasada (2) implement application school mobile learning of KKPI subject in SMK Negeri 1 Sukasada (3) studying the response of the students class XII Multimedia 2 to the application school mobile learning of KKPI subject in SMK Negeri 1 Sukasada.  The subject of this research are all student of Multimedia 2 class XII in SMK Negeri 1 Sukasada academic year 2012/2013 which are 21 peoples. This research is research and development (R&D The data collected include students’ response data towards the development of application school mobile learning with the use of Mastery Learning by descriptively. The data of students’ response were analyzed by descriptive The software is built in the form of a website for data processing. While learning the use of School Mobile Learning applications are integrated on the phone, so that the students can using the application School Mobile Learning anytime and anywhere. The system was developed by DFD (Dataflow Diagram) is used to design the system using J2ME and PHP as the programming language and MySQL for database.  The result of this research that student’ response to the application of School Mobile Learning of KKPI subject with the use of Mastery Learning are positive categorized.
THE IMPLEMENTATION OF GENERATIVE TEACHING MODEL TO IMPROVE LEARNING STUDENTS’ ACHIEVEMENT OF THE STUDENTS VIII B5 CLASS OF INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT) AT SMP NEGERI 6 SINGARAJA Ni Putu Hermi Witari Lastri
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19597

Abstract

This study was aimed at (1) improving learning students’ achievement of VIII B5 class at SMP Negeri 6 Singaraja in 2011-2012 of Information and Communications Technology (ICT) in order to apply of the Generative Teaching Model; (2) knowing the students respond of VIII B5 class to apply the Generative Teaching Model of Information and Communications Technology (ICT). This study is a classroom action research design that used in 2 cycles by involving a total number of  30 students of VIII B5 class at SMP Negeri 6 Singaraja second semester in 2011/2012. The object of this research were learning students’ achievement and students response in basic competency of making simple number processing document of Information and Communications Technology (ICT). The learning students’ achievement data was collected based on cognitive test, psychomotor observation and affective observation. Meanwhile, the students’ response data was collected by using questionnaire. The obtained data were analyzed descriptively.  The result of the study showed that (1) there was improvement of learning students’ achievement of VIII B5 class at II cycle to apply the Generative Teaching Model of Information and Communications Technology (ICT). The results indicated that the learning students’ achievement score include: there was improvement of averaging class about 5,92 is 75,73 at I cycle become 81, 65 for II cycle. There was improvement of digestibility about 5,29% is 75,73 of I cycle and 81, 65% for II cycle. Meanwhile, there was improvement of classical completeness learning students from 66,67% at I cycle become 100% at cycle II by improving about 33,33%, (2) The students’ responses towards Generative Teaching Model of Information and Communication Technology (ICT) by averaging about 48,43. The results indicated that the implementation of Generative Teaching Model could successfully improve the learning students’ achievement of Information and Communications Technology.
DEVELOPING A TUTORIAL MODEL INSTRUCTIONAL MEDIA DREAMWEAVER FOR WEB PAGE MANAGEMENT SUBJECT FOR THE XI GRADE STUDENTS MAJORING IN MULTIMEDIA AT SMK NEGERI 3 SINGARAJA Gd Tuning Somara Putra
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19598

Abstract

Utilizing the science and technology to support the process of teaching and learning in activities is one of many positive impacts of technology. The development of information technology is one of the technology advancements which can be applied and exploited in developing the knowledge. However, in Web Page Management subject in SMK Negeri 3 Singaraja, the teacher in the process of teaching and learning faced a problem of transferring the material to the students. Thus, developing a tutorial model of teaching and learning media was a significant step to develop teaching equipment in which it offers a computerizestudents friendly material explanation, and question and feedback giver.  Based on the problems faced in this study, the development of tutorial model of teaching and learning media by using Dreamweaver is compulsory in Web Page Management subject. There were several softwares used in making this program, namely: Macromedia Flash 8, Adobe Photoshop for editing the graphic, Cool Edit Pro 2 for editing the sound, Adobe Premiere Pro 1.5 and Camtasia 7 for editing video, Adobe Dreamweaver Cs3, Macromedia Dreamweaver, and Xampp as testing softwares.   Dreamweaver tutorial instructional media models have different functions in each menu. Like the menu that contains the material subject matter, which has a video tutorial video, as a tool for teaching and evaluating students' abilities test equipment. From the test media of learning dreamwaver to the students, the results showed scattered on the category of student response was very positive 2.77%, 97.23% positive, enough 0%, 0% less positive and very less positive 0%. From the results of these studies are very positive student responses categorized.
THE APPLICATION OF REGION BASED WARNING SYSTEM OF DENGUE HEMORRHAGIC FEVER SPREADING BY SMS GATEWAY WITH HAVERSINE METHOD FORMULA Ni Luh Putu Ratih Indriyani
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19599

Abstract

This research was aimed to design the development and implementation asoftware of Region Based Warning System Of Dengue Hemorrhagic Fever SpreadingBy SMS Gateway With Haversine Method Formula. This research was expected tohelp the community in obtaining information related to the alert warning that the spreadof Dengue Hemorrhagic Fever in the area when the reporting of cases.This research was the development of an application was made to build a RegionBased Warning System Of Dengue Hemorrhagic Fever Spreading By SMS GatewayWith Haversine Method Formula, where the application will be able to accommodatethe data report of Dengue Hemorrhagic Fever, warning Dengue Hemorrhagic Feverdata, and user data that has been registered. The Development Of Region BasedWarning System As The Spread Of Dengue Hemorrhagic Fever SMS Gateway BasedBy Haversine Method Formula uses Waterfall model and was designed using the DataFlow Diagram (DFD).The Application Of Region Based Warning System Of Dengue HemorrhagicFever Spreading By SMS Gateway With Haversine Method Formula was implementedusing the programming language PHP and MySQL as the database as well asapplication to run Gammu SMS Gateway. After the testing process, it is concluded thatthe application provides the information Dengue Fever warning alert is sent via SMStext to take into account the coverage area according to the flight range of Aedesaegypti.
PENGEMBANGAN APLIKASI PELAYANAN RUMAH SAKIT BERBASIS SMS GATEWAY DI RSUD KABUPATEN BULELENG Gede Edy Priyadnya
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19600

Abstract

This research aimed at: (1) designing the application of hospital service based on SMS gateway at general hospital in Buleleng regency; (2) implementing the application of hospital service based on SMS gateway at general hospital in Buleleng regency. The output of this system would be an application which gives health services to the patients or other people about medical check-up schedule of the outpatients, doctor’s present list in the hospital, information of the patients’ room, and information about health support like health education, social services and information about government health programs (ASKES, JKBM, and Jamkesmas).  In designing this application used Waterfall Method, or as known as Classic Life Cycle Model. This Waterfall Model is a classic model which systematic or consecutively in constructing software. This model consists of several stages. Those are (1) requirements definition, (2) system and software design, (3) implementation and unit testing, (4) integration and system testing, and (5) operation and maintenance.   The result of this study is the application of hospital service based on SMS gateway which was implemented with PHP, MySQL as the database server and Gammu as the tool server of SMS Gateway. The result of the test that had been done showed that this application run well as expected. With the presence of this application, public services at general hospital in Buleleng regency were increased. The patients or other people were easy to get up-to-date information from the hospital through their cell phone.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS MODEL PEMBELAJARAN KOOPERATIF TIPE NHT (NUMBERED HEADS TOGETHER) TERHADAP HASIL BELAJAR KKPI SISWA KELAS X MULTIMEDIA 3 SMK NEGERI 1 SUKASADA TAHUN AJARAN 2011/2012 Ni Komang Lia Satriani
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19601

Abstract

Penelitian ini bertujuan untuk mengetahui (1) pengaruh penerapan mediapembelajaran berbasis model pembelajaran kooperatif tipe NHT terhadap hasilbelajar KKPI kelas kelas X Multimedia 3 SMK Negeri 1 Sukasada tahun ajaran2011/2012, (2) respon siswa penerapan media pembelajaran berbasis modelpembelajaran kooperatif tipe NHT.Jenis penelitian ini adalah eksperimen semu (quasi eksperimen) denganrancangan penelitian Posttest-Only Control Grup Design. Populasi penelitian iniadalah seluruh siswa kelas X SMK Negeri 1 Sukasada tahun ajaran 2011/2012.Sebagai sampel dalam penelitian ini adalah kelas X Multimedia 1 dan XMultimedia 3 yang berjumlah 61 orang. Kelas X Multimedia 3 digunakan sebagaikelas eksperimen dan X Multimedia 1 sebagai kelas kontrol. Terdapat dua jenisvariabel dalam penelitian ini yaitu (1) variabel bebas adalah media pembelajaranyang digunakan, dan (2) variabel terikat adalah hasil belajar siswa. Pengumpulandata dilakukan dengan menggunakan metode tes pilihan ganda untuk mengukurranah kognitif dan uji keterampilan untuk mengukur ranah psikomotor. Data hasilbelajar kemudian dianalisis dengan melakukan uji prasyarat yang meliputi ujinormalitas, uji homogenitas dan uji t. Sedangkan untuk respon dan metode angket.Berdasarkan hasil analisis data yang diperoleh, uji normalitas danhomogenitas kedua kelompok berdistribusi normal dan tidak homogen. (1) Nilairata-rata hasil belajar kelompok siswa dengan media pembelajaran NHT adalah40,32 dan memiliki standar deviasi 2,89. Nilai rata-rata hasil belajar kelompoksiswa dengan media pembelajaran konvensional adalah 32,8 dengan standardeviasi 4,28. Hal ini menunjukan bahwa hasil belajar siswa dengan mediapembelajaran NHT memiliki nilai yang lebih tinggi dari media pembelajarankonvensional, (2) diperoleh rata-rata respon siswa sebesar 60,84, denganpersentase respon siswa sebesar 25,81% merespon sangat positif, 70,97%merespon positif, dan 3,23% merespon cukup postif terhadap penerapan mediapembelajaran NHT.
THE APPLICATION OF PATTERN MATCHING ALGORITHM AND DYNAMIC PROGRAMMING FOR DETECTION MUSIC SIMILARITY Ida Bagus Nyoman Pascima
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 4 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i4.19603

Abstract

Art work has various meanings based on the viewers. Every art work is created by human’s insting which has value and should be praised. The right of intelectuality or “HAKI” is the means to price and save every art which is coming from human’s insting. “HAKI” can price a music as an art. The music flagiarism causes the ancienty in the musician side because it is not beneficial for them in a side of “HAKI”. However, there are some views and supports toward that flagiarism such as similar idea, inspirations, admire the work that was traced, and so forth.  People are difficult to know for certainly the similarity or resemblance to the work of art even more amount of music. This thing then becomes a case in a musical flagiarism.  Based on these problems occurred with an idea to utilize a computerized system to find a resemblance to a piece of music. A computerized system used for detecting the level of resistance factors in a long time, matching the constant accuracy and high speed. This system is based on pattern of human’s  thinking (algorithm) to detect musical of similarity. This system was developed by PHP script, AJAX as the programming language, and MySQL as the database processing. The result of the system can use algorithm as the pattern of human’s  thinking for detecting musical similarity. Beside that, this system is also able to collect the music based on some criteria. This system can be working on monophonic music. This system can help the people in detecting the music similarity and as the solution of the problem so that the music flagiarism can be minimalized.

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