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THE DEVELOPMENT OF VIDEO RESTORATION APPLICATION
Gusti Ngurah Made Agus Wibawantara
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19629
Restoration technique besides can be applied in image, it also can be applied in video. Basically, video is a moving image. In the old video or a video that has been old is usually getting degradation which likely happened in an image. The damage on the video is usually in the form of noise salt and pepper, the quality of lighting which is not good where there is an obscure area in several parts and the picture of the video whichis sharp less.In this study, using five different methods of image processing, namely median filtering, contrast stretching, logarithmic transformation, image erosion and image sharpening. Median filter method used to handle the salt and pepper noise, contrast stretching used to improve image contrast, a logarithmic transformation used to increase the brightness of the image. Erosion method used to remove white spots noise on the image that has a black background and simple white objects. Image sharpening used to sharpen the edges of blurred image.Restoration techniques on the video was done in a way to extract the videobecame frames and audio file. These frame then restore using selected processing methods. The restored frame then render with the audio files into a video file. From the result data of system testing proved that a video can be given more than one restoration method based on the damage type of the video.
THE DEVELOPMENT OF BOOKS SEARCHING INFORMATION SYSTEM BY USING THESAURUS BASED ON SHORT MESSAGE SERVICE (SMS) IN GANESHA UNIVERSITY OF EDUCATION LIBRARY IN SINGARAJA
I Made Avendias Mahawan
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19630
Ganesha University of Education (UNDIKSHA) is one of the universitiesthat have the vision and mission create the qualified of educators.and noneducators, to achieve that vision UNDIKSHA need good facilities to support student learning, one of these facilities is the library. The library is a information centre, source of knowledge, research and recreation UNDIKSHA Library has thousands of books by different authors and has been supported by a good system to help students in finding information, The main factors is a student does not find the books that need at the library's collections and students become lazy to come to the library because the books they want to borrow is not return yet. This studyis aimed to create and implementate a software Searching Books Information System by Using Thesaurus based on Short Message Service (SMS) in Ganesha Universitiy of Education (UNDIKSHA) Library in Singaraja. The application is expected to assist members in obtaining information about books in UNDIKSHA Library. Information Systems Development is using a waterfall model, designed by Data Flow Diagram (DFD) and implemented by PHP programming language and MYSQL as the database and Gammu to run the SMS Gateway. After the testing process, it can be concluded that this application is capable to give information about books in library, the existence of the books in library, the date of returning the books for users who borrow the books and reminder of returning the books which is sent by SMS.
THE APPLICATION OF WATERMARKING REGION OF INTEREST (ROI) DIGITAL IMAGE METHOD DISCRETE WAVELET TRANSFORM (DWT) MORPHOLOGY AND MATHEMATICAL
Made Dyah Aryani
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19631
This research was aimed to design and to implement the application region of interest (ROI) digital images with discrete wavelet method transform (DWT) and mathematical morphology. Input of this application is a color image format *. Bmp, and the output of this application is an image too watermak.This software only handles the process of embedding and extraction. Theprocess of embedding a process to insert watermark into a digital image that has been through the discrete wavelet transform, while the watermark extraction is a separation process of the image carrier. In this software also added features for selecting parts of images that will be used as a digital watermark is to apply the Region of Interest (ROI) of digital images, the next part of this selection will be disguised by Mathematical Morphology.The result of this study is an application of watermarking region of interest(ROI) digital images with discrete wavelet method transform (DWT) and mathematical morphology. This software is created with Borland Delphi 7.0. The software is also implemented and has been tested on Windows based operating systems.
THE CLASSIFICATION OF IMAGE ORANGE OF KINTAMANI BASED ON THE COLORS AND SIZES BY EMPLOYING EUCLIDEAN DISTANCE APPROACH
I Ketut Deni Gunawan
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19632
This research is aimed at: 1) Designing the classification system of orangeof Kintamani based on the colors and sizes by employing Euclidean Distance approach, 2)implementing the classification system of orange of Kintamani based on the colors and sizes by employing Euclidean Distance approach. They consist of 5 types of process namely color feature extraction, preprocessing operation (Grayscale, Thresholding), size feature extraction, Euclidean distance, and image classification. Testing image and training data image of this application are the input image with bitmap (*.bmp) extension and the outputs contain information about orange quality. Testing was done to all images of orange that become training data added with non training data of orange image. Process of testing requires farmers’ help to classify the orange before the image is taken.In designing and implementing the application, waterfall method or classic life cycle model was employed. It belongs to classical and systematical model in developing software. It covers some stages: 1) requirements definition, 2) system and software design, 3) implementation and unit testing, 4) integration and system testing, and 5) operation and maintenance.The implementation and the testing is a classification system of orange ofKintamani that use Borland Delphi 7. programming language. From theperformance testing data, it was found that the system is able to identify the orange quality up to 98,33 % with 60 total testing samples of orange image of Kintamani. It shows that the system can be used to help the farmers in classifying orange quality of Kintamani.
THE DEVELOPMENT OF LEARNING MEDIA BASED ON SAVI MODEL ON THE SCIENCE SUBJECT OF SECOND SEMESTER OF THE 3RD YEAR ELEMENTARY SCHOOL STUDENTS
I Gusti Made Adi Suryawan
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19633
The purposes of this research are (1) to develop and to implement the learning media based on SAVI model on the science subject of second semester of the 3rd year students elementary school of SD No. 3 Sukasada (2) to exactly know the response of the students of such kind of learning media.The type of research used is R&D (research and development) system withadapted development model from Dick and Carey, and also Alessi and Trollip. This research involved second semester of the 3rd year students of SD No. 3 Sukasada, especially for the science subject. The data were collected by interview and questionnaire. The result of the system were validated using questionnaire and then analyzed statistically using descriptive analysis.The results have shown that the average percentage of the individual test is97.7% and the average percentage of the group test is 93.9%, mean that the response of the students of the developed media is categorized as a very good result.
DECISION SUPPORTING SYSTEM TO DECIDE THE BEST FARMING FIELD CONTROLLING EMPLOYER (PPL) IN BULELENG REGENCY USING GAP ANALYSIS METHOD
Kadek Dwi Cahyaningsih
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19634
Farming is a sector that is responsible to provide people’s food needed, therefore it’s existension is really needed. Farming field controlling employer (PPL) is a person who persuades the farmers to change their old mind set and life style into the new one through information spreading process, such as training, course, admission that is related to the change and revision of how to farm well, way of farmer’s income productivity improvement, and improvement of farmer’s or people’s family prosperity. Selection of PPL-Agriculture Models are useful to give rewards to educators that can lead to the desired changes therefore conducted this study which aims to design and implement the a Decision Support System to choose the best field controlling employer in Buleleng regency. This software was done using some steps. First step is deciding maximal score for each sub aspect. Second step is counting of competency Gap mapping. Third step is deciding the score for counting result of Gap analysis. Forth step is counting and groupin the core factor and secondary factor and the final score. Laststep is rank decision. The result of this study was a decision supporting system to decide farming field controlling employer (PPL) in Buleleng regency using Gap analysis. This software was made using programming languange, Borland Delphi 2010. The test results indicate that the conceptual system has implemented a mechanism of calculationand logic mechanism in accordance with what is planned.
THE DEVELOPMENT OF MOBILE BASED GEOGRAPHIC INFORMATION SYSTEM FOR TOURISM IN BALI ISLAND
Gede Surya Mahendra
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19635
This study aims to: (1) develop Mobile Based Geographic InformationSystem for Tourism in Bali Island, (2) Implement the design of Mobile Based Geographic Information System for Tourism in Bali Island. The developed application, is expected to help the various parties in facilitating the provision of information about the tourism destination and the support facilities. This application purposed to provide information to the user in the form of information about the island of Bali, which is able to manipulate various types of data, such as the content of the website, categories of location, location and spot and program JAR, do a search points, do a search spot location, perform location search by district or category and search radius by 10 locations nearby.In the design and implementation of the application, the author used thewaterfall method or which is often called the classic life cycle model is the model in creating the software. The model includes several stages, namely: (1) requirements definition, (2) system and software design, (3) implementation and unit testing, and (4) integration and system testing.The results of this research is an application named "GIS WISATA" toassist in providing information about tourist destinations to users anytime and anywhere, which was developed with the JAVA programming language which is supported by a web-based aplication with PHP programming language and MySQL database.
PENGEMBANGAN MEDIA SOSIAL PARIWISATA DENGAN LOCATION BASED SERVICE PADA PERANGKAT MOBILE BERBASIS ANDROID
Kadek Edi Lesmana
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19747
Perkembangan pariwisata banyak memberi dampak positif bagi daerahtujuan wisata. Pariwisata memberikan manfaat pada penjualan, lapangan kerja,pendapatan pajak dan penghasilan dalam suatu daerah. Berbagai pihak terkaitberusaha memanfaatkan teknologi yang ada guna meningkatkan perkembanganpariwisata salah satunya dengan memanfaatkan media sosial. Penggunaan mediasosial disamping untuk tujuan promosi, media sosial juga dapat dikembangkansehingga mampu memberikan informasi geografis. Salah bentuk layanan yangmemanfaatkan informasi geografis adalah location based service (LBS) ataulayanan berbasis lokasi. Penggunaan LBS memungkinkan sistem informasigeografis untuk dapat memberikan informasi yang lebih berfokus pada daerahdisekitar posisi pengguna. LBS banyak dikembangkan pada aplikasi mobileberbasis android. Android merupakan salah satu sistem operasi yang banyakdigunakan pada perangkat mobile sebab android memiliki banyak kelebihandiantaranya memiliki tools yang lengkap dalam pengembangan aplikasi sertaberlisensi open source. Dengan adanya suatu media sosial khusus pariwisata yangmemiliki berbagai kelebihan seperti penggunaan sistem informasi geografis danLBS yang dikembangkan pada perangkat mobile berbasis android serta fasilitasbagi pengguna untuk turut memberikan informasi mengenai tempat tujuan wisatabaik berupa keberadaan tempat wisata, ulasan, saran, keluhan ataupunrekomendasi suatu tempat menjadi tempat yang menarik untuk dikunjungi akanmembantu para wisatawan lebih mengenal daerah tujuan wisata yang akandikunjungi.
PENGEMBANGAN SISTEM PENCATAT PEMAKAIAN KOMPUTER LAB DENGAN BIOMETRIKA PENGENAL WAJAH EIGENFACE
Kadek Ananta Satriadi;
Made Windu Antara Kesiman;
I Gede Mahendra Darmawiguna
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19749
Penelitian ini bertujuan untuk mengembangkan sebuah perangkat lunak yang dapat mencatat penggunaan komputer lab dengan proses login yang dilengkapi biometrika pengenal wajah eigenface. Dengan biometrika pengenal wajah diharapkan perangkat lunak pencatat penggunaan komputer memiliki tingkat keamanan yang lebih tinggi. Eigenface sendiri adalah algoritma pengenalan wajah yang menggunakan proses PCA (Principal Component Analisys) untuk mengekstraksi ciri dari citra wajah training yang akan dibandingkan dengan citra wajah login. Dalam algoritma eigenface terdapat dua proses utama yaitu training dan recognizing. Ekstraksi ciri dilakukan pada proses training dan pembandingan atau pengenalan dilakukan pada proses recognizing. Selisih terkecil dari setiap pembandingan akan dikenali sebagai wajah pengguna terkait. Implementasi dari pengembangan ini menghasilkan sebuah perangkat lunak yang disebut LCLS (Lab Computer Log System). LCLS dikembangkan untuk sistem operasi Linux Ubuntu 12 dengan bahasa pemrograman C++ Qt , library OpenCV 2.4.1 dan MySql Server 5. Hasil pengujian menunjukkan bahwa pengenalan dapat dilakukan dengan akurasi 100% pada kondisi pencahayaan citra wajah training dan citra wajah login yang relatif sama. Namun pada kondisi pencahaayan yang berbeda akurasi pengenalan turun cukup signifikan.
PENGARUH PENERAPAN MODEL PEMBELAJARAN MAKE A MATCH UNTUK MENINGKATKAN HASIL BELAJAR DALAM PEMBELAJARAN TIK KELAS VIII I SEMESTER GANJIL TAHUN AJARAN 2012/2013 DI SMP NEGERI 5 SINGARAJA
Ni Komang Arini Arianti
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 2 No. 1 (2013)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/karmapati.v2i1.19751
Tujuan penelitian ini untuk mengetahui (1) pengaruh penerapan modelpembelajaran Make A Match terhadap hasil belajar TIK kelas VIII I SMP Negeri 5Singaraja, (2) respon siswa terhadap penerapan model pembelajaran Make A Match.Jenis penelitian ini adalah eksperimen semu. Populasinya adalah seluruh siswakelas VIII SMP Negeri 5 Singaraja tahun ajaran 2012/2013. Sampel dalam penelitian iniadalah kelas VIII I dan VIII F yang berjumlah 60 orang. Kelas VIII I digunakan sebagaikelas eksperimen dan VIII F sebagai kelas kontrol. Dua jenis variabel dalam penelitianini yaitu (1) variabel bebas adalah model pembelajaran Make A Match, dan (2) variabelterikat adalah hasil belajar siswa. Pengumpulan data dilakukan dengan metode tespilihan ganda, untuk mengukur ranah kognitif dan uji keterampilan untuk mengukurranah Psikomotor. Data hasil belajar kemudian dianalisis dengan uji normalitas, ujihomogenitas dan uji- t sedangkan untuk respon menggunakan metode angket.Hasil uji normalitas dan homogenitas kedua kelompok berdistribusi normal danhomogen. Terdapat pengaruh hasil belajar yang signifikan antara siswa yangdibelajarkan dengan menerapkan model pembelaran Make A Match. Nilai rata-rata hasilbelajar kelompok siswa dengan model pembelajaran langsung adalah 33,37 denganstandar deviasi 2,66 dan nilai rata-rata hasil belajar kelompok siswa dengan modelpembelajaran Make A Match adalah 38,17 dengan standar deviasi 3,08. Hal inimenunjukan bahwa hasil belajar siswa dengan model pembelajaran Make A Match lebihtinggi dari model pembelajaran langsung. Diperoleh rata-rata respon siswa sebesar47,17 dengan persentase respon siswa sebesar 43,33% merespon sangat positif, dan56,67% merespon positif terhadap penerapan model pembelajaran Make A Match.