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Muhammad Subchan
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dikdaya.unbari@gmail.com
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Kota jambi,
Jambi
INDONESIA
Jurnal Ilmiah Dikdaya
ISSN : 20885857     EISSN : 25807463     DOI : -
Core Subject : Education,
Jurnal Ilmiah Dikdaya ISSN 2088-5857 (Print) ISSN 2580-7463 (Online) adalah peer-review jurnal akses terbuka yang bertujuan untuk berbagi dan diskusi mengenai isu dan hasil penelitian yang lagi hangat pada saat ini. Jurnal Ilmiah Dikdaya diterbitkan oleh Fakultas Keguruan Ilmu Pendidikan (FKIP) Universitas Batanghari Jambi, Jurnal ini mencakup bidang ilmu pendidikan dan pengajaran, Pendidikan Bahasa Indonesia, Pendidikan Bahasa Inggris, Pendidikan Sejarah, Pendidikan Ekonomi, Pendidikan Matematika, Pendidikan Anak Usia Dini (PAUD). Jurnal Ilmiah Dikdaya terbit 2 (dua) kali dalam setahun yaitu pada bulan April dan September. Jurnal ini mempublikasikan artikel hasil penelitian tentang pendidikan dan pengajaran, dan artikel yang masuk hendaknya bukan hasil plagiat dan belum dipublikasikan di tempat lain. Artikel akan di review oleh reviewer dan hasilnya akan dikomunikasikan kepada penulis. Jurnal Ilmiah Dikdaya membuka peluang sebesar-besarnya bagi penulis yang ingin berkontribusi didalamnya sesuai dengan focus dan scope jurnal ini.
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Pengembangan Media Pembelajaran Powerpoint Interaktif Materi Bangun Datar Untuk Mendukung Merdeka Belajar Siswa di Kelas IV SDN 15 Koto Besar Ratnawati, Ratnawati; Subhan, Muhammad; Delmayani, Delmayani
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.690

Abstract

This research is based on a lack of understanding during the learning process on mastering concepts and not using media that attracts students' attention in learning. This research has the goal of producing interactive powerpoint learning media for grade IV mathematics subjects in the independent curriculum of SDN 15 Koto Besar that is valid, practical and effective.The type of research used is R&D (Research and Development), or development research, with the ADDIE development model, (Analysis, Design, Development, Implementation, and Evaluation). It has several stages of development, the first is analysis, including analysis of needs and characteristics of students. Second, the design of interactive powerpoint preparation. The third development was carried out interactive powerpoint validation tests. The fourth implementation is carried out by practicality test and finally evaluation in the feasibility test of interactive powerpoint products.This development research obtained the results of the validation test by 7 expert validators with an average score of 85.7% of the very valid category, the practicality test was carried out by the class IV guardian with an average score of 91.6% of the very practical category. The results of the trial were seen from the student response questionnaire obtaining an average score of 88.6%. Based on the results obtained, it can be concluded that interactive powerpoints in mathematics subjects in the independent curriculum of grade IV SDN 15 Koto Besar, Valid, and Practical.
Pengembangan Media Papercraft Pada Mata Pelajaran Bahasa Ndonesia Untuk Keterampilan Menulis Siswa Kelas 2 SDN 11 Sitiung Angrayni, M; Nurni, Martiya; putri, indah kurnia
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.676

Abstract

The purpose of this study is to produce papercraft media for Indonesian language subjects for writingskills of grade 2 students of SDN 11 Sitiung that are valid, practical and effective. The development model usedin this development is the ADDIE development model. In the development of ADDIE there are five stages ofprocedures, namely Analysis, Design (planning), Development (development), Implementation(Implementation) and Evaluation (evaluation). This research with the type of research used is research anddevelopment (R&D). Research and Development (R&D) is a research method used to develop or validateproducts used in education and learning. The validity of the papercraft media that has been carried out by threevalidators obtained an average value of 78.93% with a very valid category. So papercraft can be said to bevalid for use in the learning process. The practicality of papercraft that has been assessed from the teacherresponse questionnaire obtained a score of 93.75% categorized as very practical and the student responseobtained a percentage of 62.42% categorized as practical. The effectiveness of papercraft that has beenassessed from the results of the student learning test obtained a complete score of 15 people with a percentageof 78.94% categorized as effective.
Mengatasi Kesulitan Belajar Siswa SMK Melalui Pengembangan Video Pembuatan Saku Pada Elemen Teknik Dasar Menjahit SMK N 1 Ranah Pesisir Ningsih, Tri Osvira; Nelmira, Weni
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.706

Abstract

This research is based on the background of the problems contained in learning elements of Basic Sewing Techniques in pocket making material, where students have difficulty understanding the steps and techniques for practical pocket making. This research aims to produce learning media in the form of videos that are valid and practical so that they can be used as a learning resource by students in learning pocket-making material. This research is development research or what is known as Research and Development (R&D) by applying the 4D model. The data collection techniques for this research are observation, interviews and questionnaires. This video was tested for validity by 3 media and material expert validators as well as a practicality test seen from the responses of the teacher who supervised the Basic Fashion Skills subject and Class X Fashion Design students, namely, 12 small group students and 32 large group students. The research instrument used an assessment sheet in the form of a questionnaire which was analyzed using a Likert scale. The analysis technique used is quantitative descriptive data analysis. The results of the validity test for media experts obtained a score of 84.8%, while the validity of material experts obtained a score of 91.8%, so that a total score of 88.3% could be obtained in the very valid category. Furthermore, a practicality test was carried out by the subject supervisor, obtaining a score of 99%, and the results of the practicality test for small group students obtained a score of 94.06%. Then the practicality test results of the large group of students obtained a score of 93.53%, so that a total score with a percentage of 95.53% could be obtained in the very practical category. It can be concluded that this video media is said to be feasible and practical and can be used as a learning medium.
Layanan Bimbingan Klasikal Untuk Meningkatkan Pemahaman Bahaya Penyalahgunaan Narkoba Pada Siswa-Siswi SMPN 2 Bungku Timur Khaerunisa, Avril Indah; Nur Wahyuni, Nur wahyuni; Bau Ratu, Bau Ratu; Puswiartika, Dhevy
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.637

Abstract

 Classical Guidance Services to Raise Students' Awareness of Drug Abuse Risks at SMPN 2 Bungku Timur. Skripsi. Guidance and Counselling Study Program. Education Science Department. Teacher Training and Education Faculty. Tadulako University. Under the supervision of Nurwahyuni.This research aims to raise drug abuse risk awareness among SMPN 2  Bungku Timur Students. The research employed a quasi-experimental method with a single-group design (without comparison) or one-group pretest-posttest design. The research subjects are 30 students. The results show that the drug abuse risks awareness among SMPN 2 Bungku Timur students before attending classical guidance services to raise awareness of drug abuse risks, out of 30 students, there were no students classified as very highly aware of drug abuse risks, no students classified as having a highly aware of drug abuse risks, 10 or 33.3% of students classified as having a low awareness of drug abuse risks, and 20 or 66.6% of students classified as having a very low awareness of drug abuse risks. Meanwhile, the understanding of drug abuse among students at SMPN 2 East Bungku after attending classical guidance services to raise awareness of drug abuse risks, out of 30 students, there were 24 or 80% of students classified as having a very highly aware of drug abuse risks, 6 or 20% of students classified as having a highly aware of drug abuse risks, no students classified as having a low awareness of drug abuse risks, and no students classified as having a very low awareness of drug abuse risks. Based on the data analysis results, it can be proven that classical guidance services influence the improvement of understanding of drug abuse hazards among students at SMPN 2 East Bungku.
Penerapan Model Project Based Learning dalam Pembelajaran Menulis Teks Laporan Hasil Observasi Kelas VIII SMP Negeri 17 Kota Jambi Maizarra, Deva; Rustam, Rustam; Yusra, Himan
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.697

Abstract

The purpose of this research is to determine the application of the project based learning model in learning to writereport texts based on observations of class VIII students at SMP Negeri 17 Jambi City. The approach in this research uses aqualitative approach with a descriptive research approach. Data collection was carried out by means of interviews, observationsand documentation in the field. The results of this research show the application of project based learning, where students areable to solve a problem through project assignments carried out in groups, through this students are able to exchange ideas withetheir colleagues in solving a problem. It can be concluded that the implementation of project based learning has gone wellaccording to the PJBL steps.
Pengembangan Media Puzzle Suku Kata Untuk Melatih Kemampuan Membaca Peserta Didik Kelas 1 SDN 05 Koto Baru Apreasta, Lika; Anggrayn, Melisa; Rezeki, Sri
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.684

Abstract

This research aims to develop syllabic puzzle media to train students' reading skills in class 1 at SDN 05 Koto Baru. Thisresearch uses R&D (Research and Development) research. The development model used uses the ADDIE model which consists offive stages, namely: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The type of data taken isquantitative and qualitative data. The data development instruments that researchers used were validation sheets, practicalityquestionnaires and instrument effectiveness. The collection methods in this research are interview techniques, questionnairetechniques, and documentation. The data analysis techniques used are validity analysis, practicality analysis and effectivenessanalysis. Based on the product development and testing stages that have been carried out by researchers at SDN 05 Koto Baru onsyllable puzzle media to train class students' reading skills, validation of the development of syllable puzzle media shows that thesyllable puzzle media obtained an average percentage of 87.5 % with very valid categories, so the syllable puzzle media is said to besuitable for use. The practicality of syllabic puzzle media was assessed from the questionnaire responses from educators andresponses to the development of syllabic puzzle media by obtaining a percentage from educators of 92% and 80% which both fall intothe very practical category, so the average value is 86% . The effectiveness of syllabic puzzle media is assessed from the results of thequestionnaire interest score with an average percentage of 82% in the very effective category. So it is very effective to use syllabicpuzzle media to improve learning outcomes, interest and motivation to learn.
Multimedia 3d Flipbook Sebagai Alternatif Media Pembelajaran Mata Kuliah Bahasa Indonesia D, Yusra
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.726

Abstract

Tujuan penelitian ini adalah mengembangkan media pembelajaran untuk mata kuliah Bahasa Indonesia. Metode yang digunakan adalah merode penelitian pengembangan model ADDIE. Tahapannya dimulai dari analisis, desain, pengembangan, implementasi, dan evaluasi. Hasil penelitian menunjukkan bahwa Mahasiswa menilai positif multimedia 3D flipbook untuk mata kuliah Bahasa Indonesia terhadap komponen tampilan, materi, dan pembelajaran. Oleh sebab itu, multimedia ini diharapkan dapat meningkatkan kualitas proses belajar mengajar mata kuliah Bahasa Indonesia. Uji coba skala kecil menghasilkan nilai rerata 4,8 (kategori sangat layak). Uji coba skala besar menghasilkan nilai rerata 4,43, artinya skor tersebut terletak pada rentang X> 4,20. Ini memperlihatkan bahwa produk multimedia 3D flipbook  yang dikembang  berada pada kategori “Sangat Layak”.  
Pengembangan Modul Pembelaran Materi Bilangan Pecahan Siswa di Kelas IV SDN 01 Koto Baru Asmara, Dwi Novri; Apreasta, Lika; Pitriana, Depi
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.672

Abstract

This research aims to develop a learning module for learning fractions for students in class IV SDN01 Koto Baru. This research uses Research and Development (R&D). The development research model useduses ADDIE. The ADDIE model consists of 5 stages, namely Analysis, Design, Development, Implementationand Evaluation. The types of data taken from the development of this Teaching Module are qualitative andquantitative data. The data collection instruments used are Validation, Practicality sheets and Effectivenesssheets. The data collection techniques used used observation, questionnaires, documentation and tests. The dataanalysis techniques used are validation analysis, practical analysis and effectiveness analysis. Based on thedevelopment that has been carried out on the Mathematics learning module for class IV fraction material atSDN 01 Koto Baru. Then you can get the results of developing the learning module. Material mathematicsusing the ADDIE development model which can be tested in class IV at SDN 01 Koto Baru. Validation of theMathematics learning module material for class IV fractions at SDN 01 Koto Baru was assessed by threevalidators. Validation shows that the learning module obtained a percentage of 72.1% with a very validcategory. Practicality was assessed by the class teacher and four students for the learning module obtained apercentage of 89.3% with a very practical category. Effectiveness is assessed by student results. Studentlearning outcomes obtained a percentage of 82.1% in the very effective category.
Analisis Unsur Intrinsik Dan Ekstrinsik Kumpulan Dongeng Daerah Jambi Untuk Materi Pembelajaran Bahasa Indonesia Sijabat, desi natalia Cristina; Rasdawita, Rasdawita; Setyonugroho, Agus
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.702

Abstract

: This research is included in the type of qualitative research. And belongs to the descriptive type. Thistype of descriptive research is used to describe the analysis of the intrinsic and extrinsic elements of Jambiregional fairy tales for Indonesian language learning materials. In this case, the researcher will look at whatintrinsic and extrinsic elements are contained in Jambi regional fairy tales and find out what moral values arein Jambi regional fairy tales and find out what fairy tales are related to the CP of the seventh gradeIndependent Middle School curriculum. The results of the research are intrinsic and extrinsic elements as wellas teaching materials in Jambi Regional fairy tales which are contained in 5 books, namely a book with the titleLegend of Bukit Perak, a book with the title Legend of the Chinese Mirror Princess, a book with the title TheOrigin of the King of Jambi, a book with the title Lubuk Bumbun and the book with the title Kerinci RegionalFolklore about Putri Tangguk, for intrinsic elements it includes theme, characters, plot, setting, language styleand point of view, while for extrinsic elements it only includes moral values and social values, for valuesreligion was not found. The Jambi Regional Fairy Tales contained in these 5 books are included in teachingmaterials because they can teach readers various moral values and provide new knowledge related to thelanguage style of fairy tales
Pengaruh Mordan Tawas, Tunjung dan Kapur Sirih Terhadap Hasil Pencelupan Kain Katun Mori Primissima dengan Ekstrak Daun Gambir (Uncaria Gambir Roxb) Gustiani, Nurulita; Novrita, Sri Zulfia; Adriani, Adriani
Jurnal Ilmiah Dikdaya Vol 14, No 2 (2024): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v14i2.692

Abstract

Utilization of abscission (deciduous) plants which have the potential to be extracted as natural dyes that are non-toxicand environmentally friendly. This research aims to describe the name of the color (hue), the darkness of the color (value), thecolor resistance/fading to washing and the influence of the differences between tawas, tunjung and kapur sirih mordants on theresults of dyeing gambier leaf extract on cotton. The type of research is experimental research. The object of this research isprimissima mori cotton dipped in gambier leaf extract (Uncaria Gambir Roxb) with alum, tunjung and whiting mordant. Usingprimary data with data collection techniques through questionnaires sourced from 18 panelists consisting of 3 lecturers who havetaught textile courses and 15 Fashion Design students from the IKK Department. The collected data was processed in the form offrequency percentages and analyzed using the Friedman K-Related Sample test with SPSS version 29. This research produces thename of the color (hue), dark and light color (value) and color resistance/fading to washing. Without using a mordant, the colorMuddy Waters Brown #B19453 is produced, the value is very bright and the color/fading resistance to washing changes/reduces.Dyeing with tawas mordant produces the color Muddy Waters Brown #8D774E, the value is quite bright and the colorfastness/fading changes/reduces slightly. Tunjung Mordan shows the color Soft brown #554736, the value is not light and thecolor does not change at all. And with kapur sirih mordant produces the color Muddy Waters Brown #98815C, the value is brightand the color changes/reduces slightly. The Friedman K-Related Sample test for dark and light colors (value) is a significantvalue < significance level = 0.001 < 0.05 with the result that Ha is accepted and Ho is rejected. Where Ha states that there is asignificant influence on the lightness and darkness of the color (value). Based on the analysis of the Friedman K-Related Sampletest for color resistance/fading to washing, it is significant < significance level = 0.001 < 0.05. So Ho is declared rejected,meaning that there is a significant difference in color resistance/fading to washing caused by differences in mordant on the resultsof dyeing gambier leaf extract (Uncaria Gambir Roxb) on cotton fabric

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