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INDONESIA
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa
ISSN : 20870795     EISSN : 26220652     DOI : -
Core Subject : Humanities, Art,
The main focus of this journal is to promote global discussion forums and interdisciplinary exchanges among academics, practitioners and researchers of visual arts and visual culture. Series will encourage practice and research innovation that focuses on visual arts and visual culture, contributing to a better understanding of the highly dynamic development of dynamic theories, practices and discourses of visual art and visual culture.
Arjuna Subject : -
Articles 14 Documents
Search results for , issue "Vol. 11 No. 1 (2019)" : 14 Documents clear
PEMANFAATAN KOLASE DENGAN MEDIA KERTAS DAN PLASTIK BEKAS DALAM KARYA MONOPRINT Adi, Sigit Purnomo; Tri Marutama, I Gusti Ngurah
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 11 No. 1 (2019)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v11i1.2668

Abstract

The use of used plastic and used paper to produce an alternative in the use of media in the process of visual processing specifically graphic artwork, this step is one of the efforts to save the environment with the help of art. By utilizing used goods, mostly used paper, plastic will not directly reduce the damage caused by plastic and paper materials. Paper and plastic are explored as sustainable media, while graphic art works are not only an aesthetic realm, but seniors as a way to provide awareness and care will discuss the environment. This creation uses monoprint and collage techniques as techniques for exploration and ideas in the art process.
WUJUD RASA SYUKUR SEBAGAI KELUARGA PETANI DALAM VISUAL KARYA SENI GRAFIS Prastyo, Irfan Dwi; Zarkasi, Much Sofwan
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 11 No. 1 (2019)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v11i1.2675

Abstract

The lesson from life as farm family inspire personal life to patient, work hard, simple, sharing and help each other in daily life and also contribute to self-maturing. Purpose of create this printmaking artwork is creating printmaking artwork which take form thankfulness as farm family and also explain about concept, process creating and visual aesthetic result from printmaking artwork. Form of thankfulness as farm family is visualized in printmaking artwork with relief print technic use hardboardcut on paper. These creating printmaking artworks give more insight from empirical experience in creating printmaking artwork and also deepen about concept form thankfulness as farm family
STUDI EKSPLORASI BIOMORFIK SEBAGAI IDE DASAR DALAM PENCIPTAAN KARYA SENI RUPA TIGA DIMENSI Afatara, Narsen; Prameswari, Nadia Sigi
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 11 No. 1 (2019)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v11i1.2677

Abstract

Art is making quality work that can be enjoyed by others. The stages of making art are determined by ideas, ideas and being able to reconstruct into valuable works of art. One way to get ideas, ideas is to make observations. One object that can be used as observation is Ameba. Joan Miro and Santiago Calatrava are among the artists whose works are inspired by Amoeba or biomorphics. The purpose of this study is to find out how far artists explore and produce high-value works with Amoeba or biomorphics as the basic ideas in making art.
KEBERADAAN KEBUTUHAN EXISTENCE, RELATEDNESS, GROWTH, DALAM VIDEO GAME HARVEST MOON BACK TO NATURE Budiman, Arief
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 11 No. 1 (2019)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v11i1.2678

Abstract

Playing video games is basically an activity where it must have an stimulus energy which is commonly referred to as motivation. Without motivation, player will not be interested in playing a video game with a long duration. The Harvest Moon Back to Nature video game as a video game that was quite successful, which made the video game a legendary video game for the audience's audience as early as 1997. Harvest Moon Back to Nature looks so strong in representating about social life of rural communities, especially one who works as a farmer. It creates interest which in turn encourages researchers to know more about how motivation for human needs is presented by the Harvest Moon Back to Nature video game. This research fundamentally use interpretative analytical descriptive method with narrative approach. Using a view from ERG theory Clayton Alderfer, which according to him motivation is related to basic human needs which consist of existence needs, relatedness needs, and growth needs. In increasing one's motivation, the three basic human needs must be fulfilled wherever possible. From the results of the research conducted using these instruments, it can be concluded that the power of motivation has been presented in the Harvest Moon Back to Nature video game from the fulfillment of existence needs, relatedness needs, and growth needs, both in the context events of farming, raising, and in carrying out other events.

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