cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
ComTech: Computer, Mathematics and Engineering Applications
ISSN : 20871244     EISSN : 2476907X     DOI : -
The journal invites professionals in the world of education, research, and entrepreneurship to participate in disseminating ideas, concepts, new theories, or science development in the field of Information Systems, Architecture, Civil Engineering, Computer Engineering, Industrial Engineering, Food Technology, Computer Science, Mathematics, and Statistics through this scientific journal.
Arjuna Subject : -
Articles 1,585 Documents
Strategi Bisnis Teknologi Informasi pada Perusahaan Hitachi, Ltd. Pudjadi, Tri; Jaya, Achmad; Kiranal, Defria A.; Rahadian, Raedi
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2555

Abstract

Information technology (IT) application for corporate is now a very common thing. It brings many benefits, such as improving business performance, minimizing marketing cost and time, and minimizing the risk in doing business. Hitachi, Ltd. relies on information technology for the company's progress. Various IT strategies performed by Hitachi, Ltd. for improving the quality of their business which one of them is implementing enterprise resource planning (ERP) system of Microsoft Dynamics Navision as its core business application. As a business management software, this system connects many components of the organization by presenting a comprehensive business management functionality-from the financial sector to supply chain. Nevertheless, one of the shortcomings of ERP system is its inefficient schedule solution. Therefore, Hitachi, Ltd. implements a lot of strategies, beside ERP, to survive in the competitive business world of information technology.
Analisis Incremental Kelayakan Penambahan Lini Perakitan Engine Motor Pt Abc Jonny, Jonny
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 1 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i1.2800

Abstract

Manufacturing motorcycle unit in Plant 1 of PT ABC requires engine supply from Plant 2. This has some burden on the operating cost of Plant 1 and the opportunity loss as well due to delay of motor engine delivery. Based on the problem, team proposes additional engine line in Plant 1 to cut engine supply from Plant 2. Therefore, team analyzes this proposal using incremental analysis to determine whether the proposal is feasible or not by comparing before and after condition with result NPV about IDR 967 Billion and Payback Period under 1 year. By this result, team determines that this proposal is recommended to be approved by management. 
Editorial Page and Table of Content Manik, Ngarap Imanuel
ComTech: Computer, Mathematics and Engineering Applications Vol 8, No 1 (2017): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v8i1.3871

Abstract

A Study of Factor Affecting the Software Application Development in Indonesian Creative Industry Chandra, Adhi Nugroho; Kurniawan, Yohannes
ComTech: Computer, Mathematics and Engineering Applications Vol 6, No 2 (2015): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v6i2.2275

Abstract

The creative industries promising opportunities, especially the interactive game business. creative industries is still undeveloped, but lately has been showing its contribution to the economic development of Indonesia. Implementation of the Information and Communication Technology (ICT) strategy is a new discourse that can provide great opportunities for the entrepreneurial. This study aims to reveal the level of implementation of ICT strategies, the role of government influence on the development of business, industry conditions as well as the existing value chain in the interactive games industry. Type of research conducted by descriptive research, qualitative analysis was based on the findings of desk research / literature, interviewsources, and the researcher's own knowledge. Level of subjectivity can be minimized with the help of quantitative analysis and the selection of competent resource persons in the field interviews. Secondary dataobtained from the creative economy planning books in 2025, which was published by the Ministry of Commerce of the Republic of Indonesia. Based on the research results, it is concluded that the implementation of ICTstrategies by entrepreneurs in the interactive games industry is still less, and this is partly because in general the industry is still small-scale and micro enterprises, mash the industry is relatively new in the world of business,and entrepreneurs are still concentrating the creation, production, and distributio, commercialization are being developed. In general, interactive games industry is growing. In the future, need to research business model and business strategy, so it would complement the models developing strategy in the game interactive industry.
Penerapan Tahapan Membangun Aplikasi Knowledge Management pada Subdivisi Orafin di PT X Kurniali, Sartika
ComTech: Computer, Mathematics and Engineering Applications Vol 3, No 1 (2012): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v3i1.2441

Abstract

The application of knowledge management on the Internet keeps growing. This is due to the Internet that offers new opportunities to use the knowledge assets, define the type of new knowledge assets, and spread even outside the organization. The emerging social media is enabling internet-based knowledge sharing system. Social media itself is nothing new, but now has undergone many changes that allow for much interactive interaction and much greater number of users. The results showed that knowledge management and social media contain almost the same components. This allows the role of social media on the application of knowledge management, such as collaboration tools accompanied by a clear business purpose.
Evaluasi Knowledge Management System di Kompas Gramedia Menggunakan Analisis Faktor Kristin, Desi Maya; Sardjono, Wahyu
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 1 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i1.2695

Abstract

Evaluation of Knowledge Management System (KMS) is performed to determine the state of KM Portal and provide suggestions to improve the benefits and usability for employee and the company. The evaluation analysis of KMS uses factor analysis to determine the factors that influence user awareness in using KM Portal of Kompas Gramedia. The analysis shows three factors: the quality of KM Portal and user support; user participation; processes and procedures. All factors produced a model that can be used for the control of KM Portal. In accordance with the data processing, the current state of KM Portal is enough. This situation has not yet met the standards that company desires so the company needs further development to obtain a perfect score. 
Game Edukasi Pengenalan Kebudayaan Indonesia Berbasis Android Salman, Afan Galih; Chandra, Natalia; Norman, Norman
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2581

Abstract

Game now is not just an entertainment but merely serves as a educational tool or the so-called educational games. We develop an educational game application on Android platform which provides information about Indonesian culture. The methodology used is the analysis method of information gathering, system design, implementation, and testing. Information about Indonesian culture is displayed in form of Android-based educational game application. Users will be expected to get a lot of information regarding the Indonesian culture.
Perancangan Sistem Pembelajaran Blended Learning pada Divisi Corporate Learning Bina Nusantara Iskandar, Karto; Fernanto, Fredy; Gotama, Mulia; Aswin, Aswin
ComTech: Computer, Mathematics and Engineering Applications Vol 5, No 2 (2014): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v5i2.2173

Abstract

This research purpose is to design a Blended Learning System that allows participants to learning online with SCORM-based material. Tracking progress of online learning outcomes will be reported to the facilitator, management and survey work. Research methodology are method of designing and literature study. Design method using two first step in extreme methods, the planning and design programming. Literature study Methods is taken to find references on the internet and read a book for the collection of required data. The results of this study is used to simplify facilitator in acknowledging to what extent the participants understand the material provided and trigger a process of discussion in the classroom. The conclusion from this study is designed blended learning allows participants become interactive in performing learning online, showing progress and becoming interactive. Therefore, through survey, it can support learning to become more Interactive and informative.
Perancangan Sistem Informasi Akademis Perguruan Tinggi\ Menggunakan Diagram Use Case dan Rich Picture Iskandar, Karto
ComTech: Computer, Mathematics and Engineering Applications Vol 3, No 1 (2012): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v3i1.2464

Abstract

This research is a continuation of previous research, which is a development of academic information systems for higher education with database reporting of EPSBED to DIKTI. Researchers will continue to develop the design using use case diagrams and rich picture diagrams. The design is useful to help the team of developers in building the application especially in coding process. The method used is studying the results of previous research then developing the design of use case diagrams and finally making the rich picture diagrams. The results of this research is a process design of a university in use case diagrams and rich picture diagrams. This research found that an academic information systems can be designed with use case diagrams and rich picture diagrams to facilitate coding process. This design is expected to be developed into a ready-use application that can be utilized in universities.
Aplikasi Geofoam Sebagai Material Timbunan di Atas Tanah Lunak Hidayat, Irpan; Suhendra, Andryan
ComTech: Computer, Mathematics and Engineering Applications Vol 2, No 1 (2011): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v2i1.2722

Abstract

Geofoam is a geosintetik material made of Expanded Polystyrene (EPS) and Xtruded Polystyrene (XPS), which has a low weight property which makes geofoam widely used as a lightweight fill material and has been applied in Europe, especially in Eastern Europe. This is a preliminary research that emphasizes on the use of geofoam as a fill material on soft ground through theoretical analysis using Plaxis program. Supporting data used covers data of basic and fill ground taken from specific locations which are planned for subsequent research as a field test. Based on the Plaxis program results, the use of geofoam as a fill material give a higher safety factor value with a smaller deformation compared to laterite soil. This result indicates that the use of geofoam as a fill material can be considered to be applied in the country. 

Page 5 of 159 | Total Record : 1585


Filter by Year

2010 2025


Filter By Issues
All Issue Vol. 16 No. 2 (2025): ComTech Vol. 16 No. 1 (2025): ComTech Vol. 15 No. 2 (2024): ComTech Vol. 15 No. 1 (2024): ComTech Vol. 14 No. 2 (2023): ComTech Vol. 14 No. 1 (2023): ComTech Vol. 13 No. 2 (2022): ComTech Vol. 13 No. 1 (2022): ComTech Vol. 12 No. 2 (2021): ComTech Vol. 12 No. 1 (2021): ComTech Vol. 11 No. 2 (2020): ComTech Vol 11, No 1 (2020): ComTech (Inpress) Vol. 11 No. 1 (2020): ComTech Vol 10, No 2 (2019): ComTech Vol. 10 No. 2 (2019): ComTech Vol 10, No 1 (2019): ComTech (In Press) Vol 10, No 1 (2019): ComTech Vol. 10 No. 1 (2019): ComTech Vol. 9 No. 2 (2018): ComTech Vol 9, No 2 (2018): ComTech Vol 9, No 2 (2018): ComTech Vol 9, No 1 (2018): ComTech Vol. 9 No. 1 (2018): ComTech Vol 9, No 1 (2018): ComTech Vol 8, No 4 (2017): ComTech Vol 8, No 4 (2017): ComTech Vol. 8 No. 4 (2017): ComTech Vol 8, No 3 (2017): ComTech Vol. 8 No. 3 (2017): ComTech Vol 8, No 3 (2017): ComTech Vol 8, No 2 (2017): ComTech Vol. 8 No. 2 (2017): ComTech Vol 8, No 2 (2017): ComTech Vol 8, No 1 (2017): ComTech Vol. 8 No. 1 (2017): ComTech Vol 8, No 1 (2017): ComTech Vol 7, No 4 (2016): ComTech Vol 7, No 4 (2016): ComTech Vol. 7 No. 4 (2016): ComTech Vol 7, No 3 (2016): ComTech Vol 7, No 3 (2016): ComTech Vol. 7 No. 3 (2016): ComTech Vol 7, No 2 (2016): ComTech Vol 7, No 2 (2016): ComTech Vol. 7 No. 2 (2016): ComTech Vol 7, No 1 (2016): ComTech Vol 7, No 1 (2016): ComTech Vol. 7 No. 1 (2016): ComTech Vol 6, No 4 (2015): ComTech Vol 6, No 4 (2015): ComTech Vol. 6 No. 4 (2015): ComTech Vol. 6 No. 3 (2015): ComTech Vol 6, No 3 (2015): ComTech Vol 6, No 3 (2015): ComTech Vol. 6 No. 2 (2015): ComTech Vol 6, No 2 (2015): ComTech Vol 6, No 2 (2015): ComTech Vol. 6 No. 1 (2015): ComTech Vol 6, No 1 (2015): ComTech Vol 6, No 1 (2015): ComTech Vol. 5 No. 2 (2014): ComTech Vol 5, No 2 (2014): ComTech Vol 5, No 2 (2014): ComTech Vol. 5 No. 1 (2014): ComTech Vol 5, No 1 (2014): ComTech Vol 5, No 1 (2014): ComTech Vol. 4 No. 2 (2013): ComTech Vol 4, No 2 (2013): ComTech Vol 4, No 2 (2013): ComTech Vol 4, No 1 (2013): ComTech Vol 4, No 1 (2013): ComTech Vol. 4 No. 1 (2013): ComTech Vol 3, No 2 (2012): ComTech Vol 3, No 2 (2012): ComTech Vol. 3 No. 2 (2012): ComTech Vol 3, No 1 (2012): ComTech Vol 3, No 1 (2012): ComTech Vol. 3 No. 1 (2012): ComTech Vol 2, No 2 (2011): ComTech Vol. 2 No. 2 (2011): ComTech Vol 2, No 2 (2011): ComTech Vol 2, No 1 (2011): ComTech Vol. 2 No. 1 (2011): ComTech Vol 2, No 1 (2011): ComTech Vol. 1 No. 2 (2010): ComTech Vol 1, No 2 (2010): ComTech Vol 1, No 2 (2010): ComTech Vol 1, No 1 (2010): ComTech Vol 1, No 1 (2010): ComTech Vol. 1 No. 1 (2010): ComTech More Issue