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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Search results for , issue "Vol 2 No 11 (2013): November 2013" : 10 Documents clear
PENINGKATKAN PEMBELAJARAN GERAK DASAR MELALUI MODEL PERMAINAN INOVATIF PADA SISWA KELAS III SD NEGERI BALAPULANG KULON 05
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2463

Abstract

Issues raised in this study is how to improve the learning outcomes of basic motion through an innovative gamefor the third grade students of SD Negeri 05 Balapulang Kulon?. The purpose of this study was to determinethe basic motion improvement of learning outcomes through innovative game model for third-grade students ofSD Negeri 05 Balapulang Kulon. Subjects were observed and Class III Elementary School StudentsBalapulang Kulon 05 Semester II in 2013, amounting to 22 students. Object of this study is the result oflearning the basic motion through an innovative approach to the game. The research was conducted in May of2013 that took place in the elementary school yard Balapulang Kulon 05. This study uses classroom actionresearch in the form of shaped penkajian process cycle, which consists of four stages: planning, action,observation and reflective. The research instrument using the check list to record the attitudes and events thatoccur in learning deemed important and have been set will be investigated. From the observations obtainedwith the help of a check list can be obtained that the percentage of cognitive abilities, affective and psychomotorof Elementary School Students in Grades III Balapulang Kulon 05 before the research is 68%, 64%, and 59%.After learning in cycle 1 was given an increase in cognitive ability increased to 73%, 77% affective abilities andpsychomotor skills 68%. Because there are aspects that have not reached mastery, then held a second cycle that is otherwise completed all aspects of the cognitive 86%, 91% affective, and psychomotor 86%. Conclusion isthrough learning Penjasorkes using innovative modeling approach can improve learning outcomes for studentsachieve mastery learning all aspects: cognitive, affective, and psychomotor in Class III Elementary SchoolBalapulang Kulon 05 Semester II Academic Year 2012/2013. Some suggestions include researchers, teachersshould consider the use of Penjasorkes SD innovative approach to the game because it has been proven toimprove learning outcomes of students achieve mastery learning in learning basic movement. In the applicationof learning Penjasorkes using innovative approaches in order to achieve the game that teachers need to planoptimal learning scenarios that put more on the active involvement and fun of all students in learning activities.
UPAYA PENINGKATAN GERAK DASAR MELALUI PERMAINAN ROK GEBUG PADA SISWA KELAS V SD NEGERI DUKUHJATI KIDUL 02 KABUPATEN TEGAL TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2464

Abstract

Issues raised in this study is How to Increase the Basic Motion Game through Rok Gebug In Class V studentsof SD Negeri Tegal Dukuhjati Kidul District 02 in 2013.Object of this study is the fifth grade students of SDNegeri 02 Dukuhjati Kidul Regency Tegal number of 32 students. To obtain the appropriate data in this studyusing PTK (Classroom Action Research). For TOD consists of four stages: planning, action, observation andreflection. The research instrument using the check list to record the attitudes and events that occur in learningdeemed important and has been set to be investigated. From the observations obtained with the help of a checklist can be obtained that the percentage of cognitive abilities, affective and psychomotor of fifth grade elementaryschool students Dukuhjati Kidul Regency Tegal 02 shows that in the first cycle of cognitive learning outcomesof students reached 68.75%, student learning outcomes the affective aspect reached 70.62% and psychomotoraspects of learning outcomes reached 56.25%. After the improvement of the learning activity in the second cyclethen an increase in student learning outcomes for all aspects, ie to be 84.68% cognitive, affective aspects to be79.06% and a 82.61% psychomotor aspects. Some researchers suggest among other things, learning basicmovements with skirt gebug game approach can be an alternative to be applied. Because it can provide directlearning experiences to students through the play and the development of scientific skills and a good attitude forstudents. Also can be used as an alternative to overcome the lack of infrastructure support at school so it can be applied as a learning variations.
SURVEI MANAJEMEN ARUNG JERAM DI SERAYU ADVENTURE INDONESIA KABUPATEN BANJARNEGARA TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2465

Abstract

The background of this research is, Serayu Adventure Indonesia is a rafting operator who first stood inBanjarnegara district, Central Java, officially licensed from FAJI, as well as having a professional guide-guide.Masalahan focus in this study: 1) How program planning activities Rafting Adventure in Indonesia SerayuBanjarnegara? 2) How perngorganisasian people who handle whitewater rafting in Indonesia AdventureSerayu Banjarnegara? 3) What is the direction of the implementation of the program activities RaftingAdventure in Indonesia Serayu Banjarnegara? 4) How to supervise the implementation of program activitiesrafting in Indonesia Adventure Serayu Banjarnegara? This study uses a qualitative descriptive approach. Thisresearch sites in Serayu Adventure Indonesia, Banjarnegara district. Objectives of this research are, Manager,Treasurer, Person-technical person in the field, Guest, and rafting instructor. Data collection methods are used,namely, observation, interviews, and documentation. The results of this study are, 1) Serayu AdventureIndonesia already have a clear plan of work program in accordance with its vision and mission. 2) InIndonesia Adventure keorganisasiannya Serayu management has setrutur organization and a clear division oftasks. 3) The process of directing in management Serayu Adventure Indonesia implemented directly by amanager. 4) Monitoring systems management activities Serayu Adventure Indonesia made in accordance withthe steps of the research process is pengendalian.Simpulan, 1) Planning made by management SerayuAdventure Indonesia goes according to the stages of the planning process, 2) Organizing conducted byAdventure Indonesia Serayu management run in accordance with organizational basics, 3) processmanagement directives are carried out Serayu Adventure Indonesia made directly by a manager or head, 4)Monitoring conducted by the management Serayu Adventure Indonesia run in accordance with the processcontrol measures . The suggestions are: 1) Making programs more creative and add a vehicle of interest, 2) Headds so much ease vice chairman of a manager's performance. 3) to facilitate operational ditambahnyapengarungan.4 boat) rides ditambahnya children untul attract more visitors.
PENINGKATAN KETERAMPILAN GERAK DASAR MELALUI MODIFIKASI PERMAINAN SIRKUIT
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2466

Abstract

Learning model is utilized to design a plan of teaching. In the learning process Penadidikan physical healthand recreation for the material basis of the motion in Public Elementary School District 02 Cikura Olean Tegalis low under Teaching Mastery criteria, though the teacher tried to teach well. One way that can be done toimprove student learning outcomes learning model created with game modifications circuits. The researchproblem is how efforts to improve student learning outcomes Elementary School third grade Cikura 02. Thepurpose of this research is to find out as modifying the game circuitry improving basic movement skills for gradeIII Elementary School Cikura 02. The research was conducted in the Elementary School District 02 CikuraOlean, the sample in this study was a third-grade students who totaled 35 students. This research is a classaction consisting of four stages: planning, action, observation and reflection. Observational data collectiontechniques in the activity of students in learning basic movement and questionnaires were used to determine the students' response to the motion base model of learning through game modification circuit. Motion analysis ofthe observed data base of students in the first cycle obtained yield was 81.43%, while in the second cycle resultsobtained 87.71%. Observed data psychomotor performance in the first cycle results obtained 81.49% while87.54% in the second cycle, the first cycle for affective gained 82.29% in the second cycle results obtained87.77% and for the observation of cognitive performance is obtained results obtained in the first cycle results79.31%, while in the second cycle results obtained 85.71%. So the average student activity observed in the firstcycle results obtained 81.10%, while in the second cycle results obtained 85.00%. Learning research has beencarried out through 2 cycles increased. 87.70%. From these data an increase of 6.07%. The conclusion of thisstudy is learning basic motor skills through game modification circuit can be used as an alternative learningmodel of physical education and recreation health so as to overcome the shortcomings of existing facilities andinfrastructure in schools and can make learning models that appeal to students so that students are moreenthusiastic about learning.
SURVEI PEMBINAAN OLAHRAGA TENIS USIA DINI SEKOLAH TENIS NEW ARMADA KABUPATEN MAGELANG
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2467

Abstract

The research aims to determining the implementation of tennis coaching to young children at New ArmadaSchool Tennis, Magelang regency. This research conducted a descriptive qualitative approach. The researchsubjects include administrators, coaches, athletes and athletes’ parents. The writer took the data by usinginterviews, observation,and documentation. Data analysis was done by data collection, review of the data, datareduction, data presentation and data verifications. Then the results showed that: (1) coaching that was donewere promoting and young children development has been running well, but the talent scouting has not beenimplemented, (2) training program implemented was in the poor category, due to the weakness of plannedtraining program for daily exercise and match preparation training, (3) the condition of the facilities andinfrastructure has been standard and adequate, (4) management of the organization was in unfavorablecategory because of the elements of the organization have not been well-implemented, (5) the coach has alreadyhad a national certificate and has planned exercise program that is adjusted to each class athletes (6) theachievements of athletes New Armada Tennis School still unsatisfactory to the national level. Therefore, it canbe Concluded from this research that the implementation of young children sports coaching at New ArmadaTennis Schools has not been going well.
PENGEMBANGAN MEDIA KAYU JATI BEREKOR DALAM PEMBELAJARAN LEMPAR LEMBING PADA SISWA KELAS VIII DI SMP NEGERI 1 SALE KECAMATAN SALE KABUPATEN REMBANG TAHUN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2468

Abstract

The purpose of This study by the actual form of the javelin has a big risk if used in javelin learning in schoolSMP Negeri 1 Sale a mini field conditions so that here the researcher makes media as a substitute for teakwood tailed javelin javelin in learning outcomes by utilizing existing natural around the school in the form ofwood jati.Metode this study refers to the model of the development of Borg & Gallyang havedimodifikasi.Pengumpulan using questionnaire data were obtained from the evaluation of the expert penjasdanpembelajaran , a small test group ( 12 students ) , and a field test ( 30 students ) . mengenaikualitasassessment data in the form of products , suggestions for improvement of the product , and the results of thequestionnaires by students . The data analysis technique used is descriptive percentage to reveal aspects ofpsychomotor , cognitive and affective student after using the product .From the test results obtained by the expert evaluation data , expert penjas 93 % ( very good ) , a study 96 % (very good ) , a small test group 77 % ( good ) , and a field test 85 % ( very good ) . From the available data itcan be concluded that the model of development of the caudate teak media can be used in teaching studentsjavelin at SMP N 1 Sale Rembang .
MENINGKATKAN KEMAMPUAN LOMPAT TINGGI GAYA STRADDLE MENGGUNAKAN BALOK BERJENJANG BAGI SISWA KELAS V SD NEGERI 2 KERTANEGARA KECAMATAN KERTANEGARA KABUPATEN PURBALINGGA TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2469

Abstract

Problems in Elementary School 2 Kertanegara the low ability of the high jump in the fifth grade students ofSD Negeri 2 Kertanegara. This is caused by: 1). Students lacking the spirit of love and learning while followingthe high jump, 2). Students fear the time will jump over the bar, 3). Direct instructional technique oriented andless varied, causing students to be tired or lazy in learning to follow high jump. The purpose of this research isto improve the learning ability of students in the high jump straddle style through the use of tools which areprepared tiered wooden beams in the fifth grade students of SD Negeri 2 Kertanegara.In this study, the method used was Classroom Action Research (CAR). PenelitianTindakan Class (PTK)was held at SDN 2 Kertanegara District Kertanegara Purbalingga in class V. Classroom action researchsubjects are all fifth grade students of SDN 2 Kertanegara by the number of students 34 children, Son: 16children and Daughter: 18 children. PTK declared successful, this is evidenced by the increase in the indicators of success psychomotor aspects of35.75% first cycle and second cycle as much as 98.50%. On the cognitive aspects of the first cycle increased asmuch as 66.18% and 83.24% as much as the second cycle. At the affective aspects of the first cycle increased by38% and the second cycle by 99%. Result of learning styles straddle high jump at the first cycle and second cycleincreased significantly by an increase in the cognitive aspects of 17.06% on the affective aspect of an increase of65% and an increase of psychomotor aspects of 62%. Conclusions from the above results that the use of tieredbeams can improve learning outcomes straddle style high jump at the fifth grade students of SD Negeri 2Kertanegara by 85%. Suggestions for teacher Penjasorkes, that learning style straddle high jump with a tieredbeams can be used as an alternative to the strategy / learning methods and learning can be packaged in a waythat is PAIKEM learning methods of active learning, innovative, creative, effective, and fun.
PEMBELAJARAN TEKNIK DASAR LOMPAT JAUH MELALUI PERMAINAN RANGKAIAN 3 POS PADA SISWA KELAS V SD NEGERI BUMIJAWA 07 KECAMATAN BUMIJAWA KABUPATEN TEGAL TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2470

Abstract

The purpose of to know how the application of learning basic techniques long jump through a series of threeposts on the game fifth grade elementary school students Bumijawa 07. To obtain the appropriate data in thisstudy using PTK (Classroom Action Research). For TOD shaped cycle assessment process, which consists offour stages: planning, action, observation and reflective. The research instrument using the check list to recordthe attitudes and events that occur in learning deemed important and have been set will be investigated.From the observations obtained with the help of a check list can be obtained that the percentage of cognitiveabilities, affective and psychomotor of fifth grade elementary school students Bumijawa Bumijawa TegalDistrict 07 before the research is 71%, 75.5%, and 68%. After being given an increase in learning, first learningof cognitive skills increased to 75.5%, 78.25% affective abilities, and psychomotor abilities 73.13%. Becausethere are aspects that have not reached mastery, then held a 2 cycle. After the second lesson, otherwisecompleted all aspects of the cognitive 81%, 79.75% affective, and psychomotor 76.88%. Conclusions from thisresearch is through learning approach Penjasorkes 3 game series heading to improve learning outcomes ofstudents achieving mastery learning for all aspects of the cognitive, affective, and psychomotor.learning the basic techniques of the game long jump through a series of 3 posts to enhance student learning inelementary school students learning Penjasorkes
MENINGKATKAN HASIL BELAJAR LOMPAT TINGGI GAYA STRADDLE MELALUI PERMAINAN LOMPAT GARUDA SISWA KELAS V SD NEGERI 01 SUKOREJO
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2471

Abstract

Based on outcome observation process learning athletic, especially for highjumping straddle style for student class five elementary school 01 sukorejo don’tgo yet well, because opportunity student action decrease. From the problem essaywriter try to improve student learning for high jump straddle style by playingmythical jump that purpose application concept high jump action straddle style byplaying for ad-dition activity student action. So can less scary of student andimprove student learning for high jumping straddle style. This type of research is aclass act using metode practice test. Subject of research is student class fiveelementary school 01 sukorejo numbered 43 students. Instrument that use to testobservation and obser-vation. Technic analysis the data used in this research is asstatistically descriptive comparative.Conclusions based on the results of research a class act, learning by approaching playmythical jump, can improve student learning for high jumping straddle style. Fromanalysis result on cycle I is knowed percentage of mastery learning numbered 79% by34 students, experienced improve in cycle II numbered 95% by mastery learning 41students and not complete learning numbered 5% by 2 students.
UPAYA PENINGKATAN HASIL BELAJAR LOMPAT JAUH GAYA JONGKOK MENGGUNAKAN BILAH BERJENJANG PADA SISWA KELAS V SD NEGERI 1 GANDASULI KECAMATAN BOBOTSARI KABUPATEN PURBALINGGA 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2472

Abstract

Is using a tiered blade tools to improve learning outcomes in the long jump squat styleclass V students of SD Negeri 1 Gandasuli?. This study aims to improve the learn-ingoutcomes of the long jump squats using the bar-style tiered in class V SD Negeri 1Gandasuli Purbalingga 2013. This research is a class act consisting of two cycles, witheach cycle consisting of four stages: planning, action, observation, and reflection. Theresearch was conducted in SD Negeri 1 Gandasuli District Bobotsari Purbalingga.Subjects were students of class V, amounting to 24 students. Conclusions based on theresults of the data analysis it can be concluded that the use of a tiered blade on the materiallong jump squat style can improve student learning outcomes, so the researcherssuggest that the need for the ability to think creatively on Penjasorkes teachers in theuse of media / learning tools to solve problems, and use of assistive devices Tieredblades can be used as an alternative in the long jump address learning outcomes thatresult thoroughness style squat further than expected / lot below the minimumcompleteness criteria (KKM) is equal to 7.5.

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