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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Search results for , issue "Vol 2 No 8 (2013): August 2013" : 10 Documents clear
MODEL PENGEMBANGAN LOMPAT TINGGI GAYA STRADDLE MENGGUNAKAN PERMAINAN LOMPAT TALI PADA SISWA KELAS IV SD NEGERI GAJAH MUNGKUR 02 KOTA SEMARANG TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1784

Abstract

Straddle-style high jump game is still taught in the raw form of the game to be recovered is stillless active students in learning the high jump, students still feel scared at draftsmanship andlimitations of the Sarpras So there should be a modification in the learning process. This researchmethod is the research on the development and expansion of the model that is developerrevenue jump rope game. As for product development procedures include analysis of productswill be developed, developing the initial product, and revision of validation, testing and revisionof the small group, large group trials and the final product. Data collection was done usingfield observations and questionnaires obtained from the evaluation and the results of the questionnaireby the students filling. Data analysis technique used is descriptive percentage. Fromthe experimental results obtained percentage of the average size of the product analysis resultsPenjas 82.00% (good), learning of 87.00% (good), a small group of trial 83.00% (good), andfield test 87, 10% (good). Based on the research results, it is concluded that the jump rope gamescan be used as an alternative game Penjas teacher in learning penjasorkes.
PENGEMBANGAN MODEL PEMBELAJARAN LARI FORMULA DENGAN PENDEKATAN PERMAINAN BENTENG PORTUGIS PADA SISWA KELAS V SD N 3 BANYUMANIS KECAMATAN DONOROJO KABUPATEN JEPARA TAHUN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1785

Abstract

Learning facilities and infrastructure in Penjasorkes very limited, and many of the studentsdo not like learning Penjasorkes. To overcome these problems, the need for developing alternativelearning approaches run game formula with the Portuguese fort. This study is a researchmethod development. The analysis procedure includes product development product that willbe developed, developing initial products, expert validation and revision, testing and revisionsmall group, large group and test the final product. The data was collected using field observationsand questionnaires were obtained from expert evaluation and the results of the questionnairesby students. The data analysis technique used is descriptive percentages. From thetest results obtained by the expert evaluation data, expert penjas with percentages of 85.3%, apercentage of the learning I with 82.6%, a percentage of the learning II with 84.66%, smallgroup testing 83.78%, and the test 91.67% of the group try to criteria (excellent).Based on the research data, it was concluded that the Portuguese fortress game effectively andin accordance with the characteristics of the students so that they can be applied as a modelof learning in the learning Penjasorkes. Expected for primary school teachers Penjasorkes 03Banyumanis can use the product model of the Portuguese fort games in the learning process.
PENGEMBANGAN MODEL PERMAINAN DRIBBLING DAN PASSING SEPAK BOLA “DODGE BALL” PADA SISWA KELAS V SD NEGERI WONOLOPO 1 KECAMATAN MIJEN KOTA SEMARANG TAHUN 2012
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1786

Abstract

Implementation of physical education activities in elementary school Wonolopo 1 Mijen Semarangoriented various sporting activities that are improving student fitness. The problemsthat the center of attention in this study is: What form model development dribbling and passinggame football dodge ball in grade V Wonolopo SD Negeri 1. This study aims to produceproducts such as dribbling and passing game model football dodge ball for elementary schoolstudents in the learning of Physical Education, Sport and Health.This study is a research method that refers to the development of models of Borg & Gall developmentthat has been modified, namely: (1) a preliminary investigation and collection ofinformation, including field observations and literature review, (2) develop the initial productform, (3) evaluation experts using satuahli penjas and two learning experts, as well as smallgroup trials, using questionnaires and then analyzed, (4) revision of the first products, productrevisions based on the results of an expert evaluation and testing of small groups (10 students).This revision is used for the improvement of the initial products made by researchers, (5) fieldtest (30 students), (6) revision of the final product which is based on the results of field tests,(7) the end result of the development of dribbling and passing game model football dodgeballyang generated through field test revision.
MODEL PENGEMBANGAN PERMAINAN SEPAK BOLA KAKI DAN TANGAN DALAM PEMBELAJARAN PENDIDIKAN JASMANI DAN KESEHATAN BAGI SISWA KELAS V DI SDN 01 BEJI
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1787

Abstract

Method of development it is referring to research development model of development of borg & amp; gall thathas been modified, namely: ( 1 ) did research and collecting information, preliminary including observationkajian lapangan and library. ( 2 ) developed the product. ( peraturan early form of football feet and hands ). ( 3)evaluation experts by using one expert penjas and his learning, small group, and trial by using a questionnaireand consultation and evaluation and analyzed. ( 4 ) the first revision products based on the revision of expertevaluation and trial smaii group ( 16 students ). Revision is used for product improvement tehadap early madeby researchers. ( 5 ) the trial lapangan ( 34 students ).( 6 ) revision the final product conducted based on the trialof the field. ( 7 ) the final result kind of classroom soccer bolamelalui football feet and hands for students class velementary produced through revision test lapangan.pengumpulan data conducted using a questionnaireobtained from expert evaluation ( one skilled penjas and one skilled learning ), test small group ( 16 studentspublic elementary beji 1 ), and trial of the field ( 34siswa class v public elementary beji 1 ) .data form of theassessment about quality products, Advice to repair products, and results charging a questionnaire bysiswa.teknik analysis of data used is descriptive percentage to uncover aspect psychomotor, cognitive, and andaffective students after using products.
MODEL PEMBELAJARAN LOMPAT TALI UNTUK MENINGKATKAN HASIL BELAJAR LOMPAT TINGGI GAYA STRADDLE PADA SISWA KELAS V SD NEGERI SIDAKAYA 06 KABUPATEN CILACAP TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1788

Abstract

Physical education in schools especially in learning the high jump straddle styles not applied variations inteaching or monotous, so that student are saturted, passion, and lot of student who do not meet the criteriaspecified mastery learning in schools, 75. Problems in this study is “ How jump rope learning model to improvelearning outcomes straddle style high jump in class V on junior high school sidakaya 06 Cilacap distictacademic year 2012/2013 ?” as for the purose of this study was to determine the jump rope learning model toimprove learning outcomes straddle style high jump in class V on junior high school sidakaya 06 Cilacap distictacademic year 2012/2013. Type of reserch is a class act. Subject used to use student data class V junior highschool sidakaya 06 numbered 29. Data collection techniques using student questionnairs that include cognitive,affective, and psychomotor. Data analysis using descriptive qualitive. Of the research results obtained in cycle I data on student mastery learning as many as is student or 51,72% and students who have not completed a totalof 14 categories of students or 38,28%. While the second cycle students mastery learning result obtained by 26students or 89,65% and students who have not completed as much as 3 categories of students or 10,35%. Of theresearch cycle I to cycle II has been an increase in the classical style which II students (37,93%), so it can besaid that model of learning to jump rope to improve learning outcomes in the high jump straddle style grade 5students sidakaya 06 junior high school succeded as much as 89,65%. Conclusions of this research is modeledstraddle style learning the high jump with a jump rope games can improve student learning outcomes becauseacording to the character of the students grades and learning PAIKEM. So the researchers delivered,suggestions that :1) For school teachers is expected to increase the quality and the quality and the quality oflearning for students and teachers to improve the quality, 2) teachers are expected to be more innovative inapplying the method to deliver the learning, 3) to enhance students learning spirit in any condition, becauselearning to play media that can improve intelligence and healt.
MODEL PEMBELAJARAN PENJASORKES KID’S ATLETIK MELALUI PERMAINAN THE STRENGTH POST PADA SISWA SD KELAS V.
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1789

Abstract

A model of learning penjasorkes kid athletic game ' s through the strength post is a method of learning basicjump, motion to run and throw by means of a game the strenght post on the kids class v sdn 03 gunungpati,sub-district gunungpati, the city of semarang 2012. The purpose of this research to produce a model of learningkid' s athletic and increase the power of lasting the body through the game of the strength post on the kids classv public elementary 03 gunungpati in learning penjasorkes so that it can develop a variety of aspects of learningand increasing the activity of corporeal students. A method of this research is research, development. Theprocedure product development covering analysis products to be developed, early, developing products expertsand revision, validation the trial of a group of small and revision, the trial of large groups and the final product.Collecting data was done using observations on the court and a questionnaire that obtained from the evaluationof the experts and the result The data collected from expert evaluation obtained the percentage of average resultanalysis product of 96 % with criteria very well. Hence can be used to trial smaii group. Data a questionnairestudents on trial clusters of small obtained average answer by the percentage 89,21 % with good category. Anddata a questionnaire students trial large groups obtained answer by the percentage 93,68 %. With category verywell. Students have not had a hard when playing the game strenght the post. Besides, after doing game strenghtthe post the pulse students increase. In learning penjasorkes needed learning variatif, innovative and not boring.For teachers penjasorkes in primary school expected to use the model game strenght the post this effectively
PENINGKATAN HASIL BELAJAR SMASH BOLA VOLI MELALUI PERMAINAN PUBOGA DALAM PENJASORKES SISWA KELAS V SD N KARANGANYAR 01 KEC. TUGU KOTA SEMARANG TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1790

Abstract

The problems that exist in SD N Karanganyar 01 excl. Tugu city of Semarang is less teacher applyingvariations in teaching or monotonous, so students difficulties in learning volleyball especially in basic motionsmash (hit) and the student happened saturated and spirit so that many students who do not meet the criteriaspecified minimum passing grade schools to 75, from 44 students in the class V SD N Karanganyar 01 excl.Semarang city monument only 28 students (63.63%) who completed the study, while students who did notcomplete as many as 16 students (36.36%). Research objectives were to improve student learning outcomes andfoster interest in making learning a fun, active, innovative and creative. This type of research in this research isa class act. In this study using grade V SD N Karanganyar 01 excl. Semarang city monument which totaled 44 siswa.Teknik collecting observational data using student activity sheets that include cognitive, affective andpsychomotor and practice tests. The technique uses descriptive qualitative data analysis. From the results ofresearch in the classical cycle of data that I obtained in the classical mastery learning students who achievecomplete as many as 20 students or 45.45%, and students who have not completed as many as 24 categories ofstudents or 54.54%). As for the second cycle of data obtained in the classical mastery learning students whoachieve complete as many as 44 students or 100%, and students who have not completed as much as category 0or students (0%). From the research cycle I to cycle II has been an increase in the classical high of 24 students(45.45%) increase learning outcomes, it can be concluded that the increase in learning outcomes smash gamevolleyball game approach puboga in class V SD N Karanganyar 01 successful . The conclusion of this researchis a learning approach to smash a volleyball game at throwing a rubber ball can improve student learningoutcomes. Researchers also proposed suggestions are: 1) to improve student learning semnagat bdalalm anyconditions, because learning is fun game with the media, and 2) those teachers are expected to take advantageof the game throwing a rubber ball at the school to provide a fun learning process for students .
MENINGKATKAN PEMBELAJARAN PASSING BOLAVOLI DENGAN MEDIA KERANJANG TARGET
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1791

Abstract

The problems of the study is whether the target basket to improve learning outcomes of students passing gradevolleyball at SMP Negeri 1 Balapulang?. This study aims to determine the basic engineering efforts to enhancelearning with media basket volleyball targets on class VII in learning Penjasorkes. This research method isclassroom action research refers to the increase in learning through the medium of the target basket that hasbeen modified. The subjects in this study were students of class VII F Junior High School 1 Balapulang the 36students consisting of men and women amounted to 15 students totaling 21 students. The study was conductedin two cycles of action. I cycle research results, obtained an average grade 69.63 with 56% percentage of masterylearning. Second cycle of research results, obtained an average grade 77.31 with 81% percentage of masterylearning. From the results obtained it can be concluded that the learning targets volleyball cart with mediamanaged to improve students' skills in supporting the process of learning the basic techniques of volleyball inthe seventh grade students of Junior High School 1 F Balapulang. So the authors provide suggestions:Application of the target media basket on learning the basic techniques of volleyball as products that haveresulted from this research can be used as an alternative in learning the basic techniques of volleyball instudents.
PEMBINAAN PRESTASI EKSTRAKURIKULER OLAHRAGA DI SMA KARANGTURI KOTA SEMARANG
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1792

Abstract

Coaching is a factor that determines the performance improvement, one of them is extracurricular sports.Achievements will be achieved if development is done intensively, quality, and quality (Tohar, 2002). One ofthe schools that have their sporting achievements in Semarang is SMA Karangturi. Therefore, researchers areinterested in knowing how the coaching sports extracurricular achievement in SMA Karangturi Semarang.This study aims to determine sports coaching extracurricular achievement in SMA Karangturi Semarang2012/2013. This research used a qualitative approach. Respondents in this research is the head master of SMAKarangturi Semarang, gym teacher of SMA Karangturi, and sports extracurricular coaches of SMAKarangturi Semarang. Informants are high school students who take the Semarang Karangturi extracurricularsports activities. Techniques of data collection using interviews and documentation techniques. Examination ofthe validity of the data using triangulation techniques. Analysis using qualitative data analysis techniquesderived from Miles and Huberman. Consists of data collection, data reduction, data display, and conclusiondrawing or verification.Based on the results of research conducted it can be concluded that the development ofsports extracurricular achievementsin SMA Karangturi Semarang has the advantage that (1) the completenessof facilities and infrastructure supporting sports development activities, (2) an intensive training program, (3) agood management of the organization, and (4 ) scholarships and hostel facilities for athletes.
MODEL PENGEMBANGAN KELINCAHAN GERAK DALAM PENJASORKES MELALUI PENDEKATAN LINGKUNGAN PERSAWAHAN
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 8 (2013): August 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i8.1793

Abstract

This study aims to determine the model of development in the movement agility Penjasorkes environmentalapproach through rice fields. This development model is to approach learning environment to improve agilitymotion paddy children include: 1) research and gathering information early, 2) preliminary research, 3)planning, 4) development of initial product formats; 5) manufacturing model of development; 6) initial producttrials; 7) revision of the initial product; 8) field trials; 9) revision of the final product; 10) model of learningoutcomes and 11) dissemination and implementation. The results with the model of development can be seenthat most of the students have an excellent motion agility. This is consistent with one of the objectives ofphysical education is to increase the agility of motion student. With the agility of motion enabled students toperform learning tasks and activities outside of school as well. The conclusions show that the motion agilityPenjasorkes through paddy environmental approach can improve the learning process in the student categoryPenjasorkes well. This research suggestion that this product can be used for learning agility of motion; penjasteachers are expected to create another model of learning development to increase agility movements learners;teachers who have difficulty in increasing the agility of motion, this product can be used as a solution.

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