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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Search results for , issue "Vol 2 No 9 (2013): September 2013" : 10 Documents clear
PENERAPAN PERMAINAN TOM AND JERRY DALAM MENINGKATKAN HASIL BELAJAR LOMPAT JAUH
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1853

Abstract

This research method is action research (PTK) through several cycles with the first cycle andsecond cycle with the research steps are: (1) a preliminary investigation and collection of information,including field observations and literature review, (2) planning by reviewing learningmaterials are long jump, exercising plan learning (RPP) in accordance with predeterminedindicators, preparing props, set pieces of student evaluations. (3) action, is the implementationof the learning process whereby researchers express purpose of learning in students, aswell as delivering learning modell will be implemented. (4) observations, researchers carry outobservations of the students during the learning process, and record the results. (5) reflection,this step is carried out after the end of learning process where researchers evaluate the learningprocess of the next cycle, planning further action planning for the second cycle. In this study,researchers used the fourth grade students of SD Negeri Turitempel Guntur District Demakmany as 32 students. The data analysis technique used is descriptive percentages to uncoverthe cognitive, psychomotor, and affective student after using the product. Hasi lpenelitian ofthe data obtained in the first cycle at the first meeting by 17 students (53.15%) have not beencompleted and 15 students (46.88%) completed and the second meeting by 4 students (12.50%)have not been completed and as many as 28 students(87.50%)completed.
PEMBELAJARAN LARI JARAK PENDEK MENGGUNAKAN PENDEKATAN PERMAINAN LARI BOLA KERANJANG
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1854

Abstract

This research represent research of class action which consist of two cycle where each;everycycle consist of 4 phase that is planning, action, observation ( and pengamatan) of refleksi.Technique data collecting in this research use assessment of perception of attitude livelinesof student, complete assessment [of] result learn, and also enquette of respon / student comments.Result of perception of study process which [is] its bearing with student activity attitudeduring following study, that is cycle of I result of percentage of equal to 72,00% andcycle of II result of percentage of equal to 92,00%, this there [is] make-up of equal to 20,00%.While is complete [of] result learn student [pass/through] result of this research show theexistence of the make-up of that is cycle of I tired 72,72 % and cycle of II tired 90,91%, thisthere [is] make-up of equal to 18,19%. And result of enquette analysis of respon student getrespon which are positive from student. This seen from student mean 80,91% student answervery agree / very interesting / very like to follow study. This can be said that [by] studenttake a fancy to presented study model. Conclusion in this research [is] study run short-hauluse approach of game run basket ball can improve result learn student. While suggestion inthis research [is] student expected to increase the spirit [of] learning. Teacher shall continueout for improve its ability as well as teacher expected more inovatif, creative in chosening andapplying method and also study media matching with Iesson items, so that school activity canwalk pleasant and effective
MENINGKATKAN HASIL BELAJAR PASSING BAWAH MELALUI PERMAINAN ‘BALI’ SISWA KELAS IV SD NEGERI NGEMPLIK WETAN 1 KECAMATAN KARANGANYAR KABUPATEN DEMAK
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1855

Abstract

This study uses classroom action research that consists of two cycles, and each cycle consistsof four stages: planning, action, observation and reflective. From the research conducted, showingthat the game is ’Bali’ to improve student learning outcomes. Average pretest score with49.67 percent students completeness 26.67%. In the first cycle, the average increased to 60.8and the percentage of completeness 40%, then the increase in cycle II with an average of71.87 and 76.67% completeness. In addition, the results also showed that through bali gamescan improve the skills of teachers. Average score of the original teacher skills in the first cyclewas 2.5 with sufficient criteria eventually increased to 3.2 with both criteria. This study aimsto improve learning outcomes passing under the Elementary School fourth grade studentsNgemplik Wetan I. The method used is a game of ’Bali’. From the research conducted, theaverage student pretest score 49.67 with 26.67% percent completeness. In the first cycle, theaverage increased to 60.8 and the percentage of completeness 40%, then the increase in cycleII with an average of 71.87 and 76.67% completeness. Conclusions This study shows that themethod of the game ’Bali’ to improve learning outcomes of students passing below the fourthgrade I Wetan Ngemplik State.
MENINGKATKAN HASIL BELAJAR BULU TANGKIS MELALUI PENDEKATAN BERMAIN TIK-TOK SISWA KELAS V MI NAHDATUL ULAMA 01 KALADAWA
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1856

Abstract

The Problem from this research is formulated “how efforts increases result learns badmintonpasses to approach to play tik-tok in class student V MI Nahdatul Ulama teacher 01 kaladawaschool year Tegal regency gargoyle district 2012/2013. Research kind that used researchaction class that consist of 2 cycles. Every cycle consists of planning, action execution, observation,and reflection. Approach that research qualitative and quantitative. watchfulness isdone at MI Nahdatul Ulama teacher 01 kaladawa Tegal regency, with class student researchsubject V with total 33 students, with carried out in may 2013. Instrument that used that isthat is sheet observai feasibility study, motivation observation sheet learns student, inquiryand student response and practice test. data analysis technique is done descriptively and passformula count that determined. research is said success if student achieves complete and resultlearns student from my cycle to cycle II. Research result demoes that badminton game studyapplications achievement with approach to play tiktok, in fifth year student of MI NahdatulUlama 01 Kaladawa Tegal Regency. Motivation learns student as a whole experience enhancedfrom my cycle to cycle ii. in pre cycle to my cycle is as big as that is from 15,3% is 30,3%.in cycle ii from 30,3% be 100%, so that in cycle is declared complete all 100%.
MENINGKATKAN HASIL BELAJAR BULUTANGKIS PENDEKATAN LONTON PENJASORKES SISWA KELAS V
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1857

Abstract

Outcomes of learning badminton at SDN Baros 01 is still less than the KKM. Percentage of49.09% indicates mastery. The problem in this study is whether there is an increase in learningoutcomes in badminton with Lonton approach Penjasorkes in class V SDN Baros 01 SubKetanggunganBrebes? The purpose of this study to determine improved learning outcomesbadminton badminton after getting learning approach Lonton game. The method of researchis a class act consisting of two cycles. The results of this study indicate that the learning gameof badminton with Lonton approach step by step to achieve success. With the following data:first cycle to obtain an average value of 74.1% and the second cycle with an average value of84.9%. As for the value of student learning outcomes in the first cycle is only 60% the numberof students who have not completed 22 children and the second cycle reaches 100%, whichmeans that every child has reached the KKM set. Improve learning outcomes approach to thegame of badminton with Lonton in Penjasorkes in class V SDN Baros 01 Sub KetanggunganBrebesshow success. Penjasorkes advice to teachers to use the material Lonton badmintongame, the students can be used as badminton practice for schools to provide learning infrastructure,Lonton game can be used as an alternative in learning badminton.
PENINGKATAN LARI CEPAT DENGAN PERMAINAN SPEED COLOUR PADA SISWA KELAS V MADRASAH IBTIDAIYAH AL HUDA MANGLI KECAMATAN RANDUDONGKAL KABUPATEN PEMALANG TAHUN PELAJARAN 2012 / 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1858

Abstract

This study was conducted at Al Huda Islamic Elementary School District Mangli Randudongkal Pemalang inclass V odd semester. Research object in this study is that there are 39 class V students. The data analysis usingteacher assessment activity sheets that were used to obtain the skills of teachers in providing learning,assessment of student activity sheets that were used to obtain the skills students covering aspects of psychomotor,affective and cognitive aspects, practice tests and questionnaires were used to evaluate the response students tothe game of color-tailed (Bonakor). The results in the students' ability to perform a series of attitudes start,while running, he entered the finish line increased from 76% to limit completed by the end of the first cycle andincreased to 95% or to reach the limit due at the end of the second cycle.
PENGEMBANGAN MODEL PERMAINAN SOCCER RAKET DALAM PEMBELAJARAN SEPAK BOLA PADA SISWA KELAS 6 SD NEGERI 01 TEMPELREJO KECAMATAN MONDOKAN KABUPATEN SRAGEN
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1859

Abstract

The method of research is the development of models of learning: (1) a preliminary investigation andinformation gathering, field observations and literature review, (2) develope early prodak form (the form offootball games soccer rules racket), (3) evaluation of the experts by using the penjas experts and the learning, aswell as small group trials, with the use of questionnaires and consultations and evaluations are then analyzed,(4) revision of the first product, and product revision based on the results of an expert evaluation and testing of asmall group. This revision is used for the improvement of the initial products made by researchers, (5) fieldtesting, (6) revision of the final product which is based on the results of field tests, (7) final football game ofsoccer modifications racket models for students 6th grade N Tempelrejo 01 generated by the revised field test.Data collection using questionnaires obtained from evaluation experts (one expert and one expert penjasLearning), a small test group (16 students sons and daughters of Class 6 SD N Tempelrejo 01), and field test(43 N 6th grade students Tempelrejo 01) . Data in the form of research on product quality, and productimprovement suggestions, and the results of the questionnaires by students. Technical analysis of the data usedis descriptive percentage to reveal aspects of cognitive, effective and psychomotor students after using theproduct.
PENINGKATAN HASIL BELAJAR LOMPAT JAUH MELALUI PERMAINAN LOMPAT KANCIL PADA SISWA KELAS IV SDN JAMBANGAN 02 KABUPATEN BATANG TAHUN PELAJARAN 2012 / 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1860

Abstract

Based on observations of the learning process athletics, especially the long jump at the fourth grade students ofSD Negeri Jambangan not going well, because the students' interest in learning the long jump less. From thedescription of the problem, the authors strive to increase learning outcomes through the game long jumpjumping deer that aims to improve learning outcomes in the long jump Elementary School fourth gradestudents through application modification Jambangan 02 deer jumping game. With the formulation of theproblem as follows: "Is the application of deer jumping games can improve learning outcomes in the long jumpElementary School fourth grade students Onion Pot Batang District 02 school year 2012/2013?The researchers plan a study using action research methods class. The design of classroom action research wasconducted in two cycles with stages of planning, action, observation and reflection. The subjects were fourthgrade students of SD Negeri 02 Sub Onion Pot Batang. Data collection techniques using the test methods,methods of documentation, and questionnaires. In the first cycle increased student mastery of learning outcomesby the number of students who achieve mastery learning of 20 students 15 students that scored ≥ 70, with a75% passing grade on the second cycle and the number of students who achieve mastery learning increased to90% of 18 students who received grades ≥ 70, when viewed from the mastery learning in the first cycle andsecond cycle there are only 2 students who do not achieve mastery learning. Conclusions from this research islearning through games deer can jump long jump improve learning outcomes Elementary School fourth gradestudents district Onion Pot 02 Lessons Batang year 2012/2013. Suggestions researchers includes several things,namely: (1) deer jumping game can be an alternative for teachers to be applied to the material Penjasorkes longjump, (2) the teacher should be able to follow in order to condition students with effective learning, and not toolong so it takes time to play lesson.
SURVEI TEKNIK DASAR DAN KONDISI FISIK PADA SISWA SEKOLAH SEPAK BOLA (SSB) SE KABUPATEN DEMAK TAHUN 2012
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1861

Abstract

Good physical condition and primed and ready to face an opponent playing an important element in the gameof football as well as a good basic technique will support a good game. Issues raised in this research is how thebasic techniques and the physical condition of the student School Football (SSB) in Demak 2012. The purposeof this study was to determine the basic engineering and the physical condition of the student School Football(SSB) in Demak 2012. The population in this study were all students at 14 schools football (SSB) 2012. In thisstudy a total sampling using purposive sampling that all student populations School Football (SSB) in Demakregency. In a study variable is the physical condition and basic movement skills to play soccer. To obtain theappropriate data in this study using survey methods and testing techniques. To the physical condition of thevarious tests used are: sprint (sprint) 50 meters, gantungsiku bend, sit-ups 60 seconds, vertical jump (verticaljumping), and run a distance of 1000 meters. As for the basic motor skills to play football, the various tests usedwere: test football and hold the ball (passing and stoping), test play ball with the head (heading), test dribbling(dribbling), and a test shoot / kick ball to target (shooting). Based on the calculation of descriptive percentageof overall physical condition known football school students (SSB) se Demak it can be concluded that theoverall physical condition of the football school students (SSB) as most of Demak 60 (60%) of students includedin the category being. . To test the basic movement skills soccer soccer school students (SSB) se Demak note that74 (74%) of students included in both categories. Some researchers suggest among other things that the playersshould have a training program that unplanned well supported with regular matches. In providing physicalexercise and basic movement skills that can be more easily understood and controlled by the player, then theprovision of this training should be given at an early age. In the implementation of the exercise of the playersshould not abandon the principles of exercise include the addition of weights, repetitions, increase, adjusted forsports branch and have a target.
SURVEI MANAJEMEN INDUSTRI OLAHRAGA ARUNG JERAM DI BANNYUWOONG ADVENTURE KABUPATEN BANJARNEGARA TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 9 (2013): September 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i9.1862

Abstract

The purpose of this research is to know the description of management includes planning, organizing, directionand supervision of the management of sports industry in Bannyuwoong Banjarnegara Regency Adventure. Aswell as knowing the level of satisfaction of visitors to the service in the Bannyuwoong Adventure. This researchuses qualitative as well as quantitative, descriptive approach as a secondary or additional data. Location of theresearch in Bannyuwoong Banjarnegara district Adventure. The targets in this study i.e., managers,employees, visitors, and rafting Instructor. Data collection methods used i.e., observation, interview,Questionnaire and Documentation. The results of this study are 1) Adventure Bannyuwoong managementplanning is already well underway in accordance with the objectives of the planning function. 2) Bannyuwoongmanagement Organizing Adventure is already well underway in accordance with its function. 3) processmanagement briefing Bannyuwoong Adventure is going well as appropriate in accordance with the directives ofthe Chief Manager in Bannyuwoong. 4 Bannyuwoong management) control is already running well evidencedby monitoring employee performance, as well as surveillance equipment and supplies. 5) Visitors felt satisfiedwith the services and facilities found in Bannyuwong Adventure. The conclusion of this research is the processof planning, organizing, direction, and supervision of management in Bannyuwoong Adventure runs well andhas been carrying out the functions and processes, as appropriate. Visitors felt satisfied with the service of themanagement of the Bannyuwoong Adventure.

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