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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Search results for , issue "Vol 3 No 12 (2014): December 2014" : 10 Documents clear
PENGEMBANGAN PEMBELAJARAN PENJAS ADAPTIF MELALUI MEDIA PERMAINAN BANGUN PINTAR BERWARNA PADA SISWA TUNARUNGU SDLB NEGERI SEMARANG
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4365

Abstract

The purpose of this study was to determine the results of the adaptive learning model penjas media through smart wake -colored game at Semarang State SDLB deaf students . The game is a wake -colored smart penjas innovation in adaptive learning that is instructive . This research is a development . The analysis procedure includes product development product that will be created , developed the initial product , expert validation and revision , testing and revision of small groups , large groups and test the final product . The data was collected using a questionnaire derived from the expert evaluations and observations of students . The data analysis technique used is descriptive percentages . From the test data showed that the initial product evaluation , expert penjas 84.0 % ( Good ) , learning experts I 85.2 % ( Good ) and expert learning II 84.0 % ( Good ) small test group 87.55 % ( Good ) and field trials / large group 91.86 % ( Very Good ) . From the available data it can be concluded that the model of an adaptive learning game penjas smart wake of this color can be used for deaf students grade 2 SDLB Semarang.
PENGEMBANGAN MODEL PERMAINAN PASS POINT BASKETBALL UNTUK MENINGKATKAN KEMAMPUAN PASSING PADA SISWA KELAS X SMA NEGERI 1 SUBAH
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4366

Abstract

This study aims to develop and produce products in the form of model learning through games pass pointbasketball for student pass class X High School in penjasorkes learning .The method of this study is research onthe development , which refers to model the expansion of R & D in Sugiyono was modified , namely: (1) thepotential and problems, (2) pengumplan data, (3) product design (as the games pass point Basketball ), (4)design validation, (5) revisions design, (6) ui try small scale products (14 students) , (7) revision of the product,(8) large scale trials (35 students), (9) revision product, (10) products end . Data in the form of evaluation of thequality of the products , suggestions for improvement of the product, and the result of filling the questionnaireby the students and assisted in a survey observations by teachers penjasorkes appraisement SMA N 1 Subah .Data analysis techniques used are descriptive percentage to reveal aspects of psychomotor, cognitive andaffective student after using the product.From the results of trials evaluating the data obtained is, of Penjas81.33 % (good), the learning I 93.33 % (very good) , the learning II 89.33 % (good), a small group of trial90,87 % (very good), and field test 92.28 % (very good).
PENGEMBANGAN PERMAINAN WATER RINGBALL DALAM AKTIVITAS LUAR KELAS PADAPEMBELAJARAN PENJASORKES DI S EKOLAH DASAR NEGERI BANJARSARI 1 KECAMATAN GAJAH KABUPATEN DEMAK TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4367

Abstract

The problem in this research is how to models the development of water ringball games in outdoor activities atpenjasorkes learning in Banjarsari 1 Elementary School at Gajah Subdistrict of Demak Regency in 2013. Thepurpose of this research is a produce of water ringball games in outdoor activities to students in class V and VIBanjarsari 1 Elementary School at Gajah Subdistrict of Demak Regency in 2013. The data was collected usinga questionnaire from expert evaluation, as well as using field observations and the results of the questionnaireby the students. The data analysis technique used is descriptive percentages. From a small group test resultsobtained data of expert evaluation, penjas expert 80% (good), learning experts 76% (good), the resultsquestionnaire by small group test on psychomotor aspects average 88,5%, cognitive aspects 96,5%, affectiveaspects 89,5%, and the final average of questionnaire on small group test results obtained 91,5% (excellent).From a large group test results obtained data of expert evaluation, penjas expert 90,67% (excellent), learningexperts 90,67% (excellent), the results questionnaire by large group test on psychomotor aspect average 91,4%,cognitive aspects 98,2%, affective aspects 93,8%, and the final average of questionnaire on large groups testresults obtained 94,47% (excellent).
PENGEMBANGAN MODEL PEMBELAJARAN LOMPAT JAUH GAYA JONGKOK DENGAN PENDEKATAN PERMAINAN HALRING PADA SISWA SEKOLAH DASAR
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4368

Abstract

The purpose of this study was to produce a model for the development of learning long jump squat style approach halring game in the fourth grade students of SD Negeri 01 Gununglangit District of Kalibening , Banjarnegara regency.This study is a research method development . The procedures include requirements analysis of product development , product manufacture beginning , the first product revision , field trials , the revised final results , product testing , design testing , expert evaluation , small group testing , the first product revision , field trials , test subjects try , data types and data collection instruments . The data was collected using field observation and questionnaires were obtained from expert evaluation and the results of the questionnaire by the students . The data analysis technique used is descriptive percentages .The results obtained by learning experts average percentage analysis results of 95.33 % with a product very well . The results of the student questionnaire data on a small test group gained an average of 88.05 percentage answer with , % with category B. And questionnaire data from a large group of students test answers obtained with the percentage 84.50 % with category B. Based on the research data , it was concluded that the game Halring effectively and in accordance with the characteristics of students that can be used in learning Penjasorkes .
PENGEMBANGAN MODEL PEMBELAJARAN LOMPAT JAUH MELALUI PERMAINAN LOMPAT BAMBU PADA SISWA KELAS V SD NEGERI 4 WULUNG KECAMATAN RANDUBLATUNG KABUPATEN BLORA TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4369

Abstract

The purpose of this research is to produce a product development model of learning through play jump longjump bamboo for elementary school students in the learning of Physical Education , Sport and Health.This research was carried out by means of two phases , namely a small scale using 10 students as researchsubjects and large -scale use of the subject 28 public elementary school students Wulung Randublatung 4 . Themethod of research is the development of a model refers to the development of Borg & Gall has been modified.The data analysis technique used is descriptive percentage to reveal aspects of psychomotor , cognitive andaffective student after using the product. From the test results that an expert evaluation of the data obtained ,the expert of physical education 98.67 % ( very mend ) , learning experts I 93.33 % (excellent ) , a second study86.67 % ( excellent ) , a small group of 86 trials , 6 % better ) , and a field test 90.9 % ( very good ). The results,of this study concluded that the model of learning through play jump long jump bamboo can be used by theteacher in the learning process for students long jump Elementary School 4 Wulung , Randublatung Blora .
PEMBELAJARAN GERAK LARI SAMBIL MENGUCAPKAN KATA DASAR UNTUK SISWA SDLB TUNARUNGU DI SLB NEGERI SEMARANG TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4370

Abstract

Purpse of this study is to determine whether the motion of running while learning to say the word can be doneby elementary students in the deaf SDLB SLB Semarang Year 2013 . This study uses research development .The procedure includes product development needs analysis , develop initial product , expert validation andrevision , testing and revision of small groups , large groups and test the final product . From the test resultsobtained by experts the average percentage of product analysis results of 92 485 % . It can therefore be used totest small groups . The results of the student questionnaire data on a small test group gained an average of90.83 % with a percentage response . And questionnaire data from a large group of students obtained testanswers with a percentage of 91.66 % . The data was collected using field observations and questionnaires wereobtained from expert evaluation and the results of the questionnaire by the students . The data analysistechnique used is descriptive percentage . Based on the research data , it was concluded that the motion learningrun by the utterance variations of basic words effectively and in accordance with the needs of the students sothat they can be used in learning Penjasorkes .
PENGEMBANGAN MODEL PERMAINAN BOLA BASKET RING DATAR PADA SISWA KELAS VII SMPN SATU ATAP TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4371

Abstract

The purpose of this study was to produce a model of learning the game of basketball a basketball game flat ringfor class VII SMP One Roof Lerep Unggaran Western District of Semarang District in teaching physicaleducation . The analysis procedure includes product development product that will be created , developed theinitial product , expert validation and revision , testing and revision of small groups , large groups and test thefinal product . The data was collected using a questionnaire derived from expert evaluation , as well as usingfield observations obtained from the students . The data analysis technique used is descriptive percentages .From the test results obtained by the expert average percentage results of the analysis of the product by 94.2 %with the criteria of " very good " . Therefore, it can be used . Data observations and student questionnaires insmall -scale trials obtained with an average percentage of 86.7 % with the criteria of " good " . Dataobservations and student questionnaires obtained large -scale trials with an average percentage of 87.3 % withthe criteria of " good " . Based on the research data , it was concluded that the development of the game ofbasketball flat ring effectively and in accordance with the characteristics of class VII Junior High School is avery active and playful moves so that it can be used in teaching physical education at the Junior High Schoolseventh grade .
MODEL PEMBELAJARAN KESEIMBANGAN DALAM PENJAS MELALUI PENDEKATAN LINGKUNGAN PERSAWAHAN PADA SISWA KELAS III SD NEGERI 06 TERBAN KECAMATAN JEKULO KABUPATEN KUDUS TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4372

Abstract

The purpose of this study to produce a learning model approach to environmental balance through the ricefields in Elementary School third-grade students in learning Penjasorkes Terban 06. This study is a researchmethod development. The product development procedures include product analysis, develop initial products,expert validation and revision, testing and revision small groups, large groups and testing the final product.The data analysis technique used is descriptive percentages. Data results of the student questionnaire on a smalltest group gained an average percentage of 89.72% with the answer to both categories and the results of testingthe student questionnaire answers with the large group obtained 83.61% percentage. with both categories.Students had no difficulty when playing motion balance approach paddy environment. Based on the researchdata, it was concluded that the balance of the learning environment through rice fields and effective approachaccording to the characteristics of students that can be used in learning Penjasorkes.
PENGEMBANGAN MODEL PEMBELAJARAN KESEIMBANGAN DALAM PENJASORKES MELALUI PERMAINAN POST BALANCE PADA SISWA KELAS III SEKOLAH DASAR
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4373

Abstract

The objective of this study is to produce the development of balance teaching model through post balancebalance that suits the characteristic. The research methodology of this study is research-based development thatrefers to Borg & Gall’s development model with some modifications: (1) need analysis, (2) development of firstproduct, (3) evaluation of experts, (4) revision of the first product (10 students), (5) field investigation (39students), (6) revision of the last product, (7) the last result of balance teaching model. The technique ofanalyzing the data is descriptive persentages for the aspect of psycomotoric, kognitive and affective of thestudents after applying the product.From the data evaluation done by experts (one phisical education experticeand two teaching experts), gained the answers for the category of\ very poor 0%, poor 0%, fairly good, 0%,good 69,77%, and very good 30,23%. From the questionnaire data, it is gained the answers for category of verypoor0%, poor 0%, fairly good 16,67%, good 3,33%, and very good 80%.It is concluded that post balance gameis efective and suitable with students’ characteristics so that this game can be used in physical teaching.
PENGEMBANGAN MODEL PERMAINAN PASS AND GO BASKETBALL DENGAN DOUBLE HOLES TARGET DALAM PENJASORKES PADA SISWA KELAS V SD NEGERI SIWALAN KECAMATAN GAYAMSARI KOTA SEMARANG TAHUN AJARAN 2013/2014
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 12 (2014): December 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i12.4374

Abstract

The purpose of this study to generate Development Model Pass And Go Basketball Game with Double HolesTarget Penjasorkes Elementary School Fifth Grade students Siwalan Gayamsari District Semarang AcademicYear 2013/2014 ". The data was collected using a questionnaire derived from expert evaluation, as well as theuse of field observations obtained from the students. from the test results obtained by a small group of expertevaluation data, which experts Penjas 80% (good), 76% of experts first learned (good), a second study 72%(good), the results of the pilot questionnaire small average psychomotor aspects groups of 86, 96%, 80.95%cognitive, affective aspects of 90.71%, and the average results of the questionnaire at the end of a small group oftest results obtained 86.20% (very good). and the average yield of the final questionnaire large group testingresults obtained 87.33% (very good) .From the above data it can be concluded that the results of field trials thatare classified both models pass and go the basketball game with two holes targets can be used in SD GayamsariSemarang District Siwalan.

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