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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Search results for , issue "Vol 3 No 3 (2014): March 2014" : 10 Documents clear
MENINGKATKAN PERMAINAN BOLA BASKET MELALUI MODEL PEMBELAJARAN BERMAIN LEMPAR SASARAN SISWA KELAS V SD NEGERI 01 SAMONGKEC. ULUJAMI KAB. PEMALANG TAHUN AJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3075

Abstract

This watchfulness aim detects enhanced know-how throw in basketball ball game in class student v sd country01 samong district ulujami pemalang year 2012/2013. Watchfulness kind class action watchfulness (PTK),watchfulness subject that used class student v sdn 01 samong that number 30 students. instrument that used testinstrument and observation sheet. data analysis that used that is qualitative descriptive analysis. Based onwatchfulness result and discussion, knowable technique play to throw target in uplift skill to throw inbasketball ball game in class student v sd country 01 samong district ulujami pemalang year 2012/2013, asfollows: a) stage pre study repair cycle from 30 class students v found 15 students that complete learn or as bigas 50 % and 15 students or 50 % student not yet complete learn. b) study repair stage in my cycle is found 9student from 30 student or 30 % student not yet complete learn, and 21 students or as big as 70 % thatcomplete learn. c) study repair stage in cycle ii found 2 student or as big as 6,6% that get value less than 70 and28 students or as big as 93,4 % complete learn. From watchfulness result be be concluded study model play tothrow target can increase basketball ball game in class student v sd.
MENINGKATKAN HASIL BELAJAR SEPAK TAKRAW MELALUI PENDEKATAN PERMAINAN JALA HIP HOP
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3076

Abstract

This study aimed to determine the improvement of learning outcomes through a sepak takraw game nets hiphop approach to fifth grade elementary school students Keputran Pekalongan city 01 school year 2012/2013.This study uses classroom action research was conducted in two cycles of the Cycle I and Cycle II. From theresults of research conducted, found that student achievement had peningkatakan from the initial conditions tothe first cycle to the second cycle, both from an increase in the average value of the high jump and the value oflearning mastery learning outcomes. The average value of learning outcomes in the conditions of the first cycleof 75.14%, 87.29% and Cycle II, so the average increase student learning outcomes from the first cycle to thesecond cycle was 12.15%. The average value of mastery learning outcomes of students as much as the initialcondition (14.29%), first cycle 8 students (57.14%), and the second cycle as many as 14 students (100%). Toincrease learning ability in sepak takraw motion can be seen from the KKM (75,00) who have mastery in thefirst cycle of students who pass the value of learning as much as 2 out of 14 students (14.29%) and the secondcycle is completed by 13 of 14 students overall or completed by 92.86%. Sepak takraw ability students inlearning this penjas have increased quite high.
PENGEMBANGAN MODEL PEMBELAJARAN PERMAINAN BOLA BASKET MELALUI PENDEKATAN KERANJANG BERGERAK PADA SISWA PUTRI KELAS VII SMP NEGERI 1 BUARAN KABUPATEN PEKALONGAN TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3077

Abstract

This study aims to produce a model of the game of basketball on class VII student daughter Secondary Schoolmore active, innovative and entertaining for students. The research was conducted at SMP N 1 Buaran,research development consists of planning, observation and action observation, and reflection. Data collectiontechniques in this study using the expert evaluation sheet used to collect data from experts and questionnaireswere used to collect data from expert and student evaluation. Test result data obtained by the expert evaluationdata, expert penjas 88.33% (excellent), learning experts I 95% (very good), a learning II 91.67% (excellent), asmall group of test results obtained questionnaires psychomotor aspects of 90.83%, 92.50% cognitive, andaffective 93.33%, of the overall results of the student questionnaire daughter small test group obtained apercentage of 92.22% (excellent), and a field test of psychomotor aspects of the questionnaire obtained 95 , 35%,97.74% cognitive, and affective 96.67%, the overall results of the field test questionnaire obtained a percentageof 96.59% (excellent). From the available data it can be concluded that the model of learning basketball cartmoves can be used for students of SMP N 1 Buaran Pekalongan.
MENINGKATKAN HASIL BELAJAR PERMAINAN BOLA VOLI MELALUI METODE KELOMPOK BERMAIN
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3078

Abstract

This study aims to determine the improvement of learning outcomes through methods volleyball game groupplay on fourth grade students of SDN 02 Pantianom Olean District Pekalongan. This study uses classroomaction research was conducted in two cycles of the Cycle I and Cycle II.From the results of research conducted, found that student achievement had peningkatakan from the initialconditions to the first cycle to the second cycle, both from an increase in the average value of learning the gameof volleyball as well as the value of mastery learning outcomes. The average value of learning outcomes in theconditions of the first cycle of 70.52%, 80.98% and Cycle II, so the average increase student learning outcomesfrom the first cycle to the second cycle was 10.46%. Ability volleyball game this penjas students in learning hasincreased quite high. Conclusions from this research is the use of group play can improve learning outcomes inthe high jump style straddle fourth grade student Olean 02 Patianom District Pekalongan in the AcademicYear 2012-2013.
PENINGKATAN PEMBELAJARAN LEMPAR TURBO MELALUI PERMAINAN BOLA SASARAN
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3079

Abstract

The purpose of this research is to improve the learning outcomes of throwing a turbo on fifth grade students ofSDN 05 Tambakaji Semarang with the implementation of the target ball game. This study uses ClassroomAction Research (CAR). The subjects were fifth grade students of SDN 05 Tambakaji Semarang totaled 23students with research object throwing turbo boost learning outcomes. Data collection techniques usingdocumentation and observation through aspekkognitif assessment of learning outcomes, and aspects of theaffective aspects of psychomotor performance throwing the turbo. Data analysis techniques used in this researchis quantitative data (values student learning outcomes) that can be analyzed by descriptive and qualitativedata. The results showed that through ball toss game targets to improve learning outcomes throwing a turbo inthe first cycle to the second cycle. Learning outcomes throwing the ball in the goal in the first cycle completecategory is 47.82% or 11 students and students who have completed 12 or 52.17%. In the second cycle therewas an increase in the percentage of student learning outcomes in the category completed by 86.95% or 20students and children who have not completed 3 or 13.04%. Conclusion of this research is the application of aball toss game targets to improve learning outcomes throwing a turbo on fifth grade students of SDN 05Tambakaji Semarang.
MENINGKATKAN HASIL BELAJAR LOMPAT JAUH MELALUI PENDEKATAN PERMAINAN LONCAT KATAK PADA SISWA KELAS V SD NEGERI JENGGOT KOTA PEKALONGAN TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3080

Abstract

Background issue in this study is the lack of proper learning and inadequate facilities in the long jump thelearning process so that the results are not optimal student learning. Formulation of the problem how toimprove the learning outcomes approach long jump through a leapfrog game in the fifth grade SD NegeriJenggot Pekalongan City in the academic year 2012/2013. This study uses PTK. Subjects in this study werethe fifth grade students of SD Negeri Jenggot Pekalongan. Object of this study is learning to use the long jumpfrog jump game. Collecting data in this study designed two cycles, namely cycle 1 and cycle 2. The resultsshowed that the activity score increased to discipline students increased to 10 in the second cycle. Total activityscore of students in the first cycle and the second cycle 32.20 increased to 45.26. The average score on the firstcycle of 6.44, which includes the unfavorable category and the second cycle increased to 9.05 were categorized asgood. Conclusions This study suggests that improving learning outcomes approach long jump frog jump gamein the fifth grade students of SD Negeri Jenggot Pekalongan City in the Academic Year 2012/2013 includingboth categories.
MODEL PENGEMBANGAN PERMAINAN BOLA BASKET EMPAT SASARAN TEMBAK BERGERAK DALAM PENJASORKES
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3081

Abstract

The research problem is whether the Penjasorkes learning model through modificationfourbasketball games shooting moving targets can improve learning. The purpose of this studywas to determine the results of the Penjasorkes learning models through four basketball gamesshooting moving targets are modified in fifth grade elementary school students can improvePenjasorkeslearning. This study uses a research-based development. Based on the results ofa small trial group showed a response to product modification basketball game four movingtarget shooting is good (77%). Results of field trials showed response to product modificationbasketball game four shooting moving targets covering aspects of psychomotor, cognitive andaffective been good (88%). Studies and suggestions of this research is the development of productmodification basketball game four viable moving target shooting used to study materialsas it gets good reception by students and can increase the activity of students during learning.Therefore, it can be submitted suggestions: Teachers should consider the use of the productPenjasorkes modification basketball game four moves as an alternative target shooting in deliveringlearning basketball in fifth grade elementary school.
PENERAPAN PEMBELAJARAN KOOPERATIF TGT BOLA BASKET UNTUK MENINGKATKAN HASIL BELAJAR SISWA SMA
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3082

Abstract

The problem in this study is how the application of cooperative learning model TGT basketballgame?. This study aims to mengetahuhi application of the model and to improvestudent learning outcomes through the implementation of cooperative learning in the learningTGT Physical Education, Sport and Health. This study uses classroom action research. Inthe implementation of the first cycle and second cycle of meetings held 1 meeting. The subjectswere 4 class XI IPS 2 Pemalng SMA. Instruments used in data collection obtained fromobservations during the learning and test performance. Based on the results, that there is anincrease in the learning process observations in each cycle.This formula was tested with hakewith results , Meaning that if more than 0.7, it can be stated that the increase in height(hight gain) and increased mastery of student learning outcomes in each cycle, the first cycleof 53.95% and 94.7% for the second cycle of the 38 number. Based on the above results, it canbe concluded that the application of cooperative learning model TGT basketball games canimprove student learning outcomes in class XI IPS 4 SMA Negeri 2 Pemalang.
UPAYA MENINGKATKAN HASIL BELAJAR SEPAK SILA MELALUI PERMAINAN BOTUL PADA SISWA KELAS V SD NEGERI KALIWADAS 03 KECAMATAN BUMIAYU KABUPATEN BREBES TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3083

Abstract

Pada siswa kelas V SD Negeri Kaliwadas 03 sedang dilaksanakan kegiatan   pembelajaran sepak takaw. Dalam hal ini peneliti mengalami kesulitan saat pembelajaran sepak takraw khususnya teknik sepak sila. Setelah dilaksanakan tes formatif ternyata masih banyak siswa yang nilainya masih di bawah Kriteria Ketuntasan Minimal (KKM). Pelaksanaan pembelajaran sepak sila ini bertempat di halaman SD Negeri Kaliwadas 03 dan dilaksanakan dalam dua siklus. Penelitian ini dilakukan terhadap siswa kelas V denagn jumlah siswa 24 yang terdiri dari 15 siswa putra dan 9 siswa putri. Alat yang digunakan sebagai pengumpul data adalah lembar observasi dan angket kuisioner. Teknik analisis data menggunakan teknik deskriptif komparatif. Hasil penelitian pembelajaran ini dapat dikatakan meningkat secara signifikan. Pada ranah afektif siklus I adalah 58 % dan pada siklus II mencapai 91%, pada ranah kognitif siklus I adalah 67 % dan pada siklus II mencapai 91 %, pada ranah psikomotor siklus I adalah 62 % dan pada siklus II mencapai 91 %. Dari ketiga ranah tersebut dapat dikemukakan bahwa pada siklus I prosentase adalah 62 %, sedangkan pada siklus II meningkat menjadi 91 %.  Kesimpulan dari penelitian ini diketahui bahwa permainan bola pantul dapat meningkatkan hasil belajar teknik dasar sepak takaw yaitu sepak sila. Hal ini dapat dilihat dari hasil prosentase antar siklus yang dilaksanakan oleh peneliti. Perlunya persiapan yang matang dan lengkap dalam melaksanakan pembelajaran, guru harus memiliki kemampuan dalam penggunaan media, permainan bola pantul dapat dijadikan alternatif pembelajaran In the fifth grade students of elementary school are being implemented Kaliwadas 03 football takaw learning activities. In this case the researchers have a hard time learning soccer techniques especially sepak takraw sila. Once implemented formative tests are still many students whose value is still below the minimum completeness criteria (KKM). Implementation of the principle of learning soccer is housed in elementary school yard Kaliwadas 03 and conducted in two cycles. This research was carried out on fifth grade students denagn number of students 24 students consisting of 15 men and 9 women students. Tool that is used as a data collector is observation sheets and questionnaires questionnaire. Analysis using comparative descriptive techniques. The results of this learning can be said to be significantly increased. In the affective domain, the first cycle was 58% and the second cycle at 91%, in the cognitive domain first cycle was 67% and the second cycle reaches 91%, the psychomotor domain of the first cycle was 62% and the second cycle at 91%. Of the three domains can be noted that the percentage of first cycle was 62%, whereas in the second cycle increased to 91%.The conclusion of this research note that the game can rebound basic techniques improve learning outcomes football is football takaw sila. It can be seen from the percentage of inter-cycle conducted by the researcher. The need for thorough preparation and a complete in implementing the learning, teachers must have the ability to use the media, the game can be used as an alternative rebound learning
SURVEI MINAT MASYARAKAT TERHADAP PEMANFAATAN RUANG TERBUKA PUBLIK SEBAGAI TEMPAT BEROLAHRAGA DI KOTA SALATIGA TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 3 (2014): March 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i3.3084

Abstract

Penelitian ini bertujuan untuk mengetahui minat masyarakat Salatiga dalam memanfaatkan ruang terbuka publik sebagai tempat berolahraga di tahun 2013.Teknik untuk memperoleh data yaitu dengan cara menyebar angket sampel responden dari masing-masing kategori usia, yaitu kelompok anak-anak dibawah 15 tahun, remaja dengan usia antara 15-25 tahun, dewasa dengan usia antara 26-50 tahun, dan orang tua dengan usia diatas 50 tahun sejumlah 200 orang. Hasil penelitian menunjukkan bahwa minat masyarakat terhadap pemanfaatan ruang terbuka publik sebagai tempat berolahraga di Salatiga sebesar 76,14% untuk kategori anak-anak, sebesar 74,42% untuk kategori remaja, sebesar 82,08% untuk kategori dewasa, dan sebesar 76,86% untuk kategori orang tua. Dapat ditarik kesimpulan bahwa minat masyarakat terhadap pemanfaatan ruang terbuka publik sebagai tempat berolahraga di Salatiga tahun 2013 dikategorikan tinggi atau berminat. Kategori usia dewasa ( 26-50 tahun ) memiliki presentase minat tertinggi terhadap pemanfaatan ruang terbuka publik sebagai tempat berolahraga di Salatiga tahun 2013. Saran yang dapat diberikan adalah bagi instansi pemerintah yang menaungi tentang tata ruang kota supaya meningkatkan kualitas dan fasilitas ruang terbuka publik sebagai di Kota Salatiga, penambahan spot ruang terbuka publik di Kota Salatiga,dan bagi masyarakat luas supaya dapat memanfaatkan ruang terbuka publik sebagai tempat berolahraga secara efektif, serta turut menjaga fungsi dan keberadaannya. This study aims to determine the Salatiga public interest in utilizing public open space as a place to work out in the 2013.The technique to obtain data that is by spreading the sample questionnaire respondents from each age category, the group of children under 15 years, adolescents with age between 15-25 years, adults between the ages of 26-50 years, and older people over the age of 50 years a total of 200 people. The results showed that the public interest in the use of public open space as a place to work out in Salatiga was  76.14 % for the children category, amounting to 74.42 % for the teen category, amounting to 82.08 % for the adult category, and amounted to 76.86 % for the parent category. It can be concluded that the public interest in the use of public open space as a place to work out in Salatiga in 2013 in high categorized or interested . Adult age category ( 26-50 years ) had the highest percentage of interest in the use of public open space as a place to work out in Salatiga in 2013. The suggestion is for the government agency that had authority about the city's layout and facilities in order to improve the quality of public open space as in Salatiga, increase spots of public open space in Salatiga, and for the wider community in order to take advantage of the public open space as a place to exercise effectivly , as well as participate in maintaining the function and existence.

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