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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Search results for , issue "Vol 3 No 4 (2014): April 2014" : 10 Documents clear
UPAYA MENINGKATKAN HASIL BELAJAR SEPAK TAKRAW MELALUI PERMAINAN KRAWNIS PADA SISWA KELAS V SDN 01 DEPOK KECAMATAN SIWALAN KABUPATENPEKALONGAN TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3147

Abstract

This watchfulness aim the authors strive to increase learning outcomes sepak takraw game with a game thataims menerapan Krawnis motion concept Takraw Association football techniques through games to increasestudent movement activity. So as to allay the fears of students and improve learning outcomes Takraw SoccerGame. This research is a classroom action research was conducted in two cycles. Each cycle has four steps:Planning, Execution, Observation, and Reflection. Data sources were students of class V SD Negeri 01 Depokin 2013 amounted to 19 students, consisting of 9 boys and 10 student daughter. Data analysis techniques usedin this study is a qualitative descriptive statistic. Based on the results of research that learning throughapplication modification of the game, can improve learning outcomes in Football Takraw Elementary Schoolfifth grade students 01 Depok. From the results of the analysis occurs very significant improvement from thefirst cycle and second cycle. Learning outcomes in the first cycle in the category is 79% complete and the secondcycle increasing student learning outcomes in the category at 89.5% complete. It can be concluded that learningTakraw Soccer Games Krawnis can improve student learning outcomes Elementary School District 01 DepokPekalongan. From the results of the analysis obtained a significant improvement from the first cycle and secondcycle.
PENINGKATAN HASIL BELAJAR LEMPAR MELALUI PERMAINAN SASARAN PETAK BERANGKA
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3148

Abstract

This watchfulness aim to improve the throwing learning achievement of the fourth grade students of SD NegeriKambangan 03 in Blado in the academic year of 2012/2013 by using numbered target cabin game by usingmedia bar tenis, cone, numbered cabin, mini flag, and raffia. The researcher used classroom action research inconducting the research which was done in two cycles. Subject of this study were the fourth grade students ofSD Negeri Kambangan 03 in Blado in the academic year of 2012/ 2013. There were 21 students in which 14of them were male and 7 of them were female. Technique of collecting data which was used were observationtest ability, understanding, and research of learning achievement. Ability test technique was done to find outthe students’ work score in cycle one, cycle two by observing the systematic in doing the throwing motion seriesby modifying the game. The students’ average score was counted to find out the classical achievement as thetarget made. Then, it was made the description of the success of learning marked by the improvement ofstudents’ skill in doing throwing without the feeling of bored. The classical minimum score in cycle oneachieved 81%, in cycle two the improvement achieved 95%. It can be concluded that the use of numbered targetcabin game could improve the throwing learning achievement for the fourth grade students of SD NegeriKambangan 03 in Blado in the academic year of 2012/2013.
UPAYA MENINGKATKAN PEMBELAJARAN SEPAKBOLA DENGAN MEDIA GAWANG SIMPAI
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3150

Abstract

The problem from this research if holahoop can increase football learning for 5th grade SD kaligangsa 4 Tegaleducation year 2012/2013 while the aim from this research is to know how far holahoop media can increasefootball learning in 5th grade of SD Kaligangsa 4 Tegal education year 2012/2013. The research instrumen uselearning implementation observation paper, student’s motivation of study observation paper, student responsequestionnaire and practice test. The technique of data analysis is using descriptively and by counting a formulawhich has determined. The successfull of this research can said if the students get the completeness and theresult of student’s learning from cycle I to cycle II. The result which is get from learning football game is incognitive aspect, affective, and psychomotor with KKM 75 in first cycle only get average score 75,27 or around57,70% complete and still in category deficient, while in second cycle learning the result is getting better scorethat is 83,81 and be avowed all students has been completed.
PENERAPAN BERMAIN “TEMBAK IKAN” UNTUK MENINGKATKAN HASIL BELAJAR GERAK DASAR MELEMPAR PADA SISWA KELAS IV SEMESTER II SD NEGERI KUTOWINANGUN 01 KEC. TINGKIR KOTA SALATIGA TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3151

Abstract

Classroom Action Research is motivated by the low base throwing motion learning outcomes achieved bystudents of SDN Kutowinangun 01, Salatiga, where only 32.5% of all students are able to achieve masteryKKM is 75. Classroom Action Research is a qualitative study, which lasted for 2 cycles involving all fourthgrade students of SDN 01 Kutowinangun Salatiga, containing 40 students. Based on the results that could, incycle 1, the average value of the cognitive value of the average student 26 of 30, for the affective, the averagestudent is a perfect 20 of 20, and for the value of psychomotor, reaching 37 of the maximum 50 points, whileaccumulative average value for this cycle is 83 out of a maximum 100, and completeness KKM reached 72.5%.In cycle 2 there is an increase in the cognitive and psychomotor aspects. For the cognitive aspect, the averagerose 1 point to 27. For the affective aspect, because it has a maximum value in cycle 1, then there is an increase,and survive on an average value of 20. For psychomotor value, the average value also rose 3 points to 40. Basedon the above results, it can be concluded that the shooting game and fish can increase the ability of studentlearning outcomes in basic throwing motion at the fourth grade students of SDN 01 Kutowinangun Salatiga.Penjasorkes Teachers are also advised to be aware of the physical limits of the students, so it could be moreappropriate in developing the material, so according to the ability of the students.
ANTUSIASME DAN KETERTARIKAN MASYARAKAT DALAM MENGIKUTI AKTIVITAS CAR FREE DAY DI KOTA SEMARANG
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3152

Abstract

Abstract. The purpose of this research is to determine the community’s enthusiasm andinterest in the city of Semarang on Car Free Day activities. Population and sample inthis research is a community in the city of Semarang, enthusiastic Car Free Dayactivity at Simpanglima. The technique of data collection conducted in this research isthe observation by using questionnaires and data analysis methods used in this study isthe analysis of diskriptif percentage. The results showed that the enthusiasm of thecommunity to follow the Car Free Day activity in the city of Semarang Simpanglimawith percentage is 89,2%. This can be seen in the data tabu-lations that an averagescore of factor of concern is 90.0%, as many as 77.3% chose the factors of relevance, asmuch of the 88,0% vote of confidence factor, as much as 99,7% choose satisfactionfactors. Interest and enthusiasm for the theory of com-munity in following the Car FreeDay activity in the city of Semarang Simpanglima in categories with higher score89,1% percentage is with the major factors that drive was a factor as much as friends96,67%. This can be seen in the data that the intrin-sic 94,0%, as much as 87,25%choose amenities a factor, as many as 75,67% opted for environmental factors.Summary of the results of this research is the community of Semarang had a highpercentage of motivation 89,2% and had a high interest in anyway with the percentage89,1%.
UPAYA PENINGKATAN KETERAMPILAN BERMAIN KASTI MELALUI MODIFIKASI ALAT DAN PERATURAN PADA SISWA KELAS IV SD NEGERI 3 BATEALIT KABUPATEN JEPARA TAHUN AJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3155

Abstract

Problems in this study is “How is the effort to improve skills through playing baseballequipment modification and regulation in grade IV Jepara 3 Batealit SDNAca-demic Year 2012/2013? “Method in this study is a class act with the procedures of planning, implementation,observation, and reflection. Subjects were fourth grade students of SD Negeri3 Batealit and a collaborator that Riyono Praise, S.Pd teacher in elementaryschool Penjasorkes 4 Raguklampitan Batealit Jepara regency. Fourth gradestudents num-bering 12 students consisting of 7 boys and 5 girls. In this study,using a modified tool and regulations.In the first cycle, the authors apply the modified equipment and rules baseballgame, of 12 students there are 8 students who have reached a level of mastery and4 stu-dents not yet complete. In the second cycle is 12 students turned out all thestudents were able to achieve mastery with 100% percentage of completeness.The modification of tools and regulations to improve the skills and student learningoutcomes in the game of baseball. Some researchers suggest, among others, 1)Students should pay attention to the explanation given by the teacher. 2) Teachersfurther develop creativity in teaching.
PENINGKATKAN PEMBELAJARAN TOLAK PELURU MELALUI PENDEKATAN SUDUT ELEVASI PADA SISWA KELAS V SDN KALIREJO 02 KAB. BATANG TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3156

Abstract

The results of this study are: Conclusions are based on data from the research results, the first cycle and secondcycle using Standard Reference Rate or KKM set by the school as a reference value of 70 completed the study.From the results of the implementation cycle I have improved but have not been up to that desired by theresearcher, the continued improvement of the learning cycle II results obtained over the maximum it canterliahat on the implementation of instructional improvement cycle I was only 6 students (64%) have notcompleted the learning , while in the second cycle of 15 students have completed their study (88%).Increasing the quality of the learning process would logically lead to greater student achievement, theconclusion of the research conducted is that the use of the elevation angle approaches proven to improve theeffectiveness of learning in the shot put Elementary School fifth grade students Kalirejo 02..
PENINGKATAN HASIL BELAJAR LEMPAR TANGKAP SISWA SEKOLAH DASAR DENGAN MODIFIKASI PERMAINAN BEREGU
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3159

Abstract

This study aims to improve learning outcomes throwing catch on third-grade students of SDN 03 BatangPurbo. Modification used is Team game. Results showed that pre-cycle mastery learning the material caughtthrowing KKM is less than 70 it is in tujukkan of results pre-cycle value is the average value of 60 and onlyachieve mastery 28% of the total number of students is 14. Having applied the method on a cycle Team game1, an increase in the average value is 73 and the completeness reaches 64% of the total number of students thatmeet the initial target completeness 14.untuk 100% then proceed to cycle 2 to further enhance students' masterylearning while using a modification of the game Team completeness result 86 % and the average score ofstudents to 84. Conclusions This study suggests that modification Team games can improve learning outcomesthrowing catch on third-grade students of SDN Purbo 03.
PENINGKATAN HASIL BELAJAR HEADING SEPAK BOLA SISWA SEKOLAH DASAR DENGAN PERMAINAN BOLTUNG
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3165

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar heading sepak bola pada siswa kelas V SDN 4 Penyangkringan Weleri. Metode yang digunakan adalah permainan Boltung. Hasil pra siklus menunjukkan bahwa ketuntasan belajar pada ranah motorik siswa hanya 33,3 % dan ranah kognitif 20,8 %. Setelah diterapkan metode permainan Boltung pada siklus 1, terjadi peningkatan pada ketuntasan belajar siswa pada ranah motorik menjadi 70,8 %, kognitif 70,8 %, dan kriteria afektif 2,2 dengan nilai cukup. Maka dari itu dilakukan siklus 2 untuk lebih meningkatkan ketuntasan belajar siswa dengan tetap menggunakan metode permainan Boltung dengan hasil ketuntasan motorik 87,5 %, kognitif 83,3 %, dan kriteria afektif meningkat menjadi 3,1 dengan nilai baik. Simpulan penelitian ini menunjukkan bahwa metode permainan Boltung dapat meningkatkan hasil belajar heading sepak bola.This study aims to improve the learning outcomes of soccer heading in grade 4. The method used is Boltung game. Results showed that pre-cycle mastery learning on students' motor domain of only 33.3% and 20.8% of cognitive domains. Once applied the method Boltung game in cycle 1, there was an increase in mastery learning students in the areas of motor to 70.8%, 70.8% cognitive, and affective criteria 2.2 with considerable value. Thus the cycle is done 2 to further enhance students' mastery learning while using the method with the results of the game Boltung motor completeness 87.5%, 83.3% cognitive, and affective criteria increased to 3.1 with good value. Conclusions This study shows that the method Boltung games can improve learning outcomes soccer heading.
PENINGKATAN HASIL BELAJAR LEMPAR MELALUI PERMAINAN SASARAN PETAK BERANGKA
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 4 (2014): April 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i4.3166

Abstract

Penelitian ini menggunakan metode penelitian tindakan kelas (PTK) yang dilaksanakan dalam 2 siklus. Subyek dalam penelitian ini adalah siswa kelas IV SD Negeri Kambangan 03 Kec. Blado tahun pelajaran 2012/2013 dengan jumlah siswa sebanyak 21 siswa (14 siswa putra dan 7 siswa putri). Teknik pengumpulan data yang digunakan adalah observasi tes kemampuan, pemahaman dan penelitian hasil belajar. Teknik tes kemampuan dilaksanakan untuk mendapatkan nilai unjuk kerja yang ditunjukkan siswa pada siklus I, siklus II dengan pengamatan terhadap sitematis dalam melakukan rangkaian gerakan lempar dengan memodifikasi permainan. Nilai hasil belajar siswa dirata-rata untuk ditemukan keberhasilan klasikal sesuai dengan target yang telah ditetapkan. kemudian dibuat deskripsi keberhasilan pelaksanaan pembelajaran dengan ditandai semakin meningkatnya ketrampilan siswa melakukan  lempar tanpa adanya perasaan bosan atau jemu. Ketuntasan klasikal pada siklus I mencapai 81%, pada siklus II terjadi peningkatan menjadi  95%. Berdasarkan  data hasil penelitian tindakan kelas yanng dilaksanakan penulis pada  siswa kelas IV SD Negeri Kambangan 03 Kec.Blado dapat disimpulkan bahwa melalui pendekatan  permainan sasaran petak berangka dapat meningkatkan hasil belajar lempar bagi siswa kelas  IV SD Negeri Kambangan 03 Kec.Blado tahun pelajaran 2012/2013. Sehubungann dengan keterangan di atas, peneliti menyarankan hendaknya dalam kegiatan pembelajaran Pendidikan Jasmani dan Olah Raga, guru lebih sering menerapkan pendekatan permainan dan selalu melakukan inovasi sehingga dapat merangsang siswa untuk menyukai materi yang diajarkan dalam pembelajaran.The researcher used classroom action research in conducting the research which was done in two cycles. Subject of this study were the fourth grade students of SD Negeri Kambangan 03 in Blado in the academic year of 2012/ 2013. There were 21 students in which 14 of them were male and 7 of them were female. Technique of collecting data which was used were observation test ability, understanding, and research of learning achievement. Ability test technique was done to find out the students’ work score in cycle one, cycle two by observing the systematic in doing the throwing motion series by modifying the game. The students’ average score was counted to find out the classical achievement as the target made. Then, it was made the description of the success of learning marked by the improvement of students’ skill in doing throwing without the feeling of bored. The classical minimum score in cycle one achieved 81%, in cycle two the improvement achieved 95%. Based on the classroom action research finding, it can be concluded that the use of numbered target cabin game could improve the throwing learning achievement for the fourth grade students of SD Negeri Kambangan 03 in Blado in the academic year of 2012/2013. In this case, the writer suggests the teacher to apply numbered target cabin game in sport learning and to innovate to stimulate the students to be interested in the material that is given in learning.

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