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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Articles 10 Documents
Search results for , issue "Vol 3 No 9 (2014): September 2014" : 10 Documents clear
SURVEI PELAKSANAAN KEGIATAN EKSTRAKURIKULER OLAHRAGA PADA SEKOLAH DASAR NEGERI DI KECAMATAN NGARGOYOSO KABUPATEN KARANGANYAR TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3602

Abstract

The purpose of this study is the researchers wanted to know about: 1 Process sports extracurricular activities at public elementary school in the District Ngargoyoso Karanganyar Year 2013 population used in this study were all public elementary school in the District Ngargoyoso Karanganyar totaling 22 Elementary School . Techniques of data collection using questionnaire, interview, observation and documentation. Results of field observations we can see that the obstacles that occur in the field are highly constrained infrastructure and also funding only comes to the allocation of BOS funds. Dipeorleh research results showed that the implementation of extracurricular sports at public elementary school in the District Ngargoyoso Karanganyar In 2013 included in both categories.
MENINGKATKAN HASIL BELAJAR PASING BAWAH DAN SERVIS ATAS DALAM BOLA VOLI MINI MELALUI PERMAINAN GALAGA KELAS IV SD NEGERI 1 KRIKIL KECAMATAN PAGERUYUNG KABUPATEN KENDAL TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3604

Abstract

Mini volley ball games that have been implemented in the learning process at the elementary school level Penjasorkes not run effectively, service top and bottom passing students tend to be difficult to learn. This is due to the implementation process less than the maximum competency of students when students do service top and bottom passing. Than the problems faced galaga game whether modifications can improve the service learning outcomes service up and passing down game ball mini volleyball in grade fourth SD Negeri 1 Krikil, with the goal of improving learning outcomes service top and passing down the volleyball in SD Negeri 1 Krikil Kendal District 2012/2013. The method used in this study, the research methods class action. The learning cycle in the first cycle is 12 students with a percentage of 75% completeness, passing under 11 students with a 69% percent increase over the results services and passing down in the second cycle, while the number of 14 students for mastery percentage reached 87%.It can be concluded that the application of learning through play galaga modification can improve learning outcomes service upper and lower passing in grade fourth SD Negeri 1 Krikil country.
PENINGKATAN HASIL BELAJAR PASSING PADA PERMAINAN SEPAK BOLA MELALUI PERMAINAN GAWANG BERALIH UNTUK PEMBELAJARAN PENJASORKES SISWA SD NEGERI CANDIREJO 01 KAB. BATANG TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3605

Abstract

Results of this research is a model learning in sports physical education and health learning of passing study change gate’s game . The based result of supervision soccer learning, especially of passing lesson in students class IV of SD N Candirejo 01 not yet realize by right, because opportunity of passing movement’s students is still less. The data of percentages learning result only 53% can be evidence that result is no more rests on the standards of learning results. The according of this description, researcher to seek result of passing learning through through change gate’s game to purpose application concept of passing movement on football’s games by modifications of games to increase movement student’s activities. So that, it can breaking of fear students and improvement of passing learning on football’s game. The analysis of cycle I have percentage 70%, in cycle II increase be 88% and total of completeness are 26 students. The conclusions of result is learning through a modification of change gate’s game can increase passing learning.
UPAYA MENINGKATKAN PEMBELAJARAN TEKNIK DASAR BOLA VOLI DENGAN PERMAINAN SERVIS DAN PASSING GAMES PADA SISWA KELAS V SD NEGERI BANGO 2 KABUPATEN DEMAK TAHUN AJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3606

Abstract

The purpose of this study to determine the increase in learning outcomes movement using basic volleyball game service and passing games in the fifth grade students of SD Negeri 2 Demak Bango. The implementation of classroom action research was conducted in two cycles where each cycle consists of four stages: planning, action, observation (observation), and reflection. Methods of data collection in this study using the method of documentation, observation, and questionnaires. Analysis of research data with descriptive analysis percentage. Based on the survey results revealed that the learning outcomes of basic motion run in cycle 1 in category by 34% and completed in 2 cycles increased to 92%, where the percentage increased by 58%. Overall values obtained for each aspect has increased. The conclusion of the study is through a service game and passing games can improve learning outcomes volleyball.
PENGEMBANGAN PEMBELAJARAN PENJASORKES PADA MATERI MENERAPKAN BUDAYA HIDUP SEHAT MENGGUNAKAN MEDIA KARTU PINTAR UNTUK SISWA KELAS IV DI SDN SEKARAN 01 KECAMATAN GUNUNG PATI KOTA SEMARANG TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3607

Abstract

The purpose of this study is to produce a model of learning application development using the media culture of healthy living smart card for fourth grade students at SDN 01 Sekaran District of Mount Pati Semarang. Model development of learning materials budya penjasorkes on healthy living by using a smart card media is done through the procedure with several stages of the development of needs analysis, initial product manufacturing, product testing, product revision first, field testing, revision of the final product, the final result of the learning model penjasorkes in applying the material culture of healthy living with a smart card media. Based on the assessment results of a small pilot group, the cognitive aspects obtained an average percentage of 84.2% and includes a good assessment categories. In the affective aspect obtained an average percentage of 90% and includes penialaian Both categories. The results of field trials, the cognitive aspects of obtained average percentage of 97.9% and includes the Excellent rating category. These results indicate that the model of learning development penjasorkes on applying the material culture of healthy living by using the media card can be used for the fourth grade students of SDN 01 Sekaran District of Mount Pati, Semarang.
PENERAPAN BERMAIN BALLIRET UNTUK MENINGKATKAN HASIL BELAJAR GERAK DASAR LONCAT PADA SISWA KELAS IV SEMESTER II SDN BUGEL02 KECAMATAN SIDOREJO KOTA SALATIGA TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3608

Abstract

The purpose of this study was to determine the effectiveness of the game balliret in improving student learning outcomes Elementary School fourth grade second semester Bugel Sidorejo Salatiga District 02 Academic Year 2012/2013. This research is a classroom action research conducted by teachers in the class itself, takes place in two cycles involving all fourth grade students of SDN 02 Bugel totaling 14 students, consisting of 7 boys and 7 students daughters. Based on the results of this study illustrated that the implementation of the basic motion skip learning through play approach balliret showed success. Target mastery learning basic movement jump in the study was 85%. In the first cycle data showed that the percentage of 73.8% cognitive, affective aspects of 87.14%, and 68.28% of psychomotor aspects. So that the overall absorption of the material in the first cycle to 74% with an average of 73.8. Can be stated that in the first cycle of learning has not been successful. While in the second cycle the percentage of students in aspects of cognitive mastery reached 83.33%, reaching 100% affective aspects, and aspects of psychomotor reached 77.14%. You could say the percentage of mastery learning cycle II was 85% with an average of 85. It can be said that there is an increase in learning outcomes from the first cycle to the second cycle of 11.20%, ie from 73.8% to 85%. Thus, learning is said to have succeeded. Thus, it was concluded that the approach is effective balliret games improve learning outcomes of basic motion skip the second semester of fourth grade students of SDN 02 Bugel Sidorejo Salatiga District Academic Year 2012/2013.
PENERAPAN PENDEKATAN BERMAIN BOLA EKOR UNTUK MENINGKATKAN HASIL BELAJAR LEMPAR TURBO PADA SISWA KELAS V SDN KUTOWINANGUN 11 KECAMATAN TINGKIR KOTA SALATIGA TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3609

Abstract

The purpose of this study was to determine the effectiveness of the game ball tailed toward improving student learning outcomes SDN classes Kutowinangun Tingkir Salatiga District 11 Academic Year 2012/2013. The method used in this research is a classroom action research techniques of data analysis using descriptive percent, while the data retrieval technique using the method of observation and documentation. Based on the research that in the first cycle, the percentage achievement of affective aspects by 73%, 72% cognitive and psychomotor aspects of 67%. So that the overall absorption of the material in the first cycle reaches 73% with an average of 73. So stated that in the first cycle of learning has not been successful. While in the second cycle completeness percentage of students on the affective aspects of reaching 92%, reaching 72% cognitive and psychomotor aspects percentage reaches 71% with complete learn cycle II was 86% with an average of 75. So it can be said that there is an increase in learning outcomes from the first cycle to the second cycle of 24%, ie from 64% to 86% of students were able to reach the limit completely. Thus the study has been successful. Conclusion of this research is the application of the approach play ball tails effective in improving learning outcomes throwing a turbo on fifth grade students of SDN 11 Kutowinangun Tingkir Salatiga District Academic Year 2012/2013.
UPAYA PENINGKATAN PEMBELAJARAN SEPAK BOLA MENGGUNAKAN MODIFIKASI PERMAINAN GOL INJAK KELAS V SEMESTER II SD NEGERI 3 LANGENHARJO KEC. KENDAL KAB. KENDAL TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3610

Abstract

The purpose of this study is to determine the improvement of learning outcomes through the media game goal penjasorkes stomp on fifth grade students of SDN 3 Langenharjo District of Kendal Kendal. Research conducted using action research methods class with a time of research carried on in cycles 1 and 2 with the research procedures of planning, action, and reflection. Data collection techniques such as gathering information, of information about the cognitive, affective, psychomotor. The research instrument used, lesson plans, observation sheet, students, and test performance, data analysis using value analysis test. Based on the results of the study showed indications of improvement based on the learning process of expert assessment sheets and teacher observation penjasorkes, and pieces of student assessment showed good results with a success rate of 67% in the first cycle and second cycle 92% of the thoroughness with KKM 75. Judging from the results of the first cycle and the second increase reaching 25% stated already showed a high increase in learning. Based on the above data it can be concluded learning through play football stampede goal has succeeded in improving student learning outcomes.
PENGEMBANGAN MODEL BERMAIN SEPAK BOLA MELALUI PENDEKATAN LINGKUNGAN PEPOHONAN PADA SISWA KELAS V SD NEGERI 02 BLUNGUN KECAMATAN JEPON KABUPATEN BLORA TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3611

Abstract

The background of this research is the lack of development of learning models penjasorkes realm. The problem in this study is how the game of football modified form corresponding to fifth grade students Elementary School 02 Blungun Jepon District regency Blora. The method of research is the development of a model refers to the development of Borg & Gall has been modified. Data collection was done using expert evaluation sheet (one expert and one expert penjas learning). The data analysis technique used is descriptive percentage to reveal aspects of psychomotor, cognitive, and affective student after using the product. From the test results obtained by the expert evaluation data, expert penjas 82,5% (good), a Learning 85% (very good), a small test group 89% (good), and a large group trial 96% (very good). Based on the results of research and discussion, it can be concluded that the game of football trees effective, so it can be applied as a model of learning in the learning penjasorkes. Expected for elementary school teachers penjasorkes 02 Blungun able to use the product models net live football trees games in the learning process penjasorkes
PENINGKATAN HASIL BELAJAR GERAK DASAR LEMPARAN MELALUI PERMAINAN BOLA PANAS
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 3 No 9 (2014): September 2014
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v3i9.3612

Abstract

The purpose of this study is to increase learning outcomes about basic throwing motion through the hot ball game for student at class IV Sendang Elementary School Wonotunggal Batang in 2013. From the research data is known that there is an increase in the percentage of completeness results in the classical study of the cognitive aspects of 72.73% in the first cycle increased to 81.82% in the second cycle. For psychomotor aspects of learning outcomes increased from 57.58% in the first cycle to 84.85% in the second cycle. As for the affective aspects of learning outcomes obtained a value of 78.79% in the first cycle increased to 84.85% in the second cycle. Based on the results obtained the conclusion that through the hot ball games can improve learning outcomes basic motion throws for student at class IV Sendang Elementary School Wonotunggal Batang Year 2013.

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