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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
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Articles 10 Documents
Search results for , issue "Vol 4 No 11 (2015): November 2015" : 10 Documents clear
Peningkatan Hasil Belajar Gerak Dasar Lari Melalui Permainan Hijau Hitam
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8535

Abstract

This study aims to improve the learning achievement of the basic running problem in this study is "Are black green game in Class 3 of SD Negeri 01 Sirangkang Petarukan Pemalang academic year 2013/2014. Type ofresearch is Classroom Action Research that consists of 2 cycles, each cycle consisting of planning, action,observation, and reflection. The study was conducted in SD Negeri 01 Sirangkang Petarukan Pemalang,research subjects from grade 3 by 27 students consisting of 10 boys 17 student girl. The results showed thatstudent achievement is not yet complete on prasiklus there are 12 students or 44.44%, on cycle 1 has decreased29.63% and a decrease in cycle 2 to 3 students or 11.11%. Student achievement that has been completed onprasiklus there are 15 students or 55.56% in cycle 1 increased to 19 students or 70.37% and in cycle 2 to 24students or 88.89%. The Conclusion study shows "The use of Black Green Game can improve learningachievement basic motion run in Class 3 SD Negeri 01 Sirangkang Academic Year 2013/2014 can be used asa picture and enter for teachers on innovative teaching methods tailored to the characteristics of the students.
Meningkatkan Pembelajaran Lompat Jauh Gaya Jongkok Melalui Media Bankas Pada Siswa Kelas V
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8538

Abstract

The purpose of this study to determine the improvement of learning outcomes with the game long jump longjump squat style through media used tires on students. This research method uses Classroom Action Research(CAR). Subjects were fifth grade students of SD Negeri 01 Kebojongan which amounts to 18 students.Theresults showed that the long jump squat force through media used tires can increase learning. In the initialconditions show learning results 44.44% (8 students who completed), at cycle 1 shows the results of study61.11% (11 students who completed) which means it has no increase from the initial condition but has notreached the expected target percentage, while in cycle 2 study results showed an increase of 83.33% (15 studentswho completed) which means it has reached the expected target percentage. Conclusions from this research isthe long jump squat style game through media used tires can improve learning outcomes long jump at the fifthgrade students of SD Negeri 01 Kebojongan District of Comal Pemalang Academic Year 2013/2014
Meningkatkan Hasil Belajar Shooting Dalam Sepakbola Melalui Pendekatan Permainan Bola Inovatif
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8542

Abstract

This research was conducted at the District 02 Elementary School Bojong Bojong Tegal with class IV studysubjects by the number of 30 students consisting of 18 boys and 12 student daughter. This study uses 2 cycles,where each cycle consists of 1) planning, 2) implementation of action 3) observation; 4) reflection. This research is a learning object shooting by using innovative ball game. Data collection techniques were used thatdocumentation, observation sheet (observation), written and practical test, completeness assessment of learning outcomes through the use of data analysis techniques percentage description. This research method is Classroom Action Research.The results showed that the application of innovative methods of ball games canimprove learning outcomes shooting football in the fourth-grade students of SD Negeri 02 Bojong District ofTegal Bojong Year 2014 From the results of the analysis are improving student learning outcomes from the firstcycle to the second cycle
Peningkatan Hasil Belajar Lempar Turbo Melalui Permainan Supir
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8547

Abstract

The purpose of this research is to improve learning outcomes turbo throw at Elementary School fifth grade students Onions 02 through an application of game modifications driver. This study uses a classroom action research. The design of classroom action research was conducted in two cycles with the stages of planning, action, observation, and reflection. The subjects were students of class V Elementary School Onions 02 Onions District of Batang. Data collection techniques using the test method, the method of documentation, and the first cycle angket. Pada completeness of student learning outcomes increases with the number of students who achieve passing grade of 24 students, 17 students who scored> 75, with learning completeness 71% and in the second cycle number students who achieve mastery learning increased to 88% 21 students who scored> 75, when viewed from mastery learning in the first cycle and the second cycle only 3 students who do not achieve mastery study. Simpulan of this research is learning through play driver can improve results learn to throw turbo Elementary School fifth grade students of the District 02 Onion Onion, Batang year 2013/2014 lesson.
Sistem Pembinaan Futsal di Bawah Usia 13 Tahun di Club Futsal Se-Kabupaten Kebumen
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8550

Abstract

The aim of this study was to describe how the coaching system Futsal Club under the age of 13 years throughout the district Kebumen. Approach used in this study is a qualitative approach. The method used include interviews, observation, and documentation. The subject of this research is all personal involved and can be used as a source of data to determine the required information. The object of this research is everything related managerial Young Swallow Futsal Academy, Perseka Filfa futsal, and futsal. Analysis of the data in this study is to collect data, sorting the data, studying the data, describing data and make final analyzes. This results research is the management of organization management, handling the management of athletes and coaches at the club futsal management under the age of 13 years se-Kebumen district have said well. Management infrastructure and management coaches are already well underway. Overall management process futsal club se under the age of 13 years can be said to be good Kebumen district.
Modifikasi Start Block Untuk Pembelajaran Atletik Lari Sprint
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8551

Abstract

The purpose of this study is to produce a modified starting block for the development of learning athletics sprints for Elementary School students Bintoro 2 Demak. This study uses a model of development which refers to the development of Borg & Gall.The data analysis technique used is descriptive percentages. From the test results obtained by a small group of expert evaluation data, namely, expert penjas 95% (very good), a study 92.5% (excellent), the average results of the questionnaire on a small group of test results obtained 86% (good). The average yield at the end of the questionnaire test results obtained large group 93.2% (very good).Conclusion that the model of development of modified starting blocks for sprinting athletics lessons forelementary students Bintoro N 2 Demak deserves used to study athletic training run for the Sprint andelementary school athletes.
Pembinaan Atlet Tarung Derajat di Satuan Latihan Se-Kota Semarang
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8552

Abstract

Background problem on a survey of coaching accomplishments of athletes fighting unit exercises a degree inSemarang that quite proud of the achievements of the regional and national levels. This study uses descriptivequalitative research approach. Using observation and interviews. Results of studies have shown that 1) Stagesof development ranging from regulations performed well because it uses the print media as a tool for mass gain that much, the nursery was done quite as the nursery was started adulthood, enough talent scouting. 2) The program was developed with less exercise because exercise program is not made in writing, but the coach training program implemented either as a program in accordance with the objectives and scheduled exercise trainer 2-3 times a week. 3) Facilities and infrastructure owned enough but still need the addition. 4) Source of funds is less because only obtained from University funds even only from personal funds. 5) The organization is well established, but it is said not in accordance with their duties each because it is still run by one person or a few people. 6) Nutritional needs of athletes in training at the unit level are not available, but if it is at the branchlevel nutritional needs of athletes are already available and well met.
Permainan Bolbakdor Untuk Pembelajaran Gerak Dasar Pada Siswa Kelas III
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8553

Abstract

This research is a development research. The procedure which is used are: (1) conducting a product analysisthat will be developed which is obtained from the collection of information, including field observation andliterature review, (2) developing an early form of the product (in the form of BOLBAKDOR game), (3)validation test by the expert, that is one physical education, health and sports subject study expert and one physical education, (4) first product revision, product revision based on the result of expert’s evaluation and small scale trial (12 students). (5) trial on the field (26 students), (6) last product revision conducted based on the result of the trial, (7) the final result of BOLBAKDOR game toward third graders students which is resulting in the revision of the trial on the field. From the average result of the expert’s validation on the small-scale trial,percentage obtained at 81,33% (good). The student’s average questionnaire result on the small scale, percentage obtained at 89,02% (good). From the average result of expert’s validation on the field, percentage obtained at 82% (increased). Average result of the questionnaire on the field trial, percentage obtained at 91,71% (very good).
Peningkatan Pembelajaran Senam Keseimbangan Melalui Pendekatan Bermain Meniru Gerak Binatang di Lingkungan Persawahan
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8554

Abstract

This research is a classroom action research with two cycles of execution. Subjects in this study were students of class III of MI Islamiyah Karangdawa Margasari Tegal Regency, amounting to 36 studentsData collectiontechniques using observational methods, performance, and documentation questionnaire with three aspects:cognitive, affective and psychomotor.The percentage of first cycle thoroughness only 75% to 92% meansmastery of learning outcomes of students has increased by 17%, while the success of the second cycle was 92%and students who have not completed 8%. The results showed that the learning outcomes gymnastics balancethrough playing approach imitating the movement of animals in the rice fields in class III of MI IslamiyahKarangdawa Margasari Tegal Regency show a positive impact
Meningkatkan Hasil Belajar Lari Cepat Dengan Permainan Speed Colour
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 11 (2015): November 2015
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v4i11.8556

Abstract

The aim in this study was to determine the effectiveness of the learning game Speed Colour to increase learning outcomes sprint. This research is a class action (Classroom Action Research), conducted in two cycles. Each cycle has four steps: planning, implementation, observation, and reflection. Subjects were students of class V Government Elementary School Dewi masyithoh 02 Banyumudal Moga District of Pemalang in the second semester of academic year 2013/2014, the number of students 30 with details of the number of male students and 16 female students 14.Hasil study showed that the administration model of game speed color can improve learning outcomes sprint in grade V MI Goddess masyithoh 02 Banyumudal Moga Pemalang District of academic year 2013/2014. Conclusions from the analysis results obtained by researchers, there is an increase in student learning outcomes from initial conditions to cycle I and II, both from an average increase student learning outcomes and value sprint mastery learning outcomes

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