ACTIVE: Journal of Physical Education, Sport, Health and Recreation
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
Articles
10 Documents
Search results for
, issue
"Vol 4 No 9 (2015): September 2015"
:
10 Documents
clear
Pembelajaran Lari Cepat Dengan Menggunakan Modifikasi Shuttle Run
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7400
The purpose of this study was to determine "Is Modified Shuttle Run can improve learning outcomes Elementary School fifth grade students Cenggini 02 Subdistrict Balapulang Tegal 2014". This research method is a class action research by using two cycles, each cycle consisting of four stages, namely planning, action, observation and action planning reflection. The second cycle associated with the results achieved in the first cycle acts as an improvement effort of the cycle. The subjects of this study were fifth-grade students of elementary Negri Cenggini 02. Research conducted includes three domains, namely affective, cognitive and psychomotor addition to the observations made during the process of the learning process takes place. The results showed the affective, cognitive and psychomotor well categorized shows that the learning outcomes quick run using a modified shuttle run a positive impact as seen on mastery learning outcomes of students who exceed the predetermined KKM 75 In the first cycle the average value of students 75 , 71 in the second cycle the average value of 78.60 students, mastery learning in the first cycle reaches 64.29%, while in the second cycle reaches 92.86% mastery learning .mean mastery learning students has increased by 28.57%. It is concluded that learning to run faster by using a modified shuttle run has a positive effect, which can increase student interest and motivation to learn.
Pembelajaran Lompat Tinggi Melalui Pendekatan Permainan Empat Pos
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7401
This study aims to improve the learning style straddle high jump with a four-post game approach in the fourth-grade students of SD Negeri 01 Sub Lebaksiu Lebaksiu Kidul Regency Tegal 2014. The method of this study is Classroom Action Research (CAR). This study uses two cycles where each cycle consists of 1) Planning; 2) Implementation of the action; 3) Observation; 4) Reflection. In addition to the observations made during the process of learning and research activities take place in the form of a questionnaire developed questionnaires learning interest questionnaire, to determine the extent of satisfaction and interest of students in the following study using the game. The results show that the learning outcomes using the High Jump with a four-game approach heading in fourth grade Lebaksiu State of South 01 Sub Lebaksiu Tegal positive impact. This can be seen in the results of students' mastery learning which exceeds the predetermined KKM 75 having mastery learning is mastery learning in the first cycle reaches 62.5%, while in the second cycle mastery learning reaches 90.63%. It can be concluded that the process of learning the high jump with a four-post game approach can improve student learning outcomes Lebaksiu Kidul fourth grade SDN Tegal 01 Sub Lebaksiu.
Pembelajaran Passing Atas Bola Voli Melalui Permainan Sasaran Tembak
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7402
The purpose of this research is to investigate the application of learning through play passing over a target to improve learning outcomes for students in grade 01 Sidamulya SDN Tegal Year 2014 research was conducted at 01 Sidamulya SDN Tegal, the samples in this study were students of class V are numbered, 38 students. This research is a class act consisting of two cycles where each cycle consists of four stages: planning, action, observation, and reflection The results showed that the application of the method can improve learning outcomes play on volleyball passing the fifth-grade students of SDN Tegal Sidamulya 01 The year 2014.The average value of passing on the learning outcomes of the first cycle (72.84) second cycle (76,52). So that the learning outcome of the first cycle to the second cycle of (3.68). While the number of students who otherwise completed the first cycle of 27 students (71%) and the second cycle of 34 students (89%). The conclusion of this study, that the passing on learning through target shooting game for the fifth-grade students of SDN Tegal Sidamulya 01 2014 can improve student learning outcomes.increase learning outcomes.
Peningkatan Hasil Belajar Keseimbangan Melalui Modifikasi Balok Titian Bertingkat Baris Kepemilikan
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7403
The goal of this research is to improve learning outcomes through the modification of the balance beam bridge multilevel media in the third-grade students of SD Negeri Pegirikan 01 Sub Gutters Kabupaten Tegal 2013/2014 school year.Teknik the data and data collection instruments used in the form of student assessment test with a rubric that includes three domains, namely cognitive, affective and psychomotor, then a non-test in the form of question and answer techniques with students and observations for information about the cognitive, affective, psychomotor. The research instrument used syllabi, lesson plans, observation sheets, and tests. Data analysis using quantitative data analysis and data analysis research qualitative.Prosedur consists of planning, implementation, observation, and reflection.Based on the results of the study showed indications of improvement of the learning process based on observations of the assessment sheet penjasorkes experts and teachers, and a list of student scores showed a good response. Cycle 1 showed 72.7% of students pass the study while the second cycle increased to 95.5% thus be advisable.With penjasorkes learning through media-rise bridge beams can be used as an alternative to improve the learning process so that students can increase learning outcomes.
Meningkatkan Hasil Belajar Shooting Pada Permainan Bola Basket Melalui Modifikasi Bola
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7404
This study uses classroom action research (CAR). The subjects of this study were fifth-grade students of SD Negeri 02 Dadirejo Pekalongan, while the object of the study using a modified method of the ball. students used were fifth grade students of SD Negeri 02 Dadirejo Pekalongan, in the 2nd half of the school year 2013/2014, while the number of students 32 children consisted of 17 sons and 15 daughters Based on the results of this research that has been done there is an increase in student learning outcomes from the initial condition, cycle 1 and cycle 2, both from an increase in the average value of learning and the value of a basketball shooting mastery of learning outcomes. Average cycle 1 was 73.35 and the average cycle 2 was 76.30. So the increase of cycle 1 to cycle 2 by 2.95.
Peningkatan Hasil Belajar Lompat Tinggi Melalui Modifikasi Permainan Sebut Nama
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7405
The purpose of the research is to increase the study result of high jump for the 4th-grade class student of Setu 02 elementary school in Tarub district Tegal regency in the academic year 2013/2014. This research method is Classroom Action Research (CAR), which carried out the research subjects are students the 4th-grade class student of Setu 02 elementary school, amounting to 23 students consisting of 12 boys and 11 girls. Data analysis using quantitative and qualitative data analysis. The results of the second cycle of research, an increase in study’s result of 22% of the first cycle, it is 96% the details of 22 students successfully pass the study and there is only one student is still not finished with the grounds trauma to the high jump. From the results of this research with CAR method can be concluded that the high jump learning using game say a name successfully to increase the ability of high jump.
Meningkatkan Hasil Belajar Bolabasket Dengan Memodifikasi Ring Basket
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7406
The study was about a classroom action research. The object of the study was a basketball hoop modification game, while the subject of the study was the sixth-grade students of SD Negeri Rowocacing Kecamatan Kedungwuni Kabupaten Pekalongan.Instruments used to obtain the data were the test observations and the students’ performance during the test. The results of the study showed an improvement in student learning outcomes from pre-cycle to cycle 1 and cycle 2, both from the improvement of the average score and the minimum mastery score. The average score of pre-cycle was (72.96), the average score of cycle 1 was (75.72) and the average score of cycle 2 was (78.52) so that the improvement from pre-cycle to cycle 2 was (5.56). The improvement of movement ability of the basketball learning could be seen from the Minimum Mastery Criteria (75) or completed by (36%), after doing the action on cycle 1, there were 15 of 25 students completed the score (60%) and on cycle 2 there were 21 of 25 students completed the score or totally was (84%)..
Meningkatan Hasil Belajar Service Bawah Dalam Permainan Bola Voli Melalui Permainan Bolkendi
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7407
This study aims to improve the learning process through bolkendi game service in order to improve learning outcomes for the volleyball game. The research method used was Classroom Action Research. The subject of this research is on a Class IV student Delegtukang Public Elementary School District of Pekalongan Wiradesa 2013/2014academic year with 28 students. Data analysis was performed by descriptive comparative aimed to compare the before and after a study conducted remedial action. From the research conducted, an increase in student learning outcomes from the initial condition to cycle 1 and cycle 2cycle average value of 1 (71.99) and the average cycle 2 (81.46), so that an increase of the initial conditions to cycle 2 is (9.47). Increased movement to the service learning volleyball can be seen from the KKM (73), after the action in cycle 1students who pass the values learned as many as 16 of the 28 students (57.14%) and in cycle 2 which has a value of as much as 28 above KKM of 28 or completion of(100%). The conclusion of this study is the use of games can improve learning outcomes bolkendi service under volleyball game for the fourth-grade students of State Elementary School Delegtukang Wiradesa Pekalongan District of academic year 2013/2014
Meningkatkan Hasil Belajar Bola Voli Mini Melalui Pendekatan Permainan Kelompok
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7408
This study is a mini volleyball How Learning through playgroup at the fourth-grade students of SD Negeri 01 Lumeneng District, Paninggaran Kab. Pekalongan Year 2014 While this research aims to enhance learning with the mini volleyball game modification group. Physical education is basically education through physical activity is used as a medium to achieve the overall development of the individual. Based on the analysis of the percentage of prasiklus with a percentage of 42.9% due to the complete breakdown of 9 children then headed to the first cycle increased with the percentage of 66.66% due to the breakdown of children and 14 children completed the second cycle to increase by 85.7% completion percentage with details 18 children completed, then by the study of indicators of successfully targeted 80% success.
Permainan Lompat Kanguru Untuk Meningkatkan Hasil Belajar Lompat Jauh Gaya Jongkok
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 4 No 9 (2015): September 2015
Publisher : Department of Physical Education, Sport, Health and Recreation
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.15294/active.v4i9.7409
This research aims to know the effectiveness of learning long jump squat-style through a kangaroo jump play approach for students of class IV SD Negeri Bangungalih Tegal Regency Kramat District 02 This type of research is the Research Action class Research is carried out in SD Negeri Bangungalih Kecamatan Tegal Regency Kramat 02, subject of research grade IV with 48 students, consisting of 20 men and 28 students student daughter. The instruments used are observation sheet implementation of learning, learning results sheets, now students and student performance tests. Results of the research cycle 1 showed the basic motion skills reach 70.83% and yield learning long jump reached 71% of the research cycle II increased 18.75% i.e. reaching 89,58% and 71% and the results of the learning process the long jump 21% increase that reached 92%. The determination of indicators for success in learning that is 85%, so it can be concluded that the activity of students in learning is said to follow successfully. Based on the results of the research study of the long jump Kangaroo jump game approach through, can improve the learning results of long jump squat style of 70,83% to 89,58% advice from researchers teachers are expected to utilize the research results of model learning long jump squat-style through a kangaroo jump approach taking into account the situation and condition of the local environment.